#ifndef GAME_MWCLASS_ARMOR_H #define GAME_MWCLASS_ARMOR_H #include "../mwworld/class.hpp" namespace MWClass { class Armor : public MWWorld::Class { public: virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const; ///< \return Item health data available? virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const; ///< Return item max health or throw an exception, if class does not have item health virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr static void registerSelf(); }; } #endif