#include "landmanager.hpp" #include <components/esm4/loadwrld.hpp> #include <components/resource/objectcache.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/esmstore.hpp" namespace MWRender { LandManager::LandManager(int loadFlags) : GenericResourceManager<ESM::ExteriorCellLocation>(nullptr, Settings::cells().mCacheExpiryDelay) , mLoadFlags(loadFlags) { } osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(ESM::ExteriorCellLocation cellIndex) { const MWBase::World& world = *MWBase::Environment::get().getWorld(); if (ESM::isEsm4Ext(cellIndex.mWorldspace)) { const ESM4::World* worldspace = world.getStore().get<ESM4::World>().find(cellIndex.mWorldspace); if (!worldspace->mParent.isZeroOrUnset() && worldspace->mParentUseFlags & ESM4::World::UseFlag_Land) cellIndex.mWorldspace = worldspace->mParent; } if (const std::optional<osg::ref_ptr<osg::Object>> obj = mCache->getRefFromObjectCacheOrNone(cellIndex)) return static_cast<ESMTerrain::LandObject*>(obj->get()); osg::ref_ptr<ESMTerrain::LandObject> landObj = nullptr; if (ESM::isEsm4Ext(cellIndex.mWorldspace)) { const ESM4::Land* land = world.getStore().get<ESM4::Land>().search(cellIndex); if (land != nullptr) landObj = new ESMTerrain::LandObject(*land, mLoadFlags); } else { const ESM::Land* land = world.getStore().get<ESM::Land>().search(cellIndex.mX, cellIndex.mY); if (land != nullptr) landObj = new ESMTerrain::LandObject(*land, mLoadFlags); } mCache->addEntryToObjectCache(cellIndex, landObj.get()); return landObj; } void LandManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const { Resource::reportStats("Land", frameNumber, mCache->getStats(), *stats); } }