#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H #define GAME_SCRIPT_INTERPRETERCONTEXT_H #include #include #include "../mwbase/world.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/action.hpp" namespace MWSound { class SoundManager; } namespace MWInput { struct MWInputManager; } namespace MWScript { struct Locals; class InterpreterContext : public Interpreter::Context { Locals *mLocals; MWWorld::Ptr mReference; MWWorld::Ptr mActivated; bool mActivationHandled; boost::shared_ptr mAction; MWWorld::Ptr getReference (const std::string& id, bool activeOnly); const MWWorld::Ptr getReference (const std::string& id, bool activeOnly) const; public: InterpreterContext (MWScript::Locals *locals, MWWorld::Ptr reference); ///< The ownership of \a locals is not transferred. 0-pointer allowed. virtual int getLocalShort (int index) const; virtual int getLocalLong (int index) const; virtual float getLocalFloat (int index) const; virtual void setLocalShort (int index, int value); virtual void setLocalLong (int index, int value); virtual void setLocalFloat (int index, float value); using Interpreter::Context::messageBox; virtual void messageBox (const std::string& message, const std::vector& buttons); virtual void report (const std::string& message); ///< By default echo via messageBox. virtual bool menuMode(); virtual int getGlobalShort (const std::string& name) const; virtual int getGlobalLong (const std::string& name) const; virtual float getGlobalFloat (const std::string& name) const; virtual void setGlobalShort (const std::string& name, int value); virtual void setGlobalLong (const std::string& name, int value); virtual void setGlobalFloat (const std::string& name, float value); virtual std::vector getGlobals () const; virtual char getGlobalType (const std::string& name) const; virtual std::string getActionBinding(const std::string& action) const; virtual std::string getNPCName() const; virtual std::string getNPCRace() const; virtual std::string getNPCClass() const; virtual std::string getNPCFaction() const; virtual std::string getNPCRank() const; virtual std::string getPCName() const; virtual std::string getPCRace() const; virtual std::string getPCClass() const; virtual std::string getPCRank() const; virtual std::string getPCNextRank() const; virtual int getPCBounty() const; virtual std::string getCurrentCellName() const; virtual bool isScriptRunning (const std::string& name) const; virtual void startScript (const std::string& name); virtual void stopScript (const std::string& name); virtual float getDistance (const std::string& name, const std::string& id = "") const; bool hasBeenActivated (const MWWorld::Ptr& ptr); ///< \attention Calling this function for the right reference will mark the action as /// been handled. bool hasActivationBeenHandled() const; void activate (const MWWorld::Ptr& ptr, boost::shared_ptr action); ///< Store reference acted upon and action. The actual execution of the action does not /// take place here. void executeActivation(); ///< Execute the action defined by the last activate call. void clearActivation(); ///< Discard the action defined by the last activate call. virtual float getSecondsPassed() const; virtual bool isDisabled (const std::string& id = "") const; virtual void enable (const std::string& id = ""); virtual void disable (const std::string& id = ""); virtual int getMemberShort (const std::string& id, const std::string& name) const; virtual int getMemberLong (const std::string& id, const std::string& name) const; virtual float getMemberFloat (const std::string& id, const std::string& name) const; virtual void setMemberShort (const std::string& id, const std::string& name, int value); virtual void setMemberLong (const std::string& id, const std::string& name, int value); virtual void setMemberFloat (const std::string& id, const std::string& name, float value); MWWorld::Ptr getReference(); ///< Reference, that the script is running from (can be empty) }; } #endif