#include "weapon.hpp" #include #include #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "containerutil.hpp" namespace MWClass { void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Objects objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, "meshes\\" + model); } } void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ physics.insertObjectPhysics(ptr, "meshes\\" + model); } } std::string Weapon::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } boost::shared_ptr Weapon::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { return boost::shared_ptr ( new MWWorld::ActionTake (ptr)); } bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const { return true; } int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->data.health; } void Weapon::insertIntoContainer (const MWWorld::Ptr& ptr, MWWorld::ContainerStore& containerStore) const { insertIntoContainerStore (ptr, containerStore.weapons); } std::string Weapon::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } void Weapon::registerSelf() { boost::shared_ptr instance (new Weapon); registerClass (typeid (ESM::Weapon).name(), instance); } }