#ifndef MWLUA_MAGICBINDINGS_H #define MWLUA_MAGICBINDINGS_H #include #include "context.hpp" namespace MWLua { sol::table initCoreMagicBindings(const Context& context); void addActorMagicBindings(sol::table& actor, const Context& context); } #endif // MWLUA_MAGICBINDINGS_H