#include "classes.hpp" #include <components/esm4/loadacti.hpp> #include <components/esm4/loadalch.hpp> #include <components/esm4/loadammo.hpp> #include <components/esm4/loadarmo.hpp> #include <components/esm4/loadbook.hpp> #include <components/esm4/loadclot.hpp> #include <components/esm4/loadcont.hpp> #include <components/esm4/loadcrea.hpp> #include <components/esm4/loaddoor.hpp> #include <components/esm4/loadflor.hpp> #include <components/esm4/loadfurn.hpp> #include <components/esm4/loadimod.hpp> #include <components/esm4/loadingr.hpp> #include <components/esm4/loadligh.hpp> #include <components/esm4/loadmisc.hpp> #include <components/esm4/loadmstt.hpp> #include <components/esm4/loadnpc.hpp> #include <components/esm4/loadscol.hpp> #include <components/esm4/loadstat.hpp> #include <components/esm4/loadterm.hpp> #include <components/esm4/loadtree.hpp> #include <components/esm4/loadweap.hpp> #include "activator.hpp" #include "apparatus.hpp" #include "armor.hpp" #include "bodypart.hpp" #include "book.hpp" #include "clothing.hpp" #include "container.hpp" #include "creature.hpp" #include "creaturelevlist.hpp" #include "door.hpp" #include "ingredient.hpp" #include "itemlevlist.hpp" #include "light.hpp" #include "lockpick.hpp" #include "misc.hpp" #include "npc.hpp" #include "potion.hpp" #include "probe.hpp" #include "repair.hpp" #include "static.hpp" #include "weapon.hpp" #include "esm4base.hpp" #include "esm4npc.hpp" #include "light4.hpp" namespace MWClass { void registerClasses() { Activator::registerSelf(); Creature::registerSelf(); Npc::registerSelf(); Weapon::registerSelf(); Armor::registerSelf(); Potion::registerSelf(); Apparatus::registerSelf(); Book::registerSelf(); Clothing::registerSelf(); Container::registerSelf(); Door::registerSelf(); Ingredient::registerSelf(); CreatureLevList::registerSelf(); ItemLevList::registerSelf(); Light::registerSelf(); Lockpick::registerSelf(); Miscellaneous::registerSelf(); Probe::registerSelf(); Repair::registerSelf(); Static::registerSelf(); BodyPart::registerSelf(); ESM4Named<ESM4::Activator>::registerSelf(); ESM4Named<ESM4::Ammunition>::registerSelf(); ESM4Named<ESM4::Armor>::registerSelf(); ESM4Named<ESM4::Book>::registerSelf(); ESM4Named<ESM4::Clothing>::registerSelf(); ESM4Named<ESM4::Creature>::registerSelf(); ESM4Named<ESM4::Container>::registerSelf(); ESM4Named<ESM4::Door>::registerSelf(); ESM4Named<ESM4::Flora>::registerSelf(); ESM4Named<ESM4::Furniture>::registerSelf(); ESM4Named<ESM4::Ingredient>::registerSelf(); ESM4Named<ESM4::ItemMod>::registerSelf(); ESM4Light::registerSelf(); ESM4Named<ESM4::MiscItem>::registerSelf(); ESM4Named<ESM4::MovableStatic>::registerSelf(); ESM4Npc::registerSelf(); ESM4Named<ESM4::Potion>::registerSelf(); ESM4Static::registerSelf(); ESM4Named<ESM4::StaticCollection>::registerSelf(); ESM4Named<ESM4::Terminal>::registerSelf(); ESM4Tree::registerSelf(); ESM4Named<ESM4::Weapon>::registerSelf(); } }