#ifndef CSV_RENDER_ELEMENTS_H #define CSV_RENDER_ELEMENTS_H namespace CSVRender { /// @note Enumeration values can be changed freely, as long as they do not collide. enum Mask { // internal use within NifLoader, do not change Mask_UpdateVisitor = 0x1, // elements that are part of the actual scene Mask_Reference = 0x2, Mask_Pathgrid = 0x4, Mask_Water = 0x8, Mask_Fog = 0x10, Mask_Terrain = 0x20, // used within models Mask_ParticleSystem = 0x100, Mask_Lighting = 0x200, // control elements Mask_CellMarker = 0x10000, Mask_CellArrow = 0x20000, Mask_CellBorder = 0x40000 }; } #endif