#include "potion.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include #include #include "../mwworld/actionapply.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwgui/ustring.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwmechanics/alchemy.hpp" #include "classmodel.hpp" namespace MWClass { Potion::Potion() : MWWorld::RegisteredClass(ESM::Potion::sRecordId) { } void Potion::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string Potion::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel(ptr); } std::string_view Potion::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); const std::string& name = ref->mBase->mName; return !name.empty() ? name : ref->mBase->mId.getRefIdString(); } std::unique_ptr Potion::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Potion::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mScript; } int Potion::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mValue; } const ESM::RefId& Potion::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Potion Up"); return sound; } const ESM::RefId& Potion::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Potion Down"); return sound; } const std::string& Potion::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Potion::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef* ref = ptr.get(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects); // hide effects the player doesn't know about MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); for (unsigned int i = 0; i < info.effects.size(); ++i) info.effects[i].mKnown = MWMechanics::Alchemy::knownEffect(i, player); info.isPotion = true; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = text; return info; } std::unique_ptr Potion::use(const MWWorld::Ptr& ptr, bool force) const { MWWorld::LiveCellRef* ref = ptr.get(); auto action = std::make_unique(ptr, ref->mBase->mId); action->setSound(ESM::RefId::stringRefId("Drink")); return action; } MWWorld::Ptr Potion::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef* ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Potion::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Potions) != 0; } float Potion::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mWeight; } }