#include "creatureanimation.hpp" #include "renderconst.hpp" #include "../mwworld/world.hpp" using namespace Ogre; using namespace NifOgre; namespace MWRender{ CreatureAnimation::~CreatureAnimation(){ } CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend){ insert = ptr.getRefData().getBaseNode(); ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); if(!ref->base->model.empty()){ const std::string &mesh = "meshes\\" + ref->base->model; std::string meshNumbered = mesh + getUniqueID(mesh) + ">|"; NifOgre::NIFLoader::load(meshNumbered); base = mRend.getScene()->createEntity(meshNumbered); base->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int i=0; igetNumSubEntities(); ++i) { Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); std::string meshZero = mesh + "0000>|"; if((transformations = (NIFLoader::getSingletonPtr())->getAnim(meshZero))){ for(std::size_t init = 0; init < transformations->size(); init++){ rindexI.push_back(0); tindexI.push_back(0); } stopTime = transformations->begin()->getStopTime(); startTime = transformations->begin()->getStartTime(); shapes = (NIFLoader::getSingletonPtr())->getShapes(meshZero); } textmappings = NIFLoader::getSingletonPtr()->getTextIndices(meshZero); insert->attachObject(base); } } void CreatureAnimation::runAnimation(float timepassed){ vecRotPos.clear(); if(animate > 0){ //Add the amount of time passed to time //Handle the animation transforms dependent on time //Handle the shapes dependent on animation transforms time += timepassed; if(time >= stopTime){ animate--; //std::cout << "Stopping the animation\n"; if(animate == 0) time = stopTime; else time = startTime + (time - stopTime); } handleAnimationTransforms(); handleShapes(shapes, base, base->getSkeleton()); } } }