#ifndef CSM_DOC_DOCUMENT_H #define CSM_DOC_DOCUMENT_H #include #include #include #include #include #include #include #include #include #include "../world/data.hpp" #include "../world/idcompletionmanager.hpp" #include "../tools/tools.hpp" #include "blacklist.hpp" #include "operationholder.hpp" #include "runner.hpp" #include "saving.hpp" class QTextDocument; namespace CSMTools { class ReportModel; class Search; } namespace ESM { struct GameSetting; struct Global; struct MagicEffect; } namespace Files { struct ConfigurationManager; } namespace CSMDoc { struct Message; class Document : public QObject { Q_OBJECT private: std::filesystem::path mSavePath; std::vector mContentFiles; bool mNew; CSMWorld::Data mData; CSMTools::Tools mTools; std::filesystem::path mProjectPath; Saving mSavingOperation; OperationHolder mSaving; std::filesystem::path mResDir; Blacklist mBlacklist; Runner mRunner; bool mDirty; CSMWorld::IdCompletionManager mIdCompletionManager; // It is important that the undo stack is declared last, because on desctruction it fires a signal, that is // connected to a slot, that is using other member variables. Unfortunately this connection is cut only in the // QObject destructor, which is way too late. QUndoStack mUndoStack; // not implemented Document(const Document&); Document& operator=(const Document&); void createBase(); void addGmsts(); void addOptionalGmsts(); void addOptionalGlobals(); void addOptionalMagicEffects(); void addOptionalGmst(const ESM::GameSetting& gmst); void addOptionalGlobal(const ESM::Global& global); void addOptionalMagicEffect(const ESM::MagicEffect& effect); public: Document(const Files::ConfigurationManager& configuration, std::vector files, bool new_, const std::filesystem::path& savePath, const std::filesystem::path& resDir, ToUTF8::FromType encoding, const std::vector& blacklistedScripts, const Files::PathContainer& dataPaths, const std::vector& archives); ~Document() override = default; QUndoStack& getUndoStack(); int getState() const; const std::filesystem::path& getResourceDir() const; const std::filesystem::path& getSavePath() const; const std::filesystem::path& getProjectPath() const; const std::vector& getContentFiles() const; ///< \attention The last element in this collection is the file that is being edited, /// but with its original path instead of the save path. bool isNew() const; ///< Is this a newly created content file? void save(); CSMWorld::UniversalId verify(const CSMWorld::UniversalId& reportId = CSMWorld::UniversalId()); CSMWorld::UniversalId newSearch(); void runSearch(const CSMWorld::UniversalId& searchId, const CSMTools::Search& search); void runMerge(std::unique_ptr target); void abortOperation(int type); const CSMWorld::Data& getData() const; CSMWorld::Data& getData(); CSMTools::ReportModel* getReport(const CSMWorld::UniversalId& id); ///< The ownership of the returned report is not transferred. bool isBlacklisted(const CSMWorld::UniversalId& id) const; void startRunning(const std::string& profile, const std::string& startupInstruction = ""); void stopRunning(); QTextDocument* getRunLog(); CSMWorld::IdCompletionManager& getIdCompletionManager(); void flagAsDirty(); signals: void stateChanged(int state, CSMDoc::Document* document); void progress(int current, int max, int type, int threads, CSMDoc::Document* document); /// \attention When this signal is emitted, *this hands over the ownership of the /// document. This signal must be handled to avoid a leak. void mergeDone(CSMDoc::Document* document); void operationDone(int type, bool failed); private slots: void modificationStateChanged(bool clean); void reportMessage(const CSMDoc::Message& message, int type); void operationDone2(int type, bool failed); void runStateChanged(); public slots: void progress(int current, int max, int type); }; } #endif