#include "armor.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwworld/nullaction.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" namespace MWClass { void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { const std::string model = getModel(ptr); if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, model); } } void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { const std::string model = getModel(ptr); if(!model.empty()) physics.addObject(ptr,true); } std::string Armor::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Armor::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } boost::shared_ptr Armor::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return boost::shared_ptr (new MWWorld::NullAction ()); boost::shared_ptr action(new MWWorld::ActionTake (ptr)); action->setSound(getUpSoundId(ptr)); return action; } bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const { return true; } int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mHealth; } std::string Armor::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots; const int size = 11; static const int sMapping[size][2] = { { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet }, { ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass }, { ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron }, { ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron }, { ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves }, { ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots }, { ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, { ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } }; for (int i=0; imBase->mData.mType) { slots.push_back (int (sMapping[i][1])); break; } return std::make_pair (slots, false); } int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::string typeGmst; switch (ref->mBase->mData.mType) { case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break; case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break; case ESM::Armor::LPauldron: case ESM::Armor::RPauldron: typeGmst = "iPauldronWeight"; break; case ESM::Armor::Greaves: typeGmst = "iGreavesWeight"; break; case ESM::Armor::Boots: typeGmst = "iBootsWeight"; break; case ESM::Armor::LGauntlet: case ESM::Armor::RGauntlet: typeGmst = "iGauntletWeight"; break; case ESM::Armor::Shield: typeGmst = "iShieldWeight"; break; case ESM::Armor::LBracer: case ESM::Armor::RBracer: typeGmst = "iGauntletWeight"; break; } if (typeGmst.empty()) return -1; const MWWorld::Store &gmst = MWBase::Environment::get().getWorld()->getStore().get(); float iWeight = gmst.find (typeGmst)->getInt(); if (iWeight * gmst.find ("fLightMaxMod")->getFloat()>= ref->mBase->mData.mWeight) return ESM::Skill::LightArmor; if (iWeight * gmst.find ("fMedMaxMod")->getFloat()>= ref->mBase->mData.mWeight) return ESM::Skill::MediumArmor; return ESM::Skill::HeavyArmor; } int Armor::getValue (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Armor::registerSelf() { boost::shared_ptr instance (new Armor); registerClass (typeid (ESM::Armor).name(), instance); } std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Up"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Up"); else return std::string("Item Armor Heavy Up"); } std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const { int es = getEquipmentSkill(ptr); if (es == ESM::Skill::LightArmor) return std::string("Item Armor Light Down"); else if (es == ESM::Skill::MediumArmor) return std::string("Item Armor Medium Down"); else return std::string("Item Armor Heavy Down"); } std::string Armor::getInventoryIcon (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->mBase->mIcon; std::string text; // get armor type string (light/medium/heavy) int armorType = getEquipmentSkill(ptr); std::string typeText; if (armorType == ESM::Skill::LightArmor) typeText = "#{sLight}"; else if (armorType == ESM::Skill::MediumArmor) typeText = "#{sMedium}"; else typeText = "#{sHeavy}"; text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->mBase->mData.mArmor); /// \todo store the current armor health somewhere text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")"; text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.enchant = ref->mBase->mEnchant; info.text = text; return info; } std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mEnchant; } boost::shared_ptr Armor::use (const MWWorld::Ptr& ptr) const { boost::shared_ptr action(new MWWorld::ActionEquip(ptr)); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Armor::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell); } }