#include "magicbindings.hpp" #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/activespells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/action.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "localscripts.hpp" #include "luamanagerimp.hpp" #include "object.hpp" #include "objectvariant.hpp" #include "worldview.hpp" namespace MWLua { // class returned via 'types.Actor.spells(obj)' in Lua struct ActorSpells { const ObjectVariant mActor; }; } namespace sol { template struct is_automagical> : std::false_type { }; template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; } namespace MWLua { sol::table initCoreMagicBindings(const Context& context) { sol::state_view& lua = context.mLua->sol(); sol::table magicApi(lua, sol::create); // Constants magicApi["RANGE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "Self", ESM::RT_Self }, { "Touch", ESM::RT_Touch }, { "Target", ESM::RT_Target }, })); magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "Alteration", 0 }, { "Conjuration", 1 }, { "Destruction", 2 }, { "Illusion", 3 }, { "Mysticism", 4 }, { "Restoration", 5 }, })); magicApi["SPELL_TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "Spell", ESM::Spell::ST_Spell }, { "Ability", ESM::Spell::ST_Ability }, { "Blight", ESM::Spell::ST_Blight }, { "Disease", ESM::Spell::ST_Disease }, { "Curse", ESM::Spell::ST_Curse }, { "Power", ESM::Spell::ST_Power }, })); // Spell store using SpellStore = MWWorld::Store; const SpellStore* spellStore = &MWBase::Environment::get().getWorld()->getStore().get(); sol::usertype spellStoreT = lua.new_usertype("ESM3_SpellStore"); spellStoreT[sol::meta_function::to_string] = [](const SpellStore& store) { return "ESM3_SpellStore{" + std::to_string(store.getSize()) + " spells}"; }; spellStoreT[sol::meta_function::length] = [](const SpellStore& store) { return store.getSize(); }; spellStoreT[sol::meta_function::index] = sol::overload( [](const SpellStore& store, size_t index) -> const ESM::Spell* { return store.at(index - 1); }, [](const SpellStore& store, std::string_view spellId) -> const ESM::Spell* { return store.find(ESM::RefId::deserializeText(spellId)); }); spellStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get(); spellStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get(); magicApi["spells"] = spellStore; // MagicEffect store using MagicEffectStore = MWWorld::Store; const MagicEffectStore* magicEffectStore = &MWBase::Environment::get().getWorld()->getStore().get(); auto magicEffectStoreT = lua.new_usertype("ESM3_MagicEffectStore"); magicEffectStoreT[sol::meta_function::to_string] = [](const MagicEffectStore& store) { return "ESM3_MagicEffectStore{" + std::to_string(store.getSize()) + " effects}"; }; magicEffectStoreT[sol::meta_function::index] = [](const MagicEffectStore& store, int id) -> const ESM::MagicEffect* { return store.find(id); }; auto magicEffectsIter = [magicEffectStore](sol::this_state lua, const sol::object& /*store*/, sol::optional id) -> std::tuple { MagicEffectStore::iterator iter; if (id.has_value()) { iter = magicEffectStore->findIter(*id); if (iter != magicEffectStore->end()) iter++; } else iter = magicEffectStore->begin(); if (iter != magicEffectStore->end()) return std::make_tuple(sol::make_object(lua, iter->first), sol::make_object(lua, &iter->second)); else return std::make_tuple(sol::nil, sol::nil); }; magicEffectStoreT[sol::meta_function::pairs] = [iter = sol::make_object(lua, magicEffectsIter)] { return iter; }; magicApi["effects"] = magicEffectStore; // Spell record auto spellT = lua.new_usertype("ESM3_Spell"); spellT[sol::meta_function::to_string] = [](const ESM::Spell& rec) -> std::string { return "ESM3_Spell[" + rec.mId.toDebugString() + "]"; }; spellT["id"] = sol::readonly_property([](const ESM::Spell& rec) { return rec.mId.serializeText(); }); spellT["name"] = sol::readonly_property([](const ESM::Spell& rec) -> std::string_view { return rec.mName; }); spellT["type"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mType; }); spellT["cost"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mCost; }); spellT["effects"] = sol::readonly_property([&lua](const ESM::Spell& rec) -> sol::table { sol::table res(lua, sol::create); for (size_t i = 0; i < rec.mEffects.mList.size(); ++i) res[i + 1] = rec.mEffects.mList[i]; // ESM::ENAMstruct (effect params) return res; }); // Effect params auto effectParamsT = lua.new_usertype("ESM3_EffectParams"); effectParamsT[sol::meta_function::to_string] = [magicEffectStore](const ESM::ENAMstruct& params) { const ESM::MagicEffect* const rec = magicEffectStore->find(params.mEffectID); return "ESM3_EffectParams[" + ESM::MagicEffect::effectIdToString(rec->mIndex) + "]"; }; effectParamsT["effect"] = sol::readonly_property([magicEffectStore](const ESM::ENAMstruct& params) -> const ESM::MagicEffect* { return magicEffectStore->find(params.mEffectID); }); effectParamsT["affectedSkill"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional { if (params.mSkill >= 0 && params.mSkill < ESM::Skill::Length) return Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[params.mSkill]); else return sol::nullopt; }); effectParamsT["affectedAttribute"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional { if (params.mAttribute >= 0 && params.mAttribute < ESM::Attribute::Length) return Misc::StringUtils::lowerCase(ESM::Attribute::sAttributeNames[params.mAttribute]); else return sol::nullopt; }); effectParamsT["range"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mRange; }); effectParamsT["area"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mArea; }); effectParamsT["magnitudeMin"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMin; }); effectParamsT["magnitudeMax"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMax; }); // MagicEffect record auto magicEffectT = context.mLua->sol().new_usertype("ESM3_MagicEffect"); magicEffectT[sol::meta_function::to_string] = [](const ESM::MagicEffect& rec) { return "ESM3_MagicEffect[" + ESM::MagicEffect::effectIdToString(rec.mIndex) + "]"; }; magicEffectT["id"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> int { return rec.mIndex; }); magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view { return MWBase::Environment::get() .getWorld() ->getStore() .get() .find(ESM::MagicEffect::effectIdToString(rec.mIndex)) ->mValue.getString(); }); magicEffectT["school"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> int { return rec.mData.mSchool; }); magicEffectT["baseCost"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; }); magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color { return Misc::Color(rec.mData.mRed / 255.f, rec.mData.mGreen / 255.f, rec.mData.mBlue / 255.f, 1.f); }); magicEffectT["harmful"] = sol::readonly_property( [](const ESM::MagicEffect& rec) -> bool { return rec.mData.mFlags & ESM::MagicEffect::Harmful; }); // TODO: Should we expose it? What happens if a spell has several effects with different projectileSpeed? // magicEffectT["projectileSpeed"] // = sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mSpeed; }); return LuaUtil::makeReadOnly(magicApi); } void addActorMagicBindings(sol::table& actor, const Context& context) { const MWWorld::Store* spellStore = &MWBase::Environment::get().getWorld()->getStore().get(); // types.Actor.spells(o) actor["spells"] = [](const sol::object actor) { return ActorSpells{ ObjectVariant(actor) }; }; auto spellsT = context.mLua->sol().new_usertype("ActorSpells"); spellsT[sol::meta_function::to_string] = [](const ActorSpells& spells) { return "ActorSpells[" + spells.mActor.object().toString(); }; // #(types.Actor.spells(o)) spellsT[sol::meta_function::length] = [](const ActorSpells& spells) -> size_t { const MWWorld::Ptr& ptr = spells.mActor.ptr(); return ptr.getClass().getCreatureStats(ptr).getSpells().count(); }; // types.Actor.spells(o)[i] spellsT[sol::meta_function::index] = sol::overload( [](const ActorSpells& spells, size_t index) -> const ESM::Spell* { const MWWorld::Ptr& ptr = spells.mActor.ptr(); return ptr.getClass().getCreatureStats(ptr).getSpells().at(index - 1); }, [spellStore](const ActorSpells& spells, std::string_view spellId) -> sol::optional { const MWWorld::Ptr& ptr = spells.mActor.ptr(); const ESM::Spell* spell = spellStore->find(ESM::RefId::deserializeText(spellId)); if (ptr.getClass().getCreatureStats(ptr).getSpells().hasSpell(spell)) return spell; else return sol::nullopt; }); // pairs(types.Actor.spells(o)) spellsT[sol::meta_function::pairs] = context.mLua->sol()["ipairsForArray"].template get(); // ipairs(types.Actor.spells(o)) spellsT[sol::meta_function::ipairs] = context.mLua->sol()["ipairsForArray"].template get(); auto toSpellId = [](const sol::object& spellOrId) -> ESM::RefId { if (spellOrId.is()) return spellOrId.as()->mId; else return ESM::RefId::deserializeText(LuaUtil::cast(spellOrId)); }; // types.Actor.spells(o):add(id) spellsT["add"] = [context, toSpellId](const ActorSpells& spells, const sol::object& spellOrId) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() { const MWWorld::Ptr& ptr = obj.ptr(); ptr.getClass().getCreatureStats(ptr).getSpells().add(id); }); }; // types.Actor.spells(o):remove(id) spellsT["remove"] = [context, toSpellId](const ActorSpells& spells, const sol::object& spellOrId) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() { const MWWorld::Ptr& ptr = obj.ptr(); ptr.getClass().getCreatureStats(ptr).getSpells().remove(id); }); }; // types.Actor.spells(o):clear() spellsT["clear"] = [context](const ActorSpells& spells) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object()]() { const MWWorld::Ptr& ptr = obj.ptr(); ptr.getClass().getCreatureStats(ptr).getSpells().clear(); }); }; } }