/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.snaptoad.com/ This file (cpp_audiere.cpp) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ #include #include using namespace audiere; using namespace std; /* * Sound, using Audiere. Creates a very simple C interface for * opening, closing and manipulating sounds. */ AudioDevicePtr device; extern "C" int cpp_openDevice() { device = OpenDevice(""); if (!device) return 1; return 0; } // Opens a new sample buffer from a file extern "C" SampleBuffer *cpp_openSound(char* filename) { SampleSourcePtr sample = OpenSampleSource(filename); if(!sample) return NULL; SampleBufferPtr buf = CreateSampleBuffer(sample); buf->ref(); return buf.get(); } // Delete a sample buffer extern "C" void cpp_closeSound(SampleBuffer *buf) { buf->unref(); } // Get an output stream from a sample buffer. extern "C" OutputStream *cpp_createInstance(SampleBuffer *buf) { SampleSourcePtr sample = buf->openStream(); if(!sample) return NULL; OutputStreamPtr sound = OpenSound(device, sample, false); sound->ref(); return sound.get(); } // Stream a file directly. Used for music. extern "C" OutputStream *cpp_playStream(char* filename, float volume) { OutputStreamPtr sound = OpenSound(device, filename, true); if(sound) { sound->ref(); sound->setVolume(volume); sound->play(); } return sound.get(); } extern "C" void cpp_destroyInstance(OutputStream *sound) { sound->unref(); } extern "C" int cpp_isPlaying(OutputStream *sound) { if(sound && sound->isPlaying()) return 1; return 0; } extern "C" void cpp_setParams(OutputStream *sound, float vol, float pan) { if(sound) { sound->setVolume(vol); sound->setPan(pan); } } extern "C" void cpp_playSound(OutputStream *sound) { sound->play(); } extern "C" void cpp_setRepeat(OutputStream *sound) { sound->setRepeat(true); } // Stop the sound extern "C" void cpp_stopSound(OutputStream *sound) { if(sound) sound->stop(); }