#include "actionalchemy.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWWorld { ActionAlchemy::ActionAlchemy(bool force) : Action(false) , mForce(force) { } void ActionAlchemy::executeImp(const Ptr& actor) { if (actor != MWMechanics::getPlayer()) return; if (!mForce && MWMechanics::isPlayerInCombat()) { // Ensure we're not in combat MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage3}"); return; } MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy); } }