#include "actorutil.hpp" #include namespace MWRender { const std::string& getActorSkeleton(bool firstPerson, bool isFemale, bool isBeast, bool isWerewolf) { if (!firstPerson) { if (isWerewolf) return Settings::models().mWolfskin; else if (isBeast) return Settings::models().mBaseanimkna; else if (isFemale) return Settings::models().mBaseanimfemale; else return Settings::models().mBaseanim; } else { if (isWerewolf) return Settings::models().mWolfskin1st; else if (isBeast) return Settings::models().mBaseanimkna1st; else if (isFemale) return Settings::models().mBaseanimfemale1st; else return Settings::models().mXbaseanim1st; } } }