#include "savegamedialog.hpp" #include "widgets.hpp" #include #include #include #include #include "../mwbase/statemanager.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwstate/character.hpp" namespace MWGui { SaveGameDialog::SaveGameDialog() : WindowModal("openmw_savegame_dialog.layout") , mSaving(true) , mCurrentCharacter(NULL) { getWidget(mScreenshot, "Screenshot"); getWidget(mCharacterSelection, "SelectCharacter"); getWidget(mInfoText, "InfoText"); getWidget(mOkButton, "OkButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mSaveList, "SaveList"); getWidget(mSaveNameEdit, "SaveNameEdit"); getWidget(mSpacer, "Spacer"); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked); mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected); mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected); } void SaveGameDialog::open() { WindowModal::open(); mSaveNameEdit->setCaption (""); center(); MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager(); if (mgr->characterBegin() == mgr->characterEnd()) return; mCurrentCharacter = mgr->getCurrentCharacter (false); std::string directory = Misc::StringUtils::lowerCase (Settings::Manager::getString ("character", "Saves")); mCharacterSelection->removeAllItems(); for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it) { if (it->begin()!=it->end()) { std::stringstream title; title << it->getSignature().mPlayerName; title << " (Level " << it->getSignature().mPlayerLevel << " " << it->getSignature().mPlayerClass << ")"; mCharacterSelection->addItem (title.str()); if (mCurrentCharacter == &*it || (!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase ( it->begin()->mPath.parent_path().filename().string()))) { mCurrentCharacter = &*it; mCharacterSelection->setIndexSelected(mCharacterSelection->getItemCount()-1); } } } fillSaveList(); } void SaveGameDialog::setLoadOrSave(bool load) { mSaving = !load; mSaveNameEdit->setVisible(!load); mCharacterSelection->setUserString("Hidden", load ? "false" : "true"); mCharacterSelection->setVisible(load); mSpacer->setUserString("Hidden", load ? "false" : "true"); if (!load) { mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter (false); } center(); } void SaveGameDialog::onCancelButtonClicked(MyGUI::Widget *sender) { setVisible(false); } void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender) { // Get the selected slot, if any unsigned int i=0; const MWState::Slot* slot = NULL; if (mCurrentCharacter) { for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it,++i) { if (i == mSaveList->getIndexSelected()) slot = &*it; } } if (mSaving) { MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), slot); } else { if (mCurrentCharacter && slot) MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot); } setVisible(false); if (MWBase::Environment::get().getStateManager()->getState()== MWBase::StateManager::State_NoGame) { MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); } } void SaveGameDialog::onCharacterSelected(MyGUI::ComboBox *sender, size_t pos) { MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager(); unsigned int i=0; const MWState::Character* character = NULL; for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it, ++i) { if (i == pos) character = &*it; } assert(character && "Can't find selected character"); mCurrentCharacter = character; fillSaveList(); } void SaveGameDialog::fillSaveList() { mSaveList->removeAllItems(); if (!mCurrentCharacter) return; for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it) { mSaveList->addItem(it->mProfile.mDescription); } onSlotSelected(mSaveList, MyGUI::ITEM_NONE); } void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos) { if (pos == MyGUI::ITEM_NONE) { mInfoText->setCaption(""); mScreenshot->setImageTexture(""); return; } const MWState::Slot* slot = NULL; unsigned int i=0; for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i) { if (i == pos) slot = &*it; } assert(slot && "Can't find selected slot"); std::stringstream text; time_t time = slot->mTimeStamp; struct tm* timeinfo; timeinfo = localtime(&time); text << asctime(timeinfo) << "\n"; text << "Level " << slot->mProfile.mPlayerLevel << "\n"; text << slot->mProfile.mPlayerCell << "\n"; // text << "Time played: " << slot->mProfile.mTimePlayed << "\n"; int hour = int(slot->mProfile.mInGameTime.mGameHour); bool pm = hour >= 12; if (hour >= 13) hour -= 12; if (hour == 0) hour = 12; text << slot->mProfile.mInGameTime.mDay << " " << MWBase::Environment::get().getWorld()->getMonthName(slot->mProfile.mInGameTime.mMonth) << " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}"); mInfoText->setCaptionWithReplacing(text.str()); // Decode screenshot std::vector data = slot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :( Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size())); Ogre::Image image; image.load(stream, "jpg"); const std::string textureName = "@savegame_screenshot"; Ogre::TexturePtr texture; texture = Ogre::TextureManager::getSingleton().getByName(textureName); mScreenshot->setImageTexture(""); if (texture.isNull()) { texture = Ogre::TextureManager::getSingleton().createManual(textureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, image.getWidth(), image.getHeight(), 0, Ogre::PF_BYTE_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY); } texture->unload(); texture->setWidth(image.getWidth()); texture->setHeight(image.getHeight()); texture->loadImage(image); mScreenshot->setImageTexture(textureName); } }