#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H #define OPENMW_COMPONENTS_UNREFQUEUE_H #include <osg/Referenced> #include <osg/ref_ptr> #include <vector> namespace SceneUtil { class WorkQueue; /// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them. class UnrefQueue { public: /// Adds an object to the list of objects to be unreferenced. Call from the main thread. void push(osg::ref_ptr<osg::Referenced>&& obj) { mObjects.push_back(std::move(obj)); } void push(const osg::ref_ptr<osg::Referenced>& obj) { mObjects.push_back(obj); } /// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, /// thus unreferencing them. Call from the main thread. void flush(SceneUtil::WorkQueue& workQueue); std::size_t getSize() const { return mObjects.size(); } private: std::vector<osg::ref_ptr<osg::Referenced>> mObjects; }; } #endif