#ifndef GAME_MWCLASS_DOOR_H #define GAME_MWCLASS_DOOR_H #include #include "../mwworld/registeredclass.hpp" namespace MWClass { class Door : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; Door(); void ensureCustomData(const MWWorld::Ptr& ptr) const; MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override; bool isDoor() const override; bool useAnim() const override; std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. std::unique_ptr activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override; ///< Generate action for activation MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. static std::string getDestination(const MWWorld::LiveCellRef& door); ///< @return destination cell name or token bool canLock(const MWWorld::ConstPtr& ptr) const override; bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const override; ///< Return whether this class of object can be activated with telekinesis const ESM::RefId& getScript(const MWWorld::ConstPtr& ptr) const override; ///< Return name of the script attached to ptr std::string getModel(const MWWorld::ConstPtr& ptr) const override; MWWorld::DoorState getDoorState(const MWWorld::ConstPtr& ptr) const override; /// This does not actually cause the door to move. Use World::activateDoor instead. void setDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state) const override; void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override; ///< Read additional state from \a state into \a ptr. void writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override; ///< Write additional state from \a ptr into \a state. }; } #endif