#include "compilercontext.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" namespace MWScript { CompilerContext::CompilerContext (Type type, const MWWorld::Environment& environment) : mType (type), mEnvironment (environment) {} bool CompilerContext::canDeclareLocals() const { return mType==Type_Full; } char CompilerContext::getGlobalType (const std::string& name) const { if (const ESM::Global *global = mEnvironment.mWorld->getStore().globals.find (name)) { switch (global->type) { case ESM::VT_Short: return 's'; case ESM::VT_Int: return 'l'; case ESM::VT_Float: return 'f'; default: return ' '; } } return ' '; } }