#include "travelwindow.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/manualref.hpp" #include "../mwmechanics/spells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "inventorywindow.hpp" #include "tradewindow.hpp" namespace MWGui { const int TravelWindow::sLineHeight = 18; TravelWindow::TravelWindow(MWBase::WindowManager& parWindowManager) : WindowBase("openmw_travel_window.layout", parWindowManager) , mCurrentY(0) , mLastPos(0) { setCoord(0, 0, 450, 300); getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSelect, "Select"); getWidget(mDestinations, "Travel"); getWidget(mDestinationsView, "DestinationsView"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked); mDestinations->setCoord(450/2-mDestinations->getTextSize().width/2, mDestinations->getTop(), mDestinations->getTextSize().width, mDestinations->getHeight()); mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight()); } void TravelWindow::addDestination(const std::string& travelId) { //std::cout << "travel to" << travelId; /*const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat();*/ int price = 0; MyGUI::Button* toAdd = mDestinationsView->createWidget((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); mCurrentY += sLineHeight; /// \todo price adjustment depending on merchantile skill toAdd->setUserData(price); toAdd->setCaptionWithReplacing(travelId+" - "+boost::lexical_cast(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); //toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Destination", travelId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); mDestinationsWidgetMap.insert(std::make_pair (toAdd, travelId)); } void TravelWindow::clearDestinations() { mDestinationsView->setViewOffset(MyGUI::IntPoint(0,0)); mCurrentY = 0; while (mDestinationsView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0)); mDestinationsWidgetMap.clear(); } void TravelWindow::startTravel(const MWWorld::Ptr& actor) { center(); mPtr = actor; clearDestinations(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); /*MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells(); MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells(); for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter); if (spell->data.type!=ESM::Spell::ST_Spell) continue; // don't try to sell diseases, curses or powers if (std::find (playerSpells.begin(), playerSpells.end(), *iter)!=playerSpells.end()) continue; // we have that spell already addDestination (*iter); }*/ for(int i = 0;i()->base->mTransport.size();i++) { std::string cellname = mPtr.get()->base->mTransport[i].mCellName; int x,y; MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get()->base->mTransport[i].mPos.pos[0], mPtr.get()->base->mTransport[i].mPos.pos[1],x,y); if(cellname == "") cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->name; addDestination(cellname); } updateLabels(); //mPtr.get()->base->mTransport[0]. mDestinationsView->setCanvasSize (MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY))); } void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender) { std::cout << "traveling to:" << _sender->getUserString("Destination"); /*int price = *_sender->getUserData(); if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); spells.add (mSpellsWidgetMap.find(_sender)->second); mWindowManager.getTradeWindow()->addOrRemoveGold(-price); startSpellBuying(mPtr); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); }*/ } void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { mWindowManager.removeGuiMode(GM_Travel); } void TravelWindow::updateLabels() { mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast(mWindowManager.getInventoryWindow()->getPlayerGold())); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); } void TravelWindow::onReferenceUnavailable() { // remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to) mWindowManager.removeGuiMode(GM_Travel); mWindowManager.removeGuiMode(GM_Dialogue); } void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0) mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0)); else mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3)); } }