#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
#define GAME_SCRIPT_COMPILERCONTEXT_H

#include <components/compiler/context.hpp>

namespace ESM
{
    class RefId;
}

namespace MWScript
{
    class CompilerContext : public Compiler::Context
    {
    public:
        enum Type
        {
            Type_Full, // global, local, targeted
            Type_Dialogue,
            Type_Console
        };

    private:
        Type mType;

    public:
        CompilerContext(Type type);

        /// Is the compiler allowed to declare local variables?
        bool canDeclareLocals() const override;

        /// 'l: long, 's': short, 'f': float, ' ': does not exist.
        char getGlobalType(const std::string& name) const override;

        std::pair<char, bool> getMemberType(const std::string& name, const ESM::RefId& id) const override;
        ///< Return type of member variable \a name in script \a id or in script of reference of
        /// \a id
        /// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist.
        /// second: true: script of reference

        bool isId(const ESM::RefId& name) const override;
        ///< Does \a name match an ID, that can be referenced?
    };
}

#endif