#include "ingredient.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actioneat.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwgui/ustring.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" namespace MWClass { Ingredient::Ingredient() : MWWorld::RegisteredClass(ESM::Ingredient::sRecordId) { } void Ingredient::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string Ingredient::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel(ptr); } std::string_view Ingredient::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); const std::string& name = ref->mBase->mName; return !name.empty() ? name : ref->mBase->mId.getRefIdString(); } std::unique_ptr Ingredient::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } const ESM::RefId& Ingredient::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mScript; } int Ingredient::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mValue; } std::unique_ptr Ingredient::use(const MWWorld::Ptr& ptr, bool force) const { if (ptr.get()->mBase->mData.mEffectID[0] < 0) return std::make_unique(); std::unique_ptr action = std::make_unique(ptr); action->setSound(ESM::RefId::stringRefId("Swallow")); return action; } const ESM::RefId& Ingredient::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static auto sound = ESM::RefId::stringRefId("Item Ingredient Up"); return sound; } const ESM::RefId& Ingredient::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static auto sound = ESM::RefId::stringRefId("Item Ingredient Down"); return sound; } const std::string& Ingredient::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Ingredient::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef* ref = ptr.get(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); float alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy); static const float fWortChanceValue = MWBase::Environment::get() .getESMStore() ->get() .find("fWortChanceValue") ->mValue.getFloat(); MWGui::Widgets::SpellEffectList list; for (int i = 0; i < 4; ++i) { if (ref->mBase->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->mBase->mData.mEffectID[i]; params.mAttribute = ref->mBase->mData.mAttributes[i]; params.mSkill = ref->mBase->mData.mSkills[i]; params.mKnown = ((i == 0 && alchemySkill >= fWortChanceValue) || (i == 1 && alchemySkill >= fWortChanceValue * 2) || (i == 2 && alchemySkill >= fWortChanceValue * 3) || (i == 3 && alchemySkill >= fWortChanceValue * 4)); list.push_back(params); } info.effects = list; info.text = text; info.isIngredient = true; return info; } MWWorld::Ptr Ingredient::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef* ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Ingredient::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Ingredients) != 0; } float Ingredient::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mWeight; } }