#ifndef GAME_MWCLASS_ITEMLEVLIST_H #define GAME_MWCLASS_ITEMLEVLIST_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class ItemLevList : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; ItemLevList(); public: std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip(const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) }; } #endif