#include "gmock/gmock.h" #include #include #include #include #include #include "../testing_util.hpp" namespace { using namespace testing; using namespace TestingOpenMW; template T get(sol::state_view& lua, const std::string& luaCode) { return lua.safe_script("return " + luaCode).get(); } VFSTestFile invalidScript("not a script"); VFSTestFile incorrectScript( "return { incorrectSection = {}, engineHandlers = { incorrectHandler = function() end } }"); VFSTestFile emptyScript(""); VFSTestFile test1En(R"X( good_morning: "Good morning." you_have_arrows: |- {count, plural, =0{You have no arrows.} one{You have one arrow.} other{You have {count} arrows.} } pc_must_come: |- {PCGender, select, male {He is} female {She is} other {They are} } coming with us. quest_completion: "The quest is {done, number, percent} complete." ordinal: "You came in {num, ordinal} place." spellout: "There {num, plural, one{is {num, spellout} thing} other{are {num, spellout} things}}." duration: "It took {num, duration}" numbers: "{int} and {double, number, integer} are integers, but {double} is a double" rounding: "{value, number, :: .00}" )X"); VFSTestFile test1De(R"X( good_morning: "Guten Morgen." you_have_arrows: |- {count, plural, one{Du hast ein Pfeil.} other{Du hast {count} Pfeile.} } "Hello {name}!": "Hallo {name}!" )X"); VFSTestFile test1EnUS(R"X( currency: "You have {money, number, currency}" )X"); VFSTestFile test2En(R"X( good_morning: "Morning!" you_have_arrows: "Arrows count: {count}" )X"); struct LuaL10nTest : Test { std::unique_ptr mVFS = createTestVFS({ { "l10n/Test1/en.yaml", &test1En }, { "l10n/Test1/en_US.yaml", &test1EnUS }, { "l10n/Test1/de.yaml", &test1De }, { "l10n/Test2/en.yaml", &test2En }, { "l10n/Test3/en.yaml", &test1En }, { "l10n/Test3/de.yaml", &test1De }, }); LuaUtil::ScriptsConfiguration mCfg; }; TEST_F(LuaL10nTest, L10n) { LuaUtil::LuaState lua{ mVFS.get(), &mCfg }; sol::state_view& l = lua.sol(); internal::CaptureStdout(); l10n::Manager l10nManager(mVFS.get()); l10nManager.setPreferredLocales({ "de", "en" }); EXPECT_THAT(internal::GetCapturedStdout(), "Preferred locales: gmst de en\n"); l["l10n"] = LuaUtil::initL10nLoader(l, &l10nManager); internal::CaptureStdout(); l.safe_script("t1 = l10n('Test1')"); EXPECT_THAT(internal::GetCapturedStdout(), "Language file \"l10n/Test1/de.yaml\" is enabled\n" "Language file \"l10n/Test1/en.yaml\" is enabled\n"); internal::CaptureStdout(); l.safe_script("t2 = l10n('Test2')"); { std::string output = internal::GetCapturedStdout(); EXPECT_THAT(output, HasSubstr("Language file \"l10n/Test2/en.yaml\" is enabled")); } EXPECT_EQ(get(l, "t1('good_morning')"), "Guten Morgen."); EXPECT_EQ(get(l, "t1('you_have_arrows', {count=1})"), "Du hast ein Pfeil."); EXPECT_EQ(get(l, "t1('you_have_arrows', {count=5})"), "Du hast 5 Pfeile."); EXPECT_EQ(get(l, "t1('Hello {name}!', {name='World'})"), "Hallo World!"); EXPECT_EQ(get(l, "t2('good_morning')"), "Morning!"); EXPECT_EQ(get(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3"); internal::CaptureStdout(); l10nManager.setPreferredLocales({ "en", "de" }); EXPECT_THAT(internal::GetCapturedStdout(), "Preferred locales: gmst en de\n" "Language file \"l10n/Test1/en.yaml\" is enabled\n" "Language file \"l10n/Test1/de.yaml\" is enabled\n" "Language file \"l10n/Test2/en.yaml\" is enabled\n"); EXPECT_EQ(get(l, "t1('good_morning')"), "Good morning."); EXPECT_EQ(get(l, "t1('you_have_arrows', {count=1})"), "You have one arrow."); EXPECT_EQ(get(l, "t1('you_have_arrows', {count=5})"), "You have 5 arrows."); EXPECT_EQ(get(l, "t1('pc_must_come', {PCGender=\"male\"})"), "He is coming with us."); EXPECT_EQ(get(l, "t1('pc_must_come', {PCGender=\"female\"})"), "She is coming with us."); EXPECT_EQ(get(l, "t1('pc_must_come', {PCGender=\"blah\"})"), "They are coming with us."); EXPECT_EQ(get(l, "t1('pc_must_come', {PCGender=\"other\"})"), "They are coming with us."); EXPECT_EQ(get(l, "t1('quest_completion', {done=0.1})"), "The quest is 10% complete."); EXPECT_EQ(get(l, "t1('quest_completion', {done=1})"), "The quest is 100% complete."); EXPECT_EQ(get(l, "t1('ordinal', {num=1})"), "You came in 1st place."); EXPECT_EQ(get(l, "t1('ordinal', {num=100})"), "You came in 100th place."); EXPECT_EQ(get(l, "t1('spellout', {num=1})"), "There is one thing."); EXPECT_EQ(get(l, "t1('spellout', {num=100})"), "There are one hundred things."); EXPECT_EQ(get(l, "t1('duration', {num=100})"), "It took 1:40"); EXPECT_EQ(get(l, "t1('numbers', {int=123, double=123.456})"), "123 and 123 are integers, but 123.456 is a double"); EXPECT_EQ(get(l, "t1('rounding', {value=123.456789})"), "123.46"); // Check that failed messages display the key instead of an empty string EXPECT_EQ(get(l, "t1('{mismatched_braces')"), "{mismatched_braces"); EXPECT_EQ(get(l, "t1('{unknown_arg}')"), "{unknown_arg}"); EXPECT_EQ(get(l, "t1('{num, integer}', {num=1})"), "{num, integer}"); // Doesn't give a valid currency symbol with `en`. Not that openmw is designed for real world currency. l10nManager.setPreferredLocales({ "en-US", "de" }); EXPECT_EQ(get(l, "t1('currency', {money=10000.10})"), "You have $10,000.10"); // Note: Not defined in English localisation file, so we fall back to the German before falling back to the key EXPECT_EQ(get(l, "t1('Hello {name}!', {name='World'})"), "Hallo World!"); EXPECT_EQ(get(l, "t2('good_morning')"), "Morning!"); EXPECT_EQ(get(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3"); // Test that locales with variants and country codes fall back to more generic locales internal::CaptureStdout(); l10nManager.setPreferredLocales({ "en-GB-oed", "de" }); EXPECT_THAT(internal::GetCapturedStdout(), "Preferred locales: gmst en_GB_OED de\n" "Language file \"l10n/Test1/en.yaml\" is enabled\n" "Language file \"l10n/Test1/de.yaml\" is enabled\n" "Language file \"l10n/Test2/en.yaml\" is enabled\n"); EXPECT_EQ(get(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3"); // Test setting fallback language l.safe_script("t3 = l10n('Test3', 'de')"); l10nManager.setPreferredLocales({ "en" }); EXPECT_EQ(get(l, "t3('Hello {name}!', {name='World'})"), "Hallo World!"); } }