#ifndef OPENW_MWCLASS_LIGHT4 #define OPENW_MWCLASS_LIGHT4 #include "../mwworld/registeredclass.hpp" #include "esm4base.hpp" namespace MWClass { class ESM4Light : public MWWorld::RegisteredClass> { friend MWWorld::RegisteredClass>; ESM4Light(); public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering }; } #endif