#ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H #define OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H #ifdef OPENMW_GL4ES_MANUAL_INIT #include // Must be called once SDL video mode has been set, // which creates a context. // // GL4ES can then query the context for features and extensions. extern "C" void openmw_gl4es_init(SDL_Window* window); #endif // OPENMW_GL4ES_MANUAL_INIT #endif // OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H