#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include #include #include namespace MWRender { class LandManager; /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. class TerrainStorage : public ESMTerrain::Storage { public: TerrainStorage(Resource::ResourceSystem* resourceSystem, const std::string& normalMapPattern = "", const std::string& normalHeightMapPattern = "", bool autoUseNormalMaps = false, const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false); ~TerrainStorage(); osg::ref_ptr getLand(int cellX, int cellY) override; const ESM::LandTexture* getLandTexture(int index, short plugin) override; bool hasData(int cellX, int cellY) override; /// Get bounds of the whole terrain in cell units void getBounds(float& minX, float& maxX, float& minY, float& maxY) override; LandManager* getLandManager() const; private: std::unique_ptr mLandManager; Resource::ResourceSystem* mResourceSystem; }; } #endif