#include "aiwander.hpp" #include MWMechanics::AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector& idle): mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle) { } MWMechanics::AiPackage * MWMechanics::AiWander::clone() const { return new AiWander(*this); } bool MWMechanics::AiWander::execute (const MWWorld::Ptr& actor) { // Return completed return true; } int MWMechanics::AiWander::getTypeId() const { return 0; }