#ifndef GAME_SCRIPT_SCRIPTMANAGER_H #define GAME_SCRIPT_SCRIPTMANAGER_H #include #include #include #include #include #include #include #include #include "../mwbase/scriptmanager.hpp" #include "globalscripts.hpp" namespace MWWorld { class ESMStore; } namespace Compiler { class Context; } namespace Interpreter { class Context; class Interpreter; } namespace MWScript { class ScriptManager : public MWBase::ScriptManager { Compiler::StreamErrorHandler mErrorHandler; const MWWorld::ESMStore& mStore; Compiler::Context& mCompilerContext; Compiler::FileParser mParser; Interpreter::Interpreter mInterpreter; struct CompiledScript { Interpreter::Program mProgram; Compiler::Locals mLocals; std::set mInactive; explicit CompiledScript(Interpreter::Program&& program, const Compiler::Locals& locals) : mProgram(std::move(program)) , mLocals(locals) { } }; std::unordered_map mScripts; GlobalScripts mGlobalScripts; std::unordered_map mOtherLocals; std::vector mScriptBlacklist; public: ScriptManager(const MWWorld::ESMStore& store, Compiler::Context& compilerContext, int warningsMode, const std::vector& scriptBlacklist); void clear() override; bool run(const ESM::RefId& name, Interpreter::Context& interpreterContext) override; ///< Run the script with the given name (compile first, if not compiled yet) bool compile(const ESM::RefId& name) override; ///< Compile script with the given namen /// \return Success? std::pair compileAll() override; ///< Compile all scripts /// \return count, success const Compiler::Locals& getLocals(const ESM::RefId& name) override; ///< Return locals for script \a name. GlobalScripts& getGlobalScripts() override; const Compiler::Extensions& getExtensions() const override; }; } #endif