#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H #define GAME_SCRIPT_GLOBALSCRIPTS_H #include #include #include "locals.hpp" namespace MWWorld { struct ESMStore; } namespace MWScript { class GlobalScripts { const MWWorld::ESMStore& mStore; std::map > mScripts; // running, local variables public: GlobalScripts (const MWWorld::ESMStore& store); void addScript (const std::string& name); void removeScript (const std::string& name); bool isRunning (const std::string& name) const; void run(); ///< run all active global scripts }; } #endif