#ifndef MWGUI_REVIEW_H #define MWGUI_REVIEW_H #include #include #include "../mwmechanics/stat.hpp" #include "widgets.hpp" namespace MWWorld { class Environment; } /* This file contains the dialog for reviewing the generated character. Layout is defined by resources/mygui/openmw_chargen_review_layout.xml. */ namespace MWGui { using namespace MyGUI; class ReviewDialog : public OEngine::GUI::Layout { public: typedef std::vector SkillList; ReviewDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize); void setPlayerName(const std::string &name); void setRace(const std::string &raceId); void setClass(const ESM::Class& class_); void setBirthSign (const std::string &signId); void setHealth(const MWMechanics::DynamicStat& value); void setMagicka(const MWMechanics::DynamicStat& value); void setFatigue(const MWMechanics::DynamicStat& value); void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat& value); void configureSkills(const SkillList& major, const SkillList& minor); void setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat& value); void open(); // Events typedef delegates::CDelegate0 EventHandle_Void; /** Event : Back button clicked.\n signature : void method()\n */ EventHandle_Void eventBack; /** Event : Dialog finished, OK button clicked.\n signature : void method()\n */ EventHandle_Void eventDone; protected: void onOkClicked(MyGUI::Widget* _sender); void onBackClicked(MyGUI::Widget* _sender); private: enum ColorStyle { CS_Sub, CS_Normal, CS_Super }; void setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value); void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); MyGUI::WidgetPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void updateScroller(); void updateSkillArea(); void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos); void onWindowResize(MyGUI::WidgetPtr window); static const int lineHeight; MWWorld::Environment& environment; MyGUI::StaticTextPtr nameWidget, raceWidget, classWidget, birthSignWidget; MyGUI::WidgetPtr skillAreaWidget, skillClientWidget; MyGUI::VScrollPtr skillScrollerWidget; int lastPos, clientHeight; Widgets::MWDynamicStatPtr health, magicka, fatigue; std::map attributeWidgets; SkillList majorSkills, minorSkills, miscSkills; std::map > skillValues; std::map skillWidgetMap; std::string name, raceId, birthSignId; ESM::Class klass; std::vector skillWidgets; //< Skills and other information }; } #endif