#ifndef GAME_RENDER_BONEGROUP_H
#define GAME_RENDER_BONEGROUP_H

namespace MWRender
{
    enum BoneGroup
    {
        BoneGroup_LowerBody = 0,
        BoneGroup_Torso,
        BoneGroup_LeftArm,
        BoneGroup_RightArm,

        Num_BoneGroups
    };
}
#endif