#ifndef MWINPUT_MWKEYBOARDMANAGER_H #define MWINPUT_MWKEYBOARDMANAGER_H #include namespace MWInput { class BindingsManager; class KeyboardManager : public SDLUtil::KeyListener { public: KeyboardManager(BindingsManager* bindingsManager); virtual ~KeyboardManager() = default; void textInput(const SDL_TextInputEvent& arg) override; void keyPressed(const SDL_KeyboardEvent& arg) override; void keyReleased(const SDL_KeyboardEvent& arg) override; private: BindingsManager* mBindingsManager; }; } #endif