#include "actiondoor.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWWorld { ActionDoor::ActionDoor(const MWWorld::Ptr& object) : Action(false, object) { } void ActionDoor::executeImp(const MWWorld::Ptr& actor) { MWBase::Environment::get().getWorld()->activateDoor(getTarget()); } }