#ifndef MGUI_Inventory_H #define MGUI_Inventory_H #include "container.hpp" namespace MWWorld { class Environment; } namespace MyGUI { class Gui; class Widget; } namespace MWGui { class WindowManager; } namespace MWGui { class InventoryWindow : public MWGui::ContainerBase { public: InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop); void openInventory(); protected: void onWindowResize(MyGUI::Window* _sender); }; } #endif // Inventory_H