#ifndef OPENMW_MWRENDER_VISMASK_H #define OPENMW_MWRENDER_VISMASK_H namespace MWRender { /// Node masks used for controlling visibility of game objects. enum VisMask { Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors Mask_Effect = 0x2 }; } #endif