#include "objects.hpp" #include #include using namespace MWRender; bool Objects::lightConst = false; float Objects::lightConstValue = 0.0f; bool Objects::lightLinear = true; int Objects::lightLinearMethod = 1; float Objects::lightLinearValue = 3; float Objects::lightLinearRadiusMult = 1; bool Objects::lightQuadratic = false; int Objects::lightQuadraticMethod = 2; float Objects::lightQuadraticValue = 16; float Objects::lightQuadraticRadiusMult = 1; bool Objects::lightOutQuadInLin = false; int Objects::uniqueID = 0; void Objects::clearSceneNode (Ogre::SceneNode *node) { /// \todo This should probably be moved into OpenEngine at some point. for (int i=node->numAttachedObjects()-1; i>=0; --i) { Ogre::MovableObject *object = node->getAttachedObject (i); node->detachObject (object); mRenderer.getScene()->destroyMovableObject (object); } } void Objects::setMwRoot(Ogre::SceneNode* root) { mMwRoot = root; } void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_) { Ogre::SceneNode* root = mMwRoot; Ogre::SceneNode* cellnode; if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end()) { //Create the scenenode and put it in the map cellnode = root->createChildSceneNode(); mCellSceneNodes[ptr.getCell()] = cellnode; } else { cellnode = mCellSceneNodes[ptr.getCell()]; } Ogre::SceneNode* insert = cellnode->createChildSceneNode(); const float *f = ptr.getRefData().getPosition().pos; insert->setPosition(f[0], f[1], f[2]); insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale); // Convert MW rotation to a quaternion: f = ptr.getCellRef().pos.rot; // Rotate around X axis Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X); // Rotate around Y axis Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y); // Rotate around Z axis Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z); // Rotates first around z, then y, then x insert->setOrientation(xr*yr*zr); if (!enabled) insert->setVisible (false); ptr.getRefData().setBaseNode(insert); mIsStatic = static_; } void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh) { Ogre::SceneNode* insert = ptr.getRefData().getBaseNode(); assert(insert); NifOgre::NIFLoader::load(mesh); Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh); if(!mIsStatic) { insert->attachObject(ent); } else { Ogre::StaticGeometry* sg = 0; if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); //Create the scenenode and put it in the map mStaticGeometry[ptr.getCell()] = sg; // This specifies the size of a single batch region. // If it is set too high: // - there will be problems choosing the correct lights // - the culling will be more inefficient // If it is set too low: // - there will be too many batches. sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500)); } else { sg = mStaticGeometry[ptr.getCell()]; } sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale()); mRenderer.getScene()->destroyEntity(ent); } } void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius) { Ogre::SceneNode* insert = mRenderer.getScene()->getSceneNode(ptr.getRefData().getHandle()); assert(insert); Ogre::Light *light = mRenderer.getScene()->createLight(); light->setDiffuseColour (r, g, b); float cval=0.0f, lval=0.0f, qval=0.0f; if(lightConst) cval = lightConstValue; if(!lightOutQuadInLin) { if(lightLinear) radius *= lightLinearRadiusMult; if(lightQuadratic) radius *= lightQuadraticRadiusMult; if(lightLinear) lval = lightLinearValue / pow(radius, lightLinearMethod); if(lightQuadratic) qval = lightQuadraticValue / pow(radius, lightQuadraticMethod); } else { // FIXME: // Do quadratic or linear, depending if we're in an exterior or interior // cell, respectively. Ignore lightLinear and lightQuadratic. } light->setAttenuation(10*radius, cval, lval, qval); insert->attachObject(light); } bool Objects::deleteObject (const MWWorld::Ptr& ptr) { if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode()) { Ogre::SceneNode *parent = base->getParentSceneNode(); for (std::map::const_iterator iter ( mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter) if (iter->second==parent) { clearSceneNode (base); base->removeAndDestroyAllChildren(); mRenderer.getScene()->destroySceneNode (base); ptr.getRefData().setBaseNode (0); return true; } return false; } return true; } void Objects::removeCell(MWWorld::Ptr::CellStore* store) { if(mCellSceneNodes.find(store) != mCellSceneNodes.end()) { Ogre::SceneNode* base = mCellSceneNodes[store]; for (int i=0; inumChildren(); ++i) clearSceneNode (static_cast (base->getChild (i))); base->removeAndDestroyAllChildren(); mCellSceneNodes.erase(store); mRenderer.getScene()->destroySceneNode(base); base = 0; } if(mStaticGeometry.find(store) != mStaticGeometry.end()) { Ogre::StaticGeometry* sg = mStaticGeometry[store]; mStaticGeometry.erase(store); mRenderer.getScene()->destroyStaticGeometry (sg); sg = 0; } } void Objects::buildStaticGeometry(ESMS::CellStore& cell) { if(mStaticGeometry.find(&cell) != mStaticGeometry.end()) { Ogre::StaticGeometry* sg = mStaticGeometry[&cell]; sg->build(); } }