#ifndef GAME_MMDIALOG_QUEST_H #define GAME_MWDIALOG_QUEST_H #include "topic.hpp" namespace MWDialogue { /// \brief A quest in progress or a compelted quest class Quest : public Topic { int mIndex; bool mFinished; public: Quest(); Quest (const std::string& topic); const std::string getName (const MWWorld::World& world) const; ///< May be an empty string int getIndex() const; void setIndex (int index, const MWWorld::World& world); ///< Calling this function with a non-existant index while throw an exception. bool isFinished() const; virtual void addEntry (const JournalEntry& entry, const MWWorld::World& world); ///< Add entry and adjust index accordingly. /// /// \note Redundant entries are ignored, but the index is still adjusted. }; } #endif