#ifndef GAME_MWMECHANICS_AIESCORT_H #define GAME_MWMECHANICS_AIESCORT_H #include "aipackage.hpp" #include #include "pathfinding.hpp" namespace MWMechanics { class AiEscort : public AiPackage { public: AiEscort(const std::string &actorId,int duration, float x, float y, float z); ///< \implement AiEscort AiEscort(const std::string &actorId,const std::string &cellId,int duration, float x, float y, float z); ///< \implement AiEscortCell virtual AiEscort *clone() const; virtual bool execute (const MWWorld::Ptr& actor); ///< \return Package completed? virtual int getTypeId() const; private: std::string mActorId; std::string mCellId; float mX; float mY; float mZ; float mMaxDist; unsigned int mStartingSecond; unsigned int mDuration; PathFinder mPathFinder; int cellX; int cellY; }; } #endif