#ifndef GAME_MWRENDER_PLAYER_H #define GAME_MWRENDER_PLAYER_H #include #include namespace Ogre { class Camera; } namespace MWRender { /// \brief Player character rendering and camera control class Player { Ogre::Camera *mCamera; Ogre::SceneNode* mNode; public: Player (Ogre::Camera *camera, Ogre::SceneNode* mNode); Ogre::Camera *getCamera() { return mCamera; } std::string getHandle() const { return mNode->getName(); } Ogre::SceneNode* getNode() {return mNode;} }; } #endif