#include "factionbindings.hpp" #include "recordstore.hpp" #include #include #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/store.hpp" #include "idcollectionbindings.hpp" namespace { struct FactionRank : ESM::RankData { std::string mRankName; ESM::RefId mFactionId; size_t mRankIndex; FactionRank(const ESM::RefId& factionId, const ESM::RankData& data, std::string_view rankName, size_t rankIndex) : ESM::RankData(data) , mRankName(rankName) , mFactionId(factionId) , mRankIndex(rankIndex) { } }; } namespace sol { template <> struct is_automagical : std::false_type { }; template <> struct is_automagical> : std::false_type { }; } namespace MWLua { sol::table initCoreFactionBindings(const Context& context) { sol::state_view& lua = context.mLua->sol(); sol::table factions(lua, sol::create); addRecordFunctionBinding(factions, context); // Faction record auto factionT = lua.new_usertype("ESM3_Faction"); factionT[sol::meta_function::to_string] = [](const ESM::Faction& rec) -> std::string { return "ESM3_Faction[" + rec.mId.toDebugString() + "]"; }; factionT["id"] = sol::readonly_property([](const ESM::Faction& rec) { return rec.mId.serializeText(); }); factionT["name"] = sol::readonly_property([](const ESM::Faction& rec) -> std::string_view { return rec.mName; }); factionT["hidden"] = sol::readonly_property([](const ESM::Faction& rec) -> bool { return rec.mData.mIsHidden; }); factionT["ranks"] = sol::readonly_property([&lua](const ESM::Faction& rec) { sol::table res(lua, sol::create); for (size_t i = 0; i < rec.mRanks.size() && i < rec.mData.mRankData.size(); i++) { if (rec.mRanks[i].empty()) break; res.add(FactionRank(rec.mId, rec.mData.mRankData[i], rec.mRanks[i], i)); } return res; }); factionT["reactions"] = sol::readonly_property([&lua](const ESM::Faction& rec) { sol::table res(lua, sol::create); for (const auto& [factionId, reaction] : rec.mReactions) res[factionId.serializeText()] = reaction; const auto* overrides = MWBase::Environment::get().getDialogueManager()->getFactionReactionOverrides(rec.mId); if (overrides != nullptr) { for (const auto& [factionId, reaction] : *overrides) res[factionId.serializeText()] = reaction; } return res; }); factionT["attributes"] = sol::readonly_property([&lua](const ESM::Faction& rec) { return createReadOnlyRefIdTable(lua, rec.mData.mAttribute, ESM::Attribute::indexToRefId); }); factionT["skills"] = sol::readonly_property([&lua](const ESM::Faction& rec) { return createReadOnlyRefIdTable(lua, rec.mData.mSkills, ESM::Skill::indexToRefId); }); auto rankT = lua.new_usertype("ESM3_FactionRank"); rankT[sol::meta_function::to_string] = [](const FactionRank& rec) -> std::string { return "ESM3_FactionRank[" + rec.mFactionId.toDebugString() + ", " + std::to_string(rec.mRankIndex + 1) + "]"; }; rankT["name"] = sol::readonly_property([](const FactionRank& rec) -> std::string_view { return rec.mRankName; }); rankT["primarySkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mPrimarySkill; }); rankT["favouredSkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFavouredSkill; }); rankT["factionReaction"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFactReaction; }); rankT["attributeValues"] = sol::readonly_property([&lua](const FactionRank& rec) { sol::table res(lua, sol::create); res.add(rec.mAttribute1); res.add(rec.mAttribute2); return res; }); return LuaUtil::makeReadOnly(factions); } }