#ifndef GAME_MWMECHANICS_MOVEMENT_H #define GAME_MWMECHANICS_MOVEMENT_H namespace MWMechanics { /// Desired movement for an actor struct Movement { float mPosition[3]; float mRotation[3]; Movement() { mPosition[0] = mPosition[1] = mPosition[2] = 0.0f; mRotation[0] = mRotation[1] = mRotation[2] = 0.0f; } }; } #endif