#include "corebindings.hpp" #include #include #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/datetimemanager.hpp" #include "../mwworld/esmstore.hpp" #include "animationbindings.hpp" #include "dialoguebindings.hpp" #include "factionbindings.hpp" #include "luaevents.hpp" #include "magicbindings.hpp" #include "soundbindings.hpp" #include "stats.hpp" namespace MWLua { static sol::table initContentFilesBindings(sol::state_view& lua) { const std::vector& contentList = MWBase::Environment::get().getWorld()->getContentFiles(); sol::table list(lua, sol::create); for (size_t i = 0; i < contentList.size(); ++i) list[i + 1] = Misc::StringUtils::lowerCase(contentList[i]); sol::table res(lua, sol::create); res["list"] = LuaUtil::makeReadOnly(list); res["indexOf"] = [&contentList](std::string_view contentFile) -> sol::optional { for (size_t i = 0; i < contentList.size(); ++i) if (Misc::StringUtils::ciEqual(contentList[i], contentFile)) return i + 1; return sol::nullopt; }; res["has"] = [&contentList](std::string_view contentFile) -> bool { for (size_t i = 0; i < contentList.size(); ++i) if (Misc::StringUtils::ciEqual(contentList[i], contentFile)) return true; return false; }; return LuaUtil::makeReadOnly(res); } void addCoreTimeBindings(sol::table& api, const Context& context) { MWWorld::DateTimeManager* timeManager = MWBase::Environment::get().getWorld()->getTimeManager(); api["getSimulationTime"] = [timeManager]() { return timeManager->getSimulationTime(); }; api["getSimulationTimeScale"] = [timeManager]() { return timeManager->getSimulationTimeScale(); }; api["getGameTime"] = [timeManager]() { return timeManager->getGameTime(); }; api["getGameTimeScale"] = [timeManager]() { return timeManager->getGameTimeScale(); }; api["isWorldPaused"] = [timeManager]() { return timeManager->isPaused(); }; api["getRealTime"] = []() { return std::chrono::duration(std::chrono::steady_clock::now().time_since_epoch()).count(); }; // TODO: remove in global context? api["getRealFrameDuration"] = []() { return MWBase::Environment::get().getFrameDuration(); }; } sol::table initCorePackage(const Context& context) { auto* lua = context.mLua; if (lua->sol()["openmw_core"] != sol::nil) return lua->sol()["openmw_core"]; sol::table api(lua->sol(), sol::create); api["API_REVISION"] = Version::getLuaApiRevision(); // specified in CMakeLists.txt api["quit"] = [lua]() { Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback(); MWBase::Environment::get().getStateManager()->requestQuit(); }; api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) { context.mLuaEvents->addGlobalEvent( { std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) }); }; api["contentFiles"] = initContentFilesBindings(lua->sol()); api["sound"] = initCoreSoundBindings(context); api["vfx"] = initCoreVfxBindings(context); api["getFormId"] = [](std::string_view contentFile, unsigned int index) -> std::string { const std::vector& contentList = MWBase::Environment::get().getWorld()->getContentFiles(); for (size_t i = 0; i < contentList.size(); ++i) if (Misc::StringUtils::ciEqual(contentList[i], contentFile)) return ESM::RefId(ESM::FormId{ index, int(i) }).serializeText(); throw std::runtime_error("Content file not found: " + std::string(contentFile)); }; addCoreTimeBindings(api, context); api["magic"] = initCoreMagicBindings(context); api["stats"] = initCoreStatsBindings(context); api["factions"] = initCoreFactionBindings(context); api["dialogue"] = initCoreDialogueBindings(context); api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager()); const MWWorld::Store* gmstStore = &MWBase::Environment::get().getESMStore()->get(); api["getGMST"] = [lua = context.mLua, gmstStore](const std::string& setting) -> sol::object { const ESM::GameSetting* gmst = gmstStore->search(setting); if (gmst == nullptr) return sol::nil; const ESM::Variant& value = gmst->mValue; switch (value.getType()) { case ESM::VT_Float: return sol::make_object(lua->sol(), value.getFloat()); case ESM::VT_Short: case ESM::VT_Long: case ESM::VT_Int: return sol::make_object(lua->sol(), value.getInteger()); case ESM::VT_String: return sol::make_object(lua->sol(), value.getString()); case ESM::VT_Unknown: case ESM::VT_None: break; } return sol::nil; }; lua->sol()["openmw_core"] = LuaUtil::makeReadOnly(api); return lua->sol()["openmw_core"]; } sol::table initCorePackageForMenuScripts(const Context& context) { sol::table api(context.mLua->sol(), sol::create); for (auto& [k, v] : LuaUtil::getMutableFromReadOnly(initCorePackage(context))) api[k] = v; api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) { throw std::logic_error("Can't send global events when no game is loaded"); } context.mLuaEvents->addGlobalEvent( { std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) }); }; api["sound"] = sol::nil; api["vfx"] = sol::nil; return LuaUtil::makeReadOnly(api); } }