#ifndef MWLUA_USERDATASERIALIZER_H #define MWLUA_USERDATASERIALIZER_H #include "object.hpp" namespace LuaUtil { class UserdataSerializer; } namespace MWLua { // UserdataSerializer is an extension for components/lua/serialization.hpp // Needed to serialize references to objects. // If local=true, then during deserialization creates LObject, otherwise creates GObject. // contentFileMapping is used only for deserialization. Needed to fix references if the order // of content files was changed. std::unique_ptr createUserdataSerializer( bool local, std::map* contentFileMapping = nullptr); } #endif // MWLUA_USERDATASERIALIZER_H