#include "player.hpp" #include namespace MWRender { Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node) : mCamera (camera), mNode (node) {} void Player::setRot(float x, float y, float z) { Ogre::SceneNode *sceneNode = mNode; Ogre::Node* yawNode = sceneNode->getChildIterator().getNext(); Ogre::Node* pitchNode = yawNode->getChildIterator().getNext(); // we are only interested in X and Y rotation // Rotate around X axis Ogre::Quaternion xr(Ogre::Radian(x), Ogre::Vector3::UNIT_X); // Rotate around Y axis Ogre::Quaternion yr(Ogre::Radian(-z), Ogre::Vector3::UNIT_Y); pitchNode->setOrientation(xr); yawNode->setOrientation(yr); } std::string Player::getHandle() const { return mNode->getName(); } }