#include "landtexturetableproxymodel.hpp" #include namespace CSMWorld { LandTextureTableProxyModel::LandTextureTableProxyModel(QObject* parent) : IdTableProxyModel(parent) { } bool LandTextureTableProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const { return IdTableProxyModel::filterAcceptsRow(sourceRow, sourceParent); } }