#ifndef GAME_MWWORLD_ACTIONTELEPORT_H #define GAME_MWWORLD_ACTIONTELEPORT_H #include #include #include "action.hpp" namespace MWWorld { class ActionTeleport : public Action { std::string mCellName; ESM::Position mPosition; virtual void executeImp (const Ptr& actor); public: ActionTeleport (const std::string& cellName, const ESM::Position& position); ///< If cellName is empty, an exterior cell is asumed. }; } #endif