#ifndef GAME_MWMECHANICS_CREATURESTATS_H #define GAME_MWMECHANICS_CREATURESTATS_H #include #include #include "stat.hpp" #include "magiceffects.hpp" #include "spells.hpp" #include "activespells.hpp" namespace MWMechanics { struct CreatureStats { Stat mAttributes[8]; DynamicStat mDynamic[3]; // health, magicka, fatigue int mLevel; Spells mSpells; ActiveSpells mActiveSpells; MagicEffects mMagicEffects; }; } #endif