material MyGUI/NoTexture
{
	pass
	{
        vertex_program mygui_vertex
        fragment_program mygui_fragment
		shader_properties
		{
			has_texture false
		}
	}
}

material MyGUI/OneTexture
{
	pass
	{
        vertex_program mygui_vertex
        fragment_program mygui_fragment
		shader_properties
		{
			has_texture true
		}
	}
}