0.49.0
------
Bug #2623: Snowy Granius doesn't prioritize conjuration spells
Bug #3438: NPCs can't hit bull netch with melee weapons
Bug #3842: Body part skeletons override the main skeleton
Bug #4127: Weapon animation looks choppy
Bug #4204: Dead slaughterfish doesn't float to water surface after loading saved game
Bug #4207: RestoreHealth/Fatigue spells have a huge priority even if a success chance is near 0
Bug #4382: Sound output device does not change when it should
Bug #4508: Can't stack enchantment buffs from different instances of the same self-cast generic magic apparel
Bug #4610: Casting a Bound Weapon spell cancels the casting animation by equipping the weapon prematurely
Bug #4683: Disposition decrease when player commits crime is not implemented properly
Bug #4742: Actors with wander never stop walking after Loopgroup Walkforward
Bug #4743: PlayGroup doesn't play non-looping animations correctly
Bug #4754: Stack of ammunition cannot be equipped partially
Bug #4816: GetWeaponDrawn returns 1 before weapon is attached
Bug #4822: Non-weapon equipment and body parts can't inherit time from parent animation
Bug #4898: Odd/Incorrect lighting on meshes
Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses
Bug #5062: Root bone rotations for NPC animation don't work the same as for creature animation
Bug #5065: Actors with scripted animation still try to wander and turn around without moving
Bug #5066: Quirks with starting and stopping scripted animations
Bug #5129: Stuttering animation on Centurion Archer
Bug #5280: Unskinned shapes in skinned equipment are rendered in the wrong place
Bug #5371: Keyframe animation tracks are used for any file that begins with an X
Bug #5413: Enemies do a battlecry everytime the player summons a creature
Bug #5714: Touch spells cast using ExplodeSpell don't always explode
Bug #5755: Reset friendly hit counter
Bug #5849: Paralysis breaks landing
Bug #5870: Disposing of actors who were selected in the console doesn't deselect them like vanilla
Bug #5883: Immobile creatures don't cause water ripples
Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
Bug #6025: Subrecords cannot overlap records
Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex
Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item
Bug #6156: 1ft Charm or Sound magic effect vfx doesn't work properly
Bug #6190: Unintuitive sun specularity time of day dependence
Bug #6222: global map cell size can crash openmw if set to too high a value
Bug #6240: State sharing sometimes prevents the use of the same texture file for different purposes in shaders
Bug #6313: Followers with high Fight can turn hostile
Bug #6402: The sound of a thunderstorm does not stop playing after entering the premises
Bug #6427: Enemy health bar disappears before damaging effect ends
Bug #6550: Cloned body parts don't inherit texture effects
Bug #6574: Crash at far away from world origin coordinates
Bug #6645: Enemy block sounds align with animation instead of blocked hits
Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
Bug #6657: Distant terrain tiles become black when using FWIW mod
Bug #6661: Saved games that have no preview screenshot cause issues or crashes
Bug #6716: mwscript comparison operator handling is too restrictive
Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA
Bug #6754: Beast to Non-beast transformation mod is not working on OpenMW
Bug #6758: Main menu background video can be stopped by opening the options menu
Bug #6807: Ultimate Galleon is not working properly
Bug #6846: Launcher only works with default config paths
Bug #6893: Lua: Inconsistent behavior with actors affected by Disable and SetDelete commands
Bug #6894: Added item combines with equipped stack instead of creating a new unequipped stack
Bug #6932: Creatures flee from my followers and we have to chase after them
Bug #6939: OpenMW-CS: ID columns are too short
Bug #6949: Sun Damage effect doesn't work in quasi exteriors
Bug #6964: Nerasa Dralor Won't Follow
Bug #6973: Fade in happens after the scene load and is shown
Bug #6974: Only harmful effects are reflected
Bug #6977: Sun damage implementation does not match research
Bug #6985: Issues with Magic Cards numbers readability
Bug #6986: Sound magic effect does not make noise
Bug #6987: Set/Mod Blindness should not darken the screen
Bug #6992: Crossbow reloading doesn't look the same as in Morrowind
Bug #6993: Shooting your last round of ammunition causes the attack animation to cancel
Bug #7009: Falling actors teleport to the ground without receiving any damage on cell loading
Bug #7034: Misc items defined in one content file are not treated as keys if another content file uses them as such
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs
Bug #7053: Running into objects doesn't trigger GetCollidingPC
Bug #7054: Quests aren't sorted by name
Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking
Bug #7077: OpenMW fails to load certain particle effects in .osgt format
Bug #7084: Resurrecting an actor doesn't take into account base record changes
Bug #7088: Deleting last save game of last character doesn't clear character name/details
Bug #7092: BSA archives from higher priority directories don't take priority
Bug #7102: Some HQ Creatures mod models can hit the 8 texture slots limit with 0.48
Bug #7103: Multiple paths pointing to the same plugin but with different cases lead to automatically removed config entries
Bug #7122: Teleportation to underwater should cancel active water walking effect
Bug #7131: MyGUI log spam when post processing HUD is open
Bug #7134: Saves with an invalid last generated RefNum can be loaded
Bug #7163: Myar Aranath: Wheat breaks the GUI
Bug #7168: Fix average scene luminance
Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
Bug #7202: Post-processing normals for terrain, water randomly stop rendering
Bug #7204: Missing actor scripts freeze the game
Bug #7229: Error marker loading failure is not handled
Bug #7243: Supporting loading external files from VFS from esm files
Bug #7284: "Your weapon has no effect." message doesn't always show when the player character attempts to attack
Bug #7292: Weather settings for disabling or enabling snow and rain ripples don't work
Bug #7298: Water ripples from projectiles sometimes are not spawned
Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes
Bug #7309: Sunlight scattering is visible in inappropriate situations
Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives
Bug #7354: Disabling post processing in-game causes a crash
Bug #7364: Post processing is not reflected in savegame previews
Bug #7380: NiZBufferProperty issue
Bug #7413: Generated wilderness cells don't spawn fish
Bug #7415: Unbreakable lock discrepancies
Bug #7416: Modpccrimelevel is different from vanilla
Bug #7428: AutoCalc flag is not used to calculate enchantment costs
Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
Bug #7450: Evading obstacles does not work for actors missing certain animations
Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
Bug #7472: Crash when enchanting last projectiles
Bug #7475: Equipping a constant effect item doesn't update the magic menu
Bug #7502: Data directories dialog (0.48.0) forces adding subdirectory instead of intended directory
Bug #7505: Distant terrain does not support sample size greater than cell size
Bug #7535: Bookart paths for textures in OpenMW vs vanilla Morrowind
Bug #7553: Faction reaction loading is incorrect
Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading
Bug #7573: Drain Fatigue can't bring fatigue below zero by default
Bug #7585: Difference in interior lighting between OpenMW with legacy lighting method enabled and vanilla Morrowind
Bug #7587: Quick load related crash
Bug #7603: Scripts menu size is not updated properly
Bug #7604: Goblins Grunt becomes idle once injured
Bug #7609: ForceGreeting should not open dialogue for werewolves
Bug #7611: Beast races' idle animations slide after turning or jumping in place
Bug #7617: The death prompt asks the player if they wanted to load the character's last created save
Bug #7619: Long map notes may get cut off
Bug #7623: Incorrect placement of the script info in the engraved ring of healing tooltip
Bug #7630: Charm can be cast on creatures
Bug #7631: Cannot trade with/talk to Creeper or Mudcrab Merchant when they're fleeing
Bug #7633: Groundcover should ignore non-geometry Drawables
Bug #7636: Animations bug out when switching between 1st and 3rd person, while playing a scripted animation
Bug #7637: Actors can sometimes move while playing scripted animations
Bug #7639: NPCs don't use hand-to-hand if their other melee skills were damaged during combat
Bug #7641: loopgroup loops the animation one time too many for actors
Bug #7642: Items in repair and recharge menus aren't sorted alphabetically
Bug #7643: Can't enchant items with constant effect on self magic effects for non-player character
Bug #7646: Follower voices pain sounds when attacked with magic
Bug #7647: NPC walk cycle bugs after greeting player
Bug #7654: Tooltips for enchantments with invalid effects cause crashes
Bug #7660: Some inconsistencies regarding Invisibility breaking
Bug #7661: Player followers should stop attacking newly recruited actors
Bug #7665: Alchemy menu is missing the ability to deselect and choose different qualities of an apparatus
Bug #7675: Successful lock spell doesn't produce a sound
Bug #7676: Incorrect magic effect order in alchemy
Bug #7679: Scene luminance value flashes when toggling shaders
Bug #7685: Corky sometimes doesn't follow Llovyn Andus
Bug #7707: (OpenCS): New landscape records do not contain appropriate flags
Bug #7712: Casting doesn't support spells and enchantments with no effects
Bug #7721: CS: Special Chars Not Allowed in IDs
Bug #7723: Assaulting vampires and werewolves shouldn't be a crime
Bug #7724: Guards don't help vs werewolves
Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name
Bug #7737: OSG stats are missing some data on loading screens
Bug #7742: Governing attribute training limit should use the modified attribute
Bug #7753: Editor: Actors Don't Scale According to Their Race
Bug #7758: Water walking is not taken into account to compute path cost on the water
Bug #7761: Rain and ambient loop sounds are mutually exclusive
Bug #7763: Bullet shape loading problems, assorted
Bug #7765: OpenMW-CS: Touch Record option is broken
Bug #7769: Sword of the Perithia: Broken NPCs
Bug #7770: Sword of the Perithia: Script execution failure
Bug #7780: Non-ASCII texture paths in NIF files don't work
Bug #7785: OpenMW-CS initialising Skill and Attribute fields to 0 instead of -1 on non-FortifyStat spells
Bug #7794: Fleeing NPCs name tooltip doesn't appear
Bug #7796: Absorbed enchantments don't restore magicka
Bug #7823: Game crashes when launching it.
Bug #7832: Ingredient tooltips show magnitude for Fortify Maximum Magicka effect
Bug #7840: First run of the launcher doesn't save viewing distance as the default value
Bug #7841: Editor: "Dirty" water heights are saved in modified CELLs
Bug #7859: AutoCalc flag is not used to calculate potion value
Bug #7861: OpenMW-CS: Incorrect DIAL's type in INFO records
Bug #7872: Region sounds use wrong odds
Bug #7886: Equip and unequip animations can't share the animation track section
Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save
Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures
Bug #7898: Editor: Invalid reference scales are allowed
Bug #7899: Editor: Doors can't be unlocked
Bug #7901: Editor: Teleport-related fields shouldn't be editable if a ref does not teleport
Bug #7908: Key bindings names in the settings menu are layout-specific
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
Bug #7980: Paralyzed NPCs' lips move
Bug #7993: Cannot load Bloodmoon without Tribunal
Bug #7997: Can toggle perspective when paralyzed
Bug #8002: Portable light sources held by creatures do not emit lighting
Bug #8005: F3 stats bars are sorted not according to their place in the timeline
Bug #8018: Potion effects should never explode and always apply on self
Bug #8021: Player's scale doesn't reset when starting a new game
Bug #8048: Actors can generate negative collision extents and have no collision
Bug #8063: menu_background.bik video with audio freezes the game forever
Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
Bug #8097: GetEffect doesn't detect 0 magnitude spells
Bug #8124: Normal weapon resistance is applied twice for NPCs
Bug #8132: Actors without hello responses turn to face the player
Feature #1415: Infinite fall failsafe
Feature #2566: Handle NAM9 records for manual cell references
Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking
Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty
Feature #5492: Let rain and snow collide with statics
Feature #5926: Refraction based on water depth
Feature #5944: Option to use camera as sound listener
Feature #6009: Animation blending - smooth animation transitions with modding support
Feature #6152: Playing music via lua scripts
Feature #6188: Specular lighting from point light sources
Feature #6411: Support translations in openmw-launcher
Feature #6447: Add LOD support to Object Paging
Feature #6491: Add support for Qt6
Feature #6556: Lua API for sounds
Feature #6679: Design a custom Input Action API
Feature #6726: Lua API for creating new objects
Feature #6727: Lua API for records of all object types
Feature #6864: Lua file access API
Feature #6922: Improve launcher appearance
Feature #6933: Support high-resolution cursor textures
Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData
Feature #6979: Add support of loading and displaying LOD assets purely based on their filename extension
Feature #6983: PCVisionBonus script functions
Feature #6995: Localize the "show effect duration" option
Feature #7058: Implement TestModels (T3D) console command
Feature #7087: Block resolution change in the Windowed Fullscreen mode
Feature #7125: Remembering console commands between sessions
Feature #7129: Add support for non-adaptive VSync
Feature #7130: Ability to set MyGUI logging verbosity
Feature #7142: MWScript Lua API
Feature #7148: Optimize string literal lookup in mwscript
Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier
Feature #7194: Ori to show texture paths
Feature #7214: Searching in the in-game console
Feature #7248: Searching in the console with regex and toggleable case-sensitivity
Feature #7468: Factions API for Lua
Feature #7477: NegativeLight Magic Effect flag
Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field
Feature #7546: Start the game on Fredas
Feature #7554: Controller binding for tab for menu navigation
Feature #7568: Uninterruptable scripted music
Feature #7590: [Lua] Ability to deserialize YAML data from scripts
Feature #7606: Launcher: allow Shift-select in Archives tab
Feature #7608: Make the missing dependencies warning when loading a savegame more helpful
Feature #7618: Show the player character's health in the save details
Feature #7625: Add some missing console error outputs
Feature #7634: Support NiParticleBomb
Feature #7648: Lua Save game API
Feature #7652: Sort inactive post processing shaders list properly
Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore
Feature #7709: Improve resolution selection in Launcher
Feature #7777: Support external Bethesda material files (BGSM/BGEM)
Feature #7792: Support Timescale Clouds
Feature #7795: Support MaxNumberRipples INI setting
Feature #7805: Lua Menu context
Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee)
Feature #7875: Disable MyGUI windows snapping
Feature #7914: Do not allow to move GUI windows out of screen
Feature #7916: Expose all AiWander options to Lua, extend other packages as well
Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks
Feature #7932: Support two-channel normal maps
Feature #7936: Scalable icons in Qt applications
Feature #7953: Allow to change SVG icons colors depending on color scheme
Feature #7964: Add Lua read access to MW Dialogue records
Feature #7971: Make save's Time Played value display hours instead of days
Feature #7985: Support dark mode on Windows
Feature #8034: (Lua) Containers should have respawning/organic flags
Feature #8067: Support Game Mode on macOS
Feature #8078: OpenMW-CS Terrain Equalize Tool
Feature #8087: Creature movement flags are not exposed
Feature #8145: Starter spell flag is not exposed
Task #5896: Do not use deprecated MyGUI properties
Task #6085: Replace boost::filesystem with std::filesystem
Task #6149: Dehardcode Lua API_REVISION
Task #6505: UTF-8 support in Lua scripts
Task #6624: Drop support for saves made prior to 0.45
Task #7048: Get rid of std::bind
Task #7113: Move from std::atoi to std::from_char
Task #7117: Replace boost::scoped_array with std::vector
Task #7151: Do not use std::strerror to get errno error message
Task #7394: Drop support for --fs-strict
Task #7720: Drop 360-degree screenshot support
0.48.0
------
Bug #1751: Birthsign abilities increase modified attribute values instead of base ones
Bug #1930: Followers are still fighting if a target stops combat with a leader
Bug #2036: SetStat and ModStat instructions aren't implemented the same way as in Morrowind
Bug #3246: ESSImporter: Most NPCs are dead on save load
Bug #3488: AI combat aiming is too slow
Bug #3514: Editing a reference's position after loading an esp file makes the reference disappear
Bug #3737: Scripts from The Underground 2 .esp do not play (all patched versions)
Bug #3792: 1 frame late magicka recalc breaks early scripted magicka reactions to Intelligence change
Bug #3846: Strings starting with "-" fail to compile if not enclosed in quotes
Bug #3855: AI sometimes spams defensive spells
Bug #3867: All followers attack player when one follower enters combat with player
Bug #3905: Great House Dagoth issues
Bug #4175: Objects "vibrate" when extremely far from (0,0)
Bug #4203: Resurrecting an actor doesn't close the loot GUI
Bug #4227: Spellcasting restrictions are checked before spellcasting animations are played
Bug #4310: Spell description is centered
Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet
Bug #4376: Moved actors don't respawn in their original cells
Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node
Bug #4526: Crash when additional maps are applied over a model with out of bounds UV
Bug #4602: Robert's Bodies: crash inside createInstance()
Bug #4700: OpenMW-CS: Incorrect command implementation
Bug #4744: Invisible particles aren't always processed
Bug #4949: Incorrect particle lighting
Bug #5054: Non-biped creatures don't use spellcast equip/unequip animations
Bug #5088: Sky abruptly changes direction during certain weather transitions
Bug #5100: Persuasion doesn't always clamp the resulting disposition
Bug #5120: Scripted object spawning updates physics system
Bug #5192: Actor turn rate is too slow
Bug #5207: Loose summons can be present in scene
Bug #5279: Ingame console stops auto-scrolling after clicking output
Bug #5318: Aiescort behaves differently from vanilla
Bug #5377: Console does not appear after using menutest in inventory
Bug #5379: Wandering NPCs falling through cantons
Bug #5394: Windows snapping no longer works
Bug #5434: Pinned windows shouldn't cover breath progress bar
Bug #5453: Magic effect VFX are offset for creatures
Bug #5483: AutoCalc flag is not used to calculate spells cost
Bug #5508: Engine binary links to Qt without using it
Bug #5592: Weapon idle animations do not work properly
Bug #5596: Effects in constant spells should not be merged
Bug #5621: Drained stats cannot be restored
Bug #5766: Active grid object paging - disappearing textures
Bug #5788: Texture editing parses the selected indexes wrongly
Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention
Bug #5842: GetDisposition adds temporary disposition change from different actors
Bug #5858: Visible modal windows and dropdowns crashing game on exit
Bug #5863: GetEffect should return true after the player has teleported
Bug #5913: Failed assertion during Ritual of Trees quest
Bug #5937: Lights always need to be rotated by 90 degrees
Bug #5976: Invisibility is broken when the attack starts instead of when it ends
Bug #5978: NPCs and Creatures talk to and headtrack a player character with a 75% chameleon effect or more
Bug #5989: Simple water isn't affected by texture filter settings
Bug #6037: Launcher: Morrowind content language cannot be set to English
Bug #6049: Main Theme on OpenMW should begin on the second video like Vanilla.
Bug #6051: NaN water height in ESM file is not handled gracefully
Bug #6054: Hotkey items can be equipped while in ready to attack stance
Bug #6066: Addtopic "return" does not work from within script. No errors thrown
Bug #6067: ESP loader fails for certain subrecord orders
Bug #6087: Bound items added directly to the inventory disappear if their corresponding spell effect ends
Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime
Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed
Bug #6109: Crash when playing a custom made menu_background file
Bug #6115: Showmap overzealous matching
Bug #6118: Creature landing sound counts as a footstep
Bug #6123: NPC with broken script freezes the game on hello
Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
Bug #6131: Item selection in the avatar window not working correctly for large window sizes
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
Bug #6142: Groundcover plugins change cells flags
Bug #6143: Capturing a screenshot renders the engine temporarily unresponsive
Bug #6154: Levitating player character is floating rather than on the floor when teleported back from Magas Volar
Bug #6165: Paralyzed player character can pickup items when the inventory is open
Bug #6168: Weather particles flicker for a frame at start of storms
Bug #6172: Some creatures can't open doors
Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
Bug #6177: Followers of player follower stop following after waiting for a day
Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
Bug #6191: Encumbrance messagebox timer works incorrectly
Bug #6197: Infinite Casting Loop
Bug #6253: Multiple instances of Reflect stack additively
Bug #6255: Reflect is different from vanilla
Bug #6256: Crash on exit with enabled shadows and statically linked OpenSceneGraph
Bug #6258: Barter menu glitches out when modifying prices
Bug #6273: Respawning NPCs rotation is inconsistent
Bug #6276: Deleted groundcover instances are not deleted in game
Bug #6282: Laura craft doesn't follow the player character
Bug #6283: Avis Dorsey follows you after her death
Bug #6285: OpenMW-CS: Brush template drawing and terrain selection drawing performance is very bad
Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters
Bug #6291: Can't pickup the dead mage's journal from the mysterious hunter mod
Bug #6302: Teleporting disabled actor breaks its disabled state
Bug #6303: After "go to jail" weapon can be stuck in the ready to attack state
Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken
Bug #6321: Arrow enchantments should always be applied to the target
Bug #6322: Total sold/cost should reset to 0 when there are no items offered
Bug #6323: Wyrmhaven: Alboin doesn't follower the player character out of his house
Bug #6324: Special Slave Companions: Can't buy the slave companions
Bug #6326: Detect Enchantment/Key should detect items in unresolved containers
Bug #6327: Blocking roots the character in place
Bug #6333: Werewolf stat changes should be implemented as damage/fortifications
Bug #6343: Magic projectile speed doesn't take race weight into account
Bug #6347: PlaceItem/PlaceItemCell/PlaceAt should work with levelled creatures
Bug #6354: SFX abruptly cut off after crossing max distance
Bug #6358: Changeweather command does not report an error when entering non-existent region
Bug #6363: Some scripts in Morrowland fail to work
Bug #6376: Creatures should be able to use torches
Bug #6386: Artifacts in water reflection due to imprecise screen-space coordinate computation
Bug #6389: Maximum light distance setting doesn't affect water reflections
Bug #6395: Translations with longer tab titles may cause tabs to disappear from the options menu
Bug #6396: Inputting certain Unicode characters triggers an assertion
Bug #6416: Morphs are applied to the wrong target
Bug #6417: OpenMW doesn't always use the right node to accumulate movement
Bug #6429: Wyrmhaven: Can't add AI packages to player
Bug #6433: Items bound to Quick Keys sometimes do not appear until the Quick Key menu is opened
Bug #6451: Weapon summoned from Cast When Used item will have the name "None"
Bug #6473: Strings from NIF should be parsed only to first null terminator
Bug #6493: Unlocking owned but not locked or unlocked containers is considered a crime
Bug #6517: Rotations for KeyframeData in NIFs should be optional
Bug #6519: Effects tooltips for ingredients work incorrectly
Bug #6523: Disintegrate Weapon is resisted by Resist Magicka instead of Sanctuary
Bug #6544: Far from world origin objects jitter when camera is still
Bug #6545: Player character momentum is preserved when going to a different cell
Bug #6559: Weapon condition inconsistency between melee and ranged critical / sneak / KO attacks
Bug #6579: OpenMW compilation error when using OSG doubles for BoundingSphere
Bug #6606: Quests with multiple IDs cannot always be restarted
Bug #6653: With default settings the in-game console doesn't fit into screen
Bug #6655: Constant effect absorb attribute causes the game to break
Bug #6667: Pressing the Esc key while resting or waiting causes black screen.
Bug #6670: Dialogue order is incorrect
Bug #6680: object.cpp handles nodetree unsafely, memory access with dangling pointer
Bug #6682: HitOnMe doesn't fire as intended
Bug #6697: Shaders vertex lighting incorrectly clamped
Bug #6705: OpenMW CS: A typo in the Creature levelled list
Bug #6711: Log time differs from real time
Bug #6717: Broken script causes interpreter stack corruption
Bug #6718: Throwable weapons cause arrow enchantment effect to be applied to the whole body
Bug #6730: LoopGroup stalls animation after playing :Stop frame until another animation is played
Bug #6753: Info records without a DATA subrecords are loaded incorrectly
Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing
Bug #6799: Game crashes if an NPC has no Class attached
Bug #6849: ImageButton texture is not scaled properly
Bug #6860: Sinnammu randomly strafes while running on water
Bug #6869: Hits queue stagger during swing animation
Bug #6890: SDL_PeepEvents errors are not handled
Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
Bug #6896: Sounds played using PlaySound3D are cut off as the emitter leaves the cell
Bug #6898: Accessing the Quick Inventory menu does not work while in menu mode
Bug #6901: Morrowind.exe soul gem usage discrepancy
Bug #6909: Using enchanted items has no animation
Bug #6910: Torches should not be extinguished when not being held
Bug #6913: Constant effect enchanted items don't break invisibility
Bug #6923: Dispose of corpse prevents respawning after load
Bug #6937: Divided by Nix Hounds quest is broken
Bug #7008: Race condition on initializing a vector of reserved node names
Bug #7121: Crash on TimeStamp construction with invalid hour value
Bug #7251: Force shaders setting still renders some drawables with FFP
Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions
Feature #2491: Ability to make OpenMW "portable"
Feature #2554: OpenMW-CS: Modifying an object in the cell view should trigger the instances table to scroll to the corresponding record
Feature #2766: Warn user if their version of Morrowind is not the latest.
Feature #2780: A way to see current OpenMW version in the console
Feature #2858: Add a tab to the launcher for handling datafolders
Feature #3180: Support uncompressed colour-mapped TGA files
Feature #3245: OpenMW-CS: Instance editing grid
Feature #3616: Allow Zoom levels on the World Map
Feature #3668: Support palettized DDS files
Feature #4067: Post Processing
Feature #4297: Implement APPLIED_ONCE flag for magic effects
Feature #4414: Handle duration of EXTRA SPELL magic effect
Feature #4595: Unique object identifier
Feature #4974: Overridable MyGUI layout
Feature #4975: Built-in TrueType fonts
Feature #5198: Implement "Magic effect expired" event
Feature #5454: Clear active spells from actor when he disappears from scene
Feature #5489: MCP: Telekinesis fix for activators
Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version
Feature #5737: OpenMW-CS: Handle instance move from one cell to another
Feature #5928: Allow Glow in the Dahrk to be disabled
Feature #5996: Support Lua scripts in OpenMW
Feature #6017: Separate persistent and temporary cell references when saving
Feature #6019: Add antialias alpha test to the launcher or enable by default if possible
Feature #6032: Reverse-z depth buffer
Feature #6078: Do not clear depth buffer for first-person meshes
Feature #6128: Soft Particles
Feature #6171: In-game log viewer
Feature #6189: Navigation mesh disk cache
Feature #6199: Support FBO Rendering
Feature #6248: Embedded error marker mesh
Feature #6249: Alpha testing support for Collada
Feature #6251: OpenMW-CS: Set instance movement based on camera zoom
Feature #6288: OpenMW-CS: Preserve "blocked" record flags when saving
Feature #6360: More realistic raindrop ripples
Feature #6380: Treat commas as whitespace in scripts
Feature #6419: Don't grey out topics if they can produce another topic reference
Feature #6443: Support NiStencilProperty
Feature #6496: Handle NCC flag in NIF files
Feature #6534: Shader-based object texture blending
Feature #6541: Gloss-mapping
Feature #6557: Add support for controller gyroscope
Feature #6592: Support for NiTriShape particle emitters
Feature #6600: Support NiSortAdjustNode
Feature #6631: Support FFMPEG 5
Feature #6684: Support NiFltAnimationNode
Feature #6699: Support Ignored flag
Feature #6700: Support windowed fullscreen
Feature #6706: Save the size of the Options window
Feature #6721: OpenMW-CS: Add option to open records in new window
Feature #6823: Animation layering for osgAnimation formats
Feature #6867: Add a way to localize hardcoded strings in GUI
Feature #6888: Add switch for armor degradation fix
Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu
Feature #6941: Allow users to easily change font size and ttf resolution
Feature #7434: Exponential fog
Feature #7435: Sky blending
Task #5534: Remove support for OSG 3.4
Task #6161: Refactor Sky to use shaders and be GLES/GL3 friendly
Task #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly
Task #6435: Add support for MSVC 2022
Task #6564: Remove predefined data paths `data="?global?data"`, `data=./data`
0.47.0
------
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
Bug #1901: Actors colliding behaviour is different from vanilla
Bug #1952: Incorrect particle lighting
Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #2473: Unable to overstock merchants
Bug #2976: [reopened]: Issues combining settings from the command line and both config files
Bug #3137: Walking into a wall prevents jumping
Bug #3372: Projectiles and magic bolts go through moving targets
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
Bug #3789: Crash in visitEffectSources while in battle
Bug #3862: Random container contents behave differently than vanilla
Bug #3929: Leveled list merchant containers respawn on barter
Bug #4021: Attributes and skills are not stored as floats
Bug #4039: Multiple followers should have the same following distance
Bug #4055: Local scripts don't inherit variables from their base record
Bug #4083: Door animation freezes when colliding with actors
Bug #4247: Cannot walk up stairs in Ebonheart docks
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
Bug #4447: Actor collision capsule shape allows looking through some walls
Bug #4465: Collision shape overlapping causes twitching
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
Bug #4568: Too many actors in one spot can push other actors out of bounds
Bug #4623: Corprus implementation is incorrect
Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level
Bug #4764: Data race in osg ParticleSystem
Bug #4765: Data race in ChunkManager -> Array::setBinding
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5026: Data races with rain intensity uniform set by sky and used by water
Bug #5101: Hostile followers travel with the player
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5165: Active spells should use real time intead of timestamps
Bug #5300: NPCs don't switch from torch to shield when starting combat
Bug #5358: ForceGreeting always resets the dialogue window completely
Bug #5363: Enchantment autocalc not always 0/1
Bug #5364: Script fails/stops if trying to startscript an unknown script
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
Bug #5370: Opening an unlocked but trapped door uses the key
Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
Bug #5387: Move/MoveWorld don't update the object's cell properly
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
Bug #5397: NPC greeting does not reset if you leave + reenter area
Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
Bug #5416: Junk non-node records before the root node are not handled gracefully
Bug #5422: The player loses all spells when resurrected
Bug #5423: Guar follows actors too closely
Bug #5424: Creatures do not headtrack player
Bug #5425: Poison effect only appears for one frame
Bug #5427: GetDistance unknown ID error is misleading
Bug #5431: Physics performance degradation after a specific number of actors on a scene
Bug #5435: Enemies can't hurt the player when collision is off
Bug #5441: Enemies can't push a player character when in critical strike stance
Bug #5451: Magic projectiles don't disappear with the caster
Bug #5452: Autowalk is being included in savegames
Bug #5469: Local map is reset when re-entering certain cells
Bug #5472: Mistify mod causes CTD in 0.46 on Mac
Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change
Bug #5479: NPCs who should be walking around town are standing around without walking
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
Bug #5485: Intimidate doesn't increase disposition on marginal wins
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
Bug #5499: Faction advance is available when requirements not met
Bug #5502: Dead zone for analogue stick movement is too small
Bug #5507: Sound volume is not clamped on ingame settings update
Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
Bug #5531: Actors flee using current rotation by axis x
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
Bug #5557: Diagonal movement is noticeably slower with analogue stick
Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics
Bug #5603: Setting constant effect cast style doesn't correct effects view
Bug #5604: Only one valid NIF root node is loaded from a single file
Bug #5611: Usable items with "0 Uses" should be used only once
Bug #5619: Input events are queued during save loading
Bug #5622: Can't properly interact with the console when in pause menu
Bug #5627: Bookart not shown if it isn't followed by
statement
Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them
Bug #5639: Tooltips cover Messageboxes
Bug #5644: Summon effects running on the player during game initialization cause crashes
Bug #5656: Sneaking characters block hits while standing
Bug #5661: Region sounds don't play at the right interval
Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx
Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
Bug #5681: Player character can clip or pass through bridges instead of colliding against them
Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
Bug #5688: Water shader broken indoors with enable indoor shadows = false
Bug #5695: ExplodeSpell for actors doesn't target the ground
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
Bug #5731: OpenMW-CS: skirts are invisible on characters
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu
Bug #5807: Video decoding crash on ARM
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Bug #5869: Guards can initiate arrest dialogue behind locked doors
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
Bug #5877: Effects appearing with empty icon
Bug #5899: Visible modal windows and dropdowns crashing game on exit
Bug #5902: NiZBufferProperty is unable to disable the depth test
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
Bug #5912: ImprovedBound mod doesn't work
Bug #5914: BM: The Swimmer can't reach destination
Bug #5923: Clicking on empty spaces between journal entries might show random topics
Bug #5934: AddItem command doesn't accept negative values
Bug #5975: NIF controllers from sheath meshes are used
Bug #5991: Activate should always be allowed for inventory items
Bug #5995: NiUVController doesn't calculate the UV offset properly
Bug #6007: Crash when ending cutscene is playing
Bug #6016: Greeting interrupts Fargoth's sneak-walk
Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes
Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action
Bug #6028: Particle system controller values are incorrectly used
Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius
Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
Bug #6043: Actor can have torch missing when torch animation is played
Bug #6047: Mouse bindings can be triggered during save loading
Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
Bug #6294: Game crashes with empty pathgrid
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu
Feature #2159: "Graying out" exhausted dialogue topics
Feature #2386: Distant Statics in the form of Object Paging
Feature #2404: Levelled List can not be placed into a container
Feature #2686: Timestamps in openmw.log
Feature #2798: Mutable ESM records
Feature #3171: OpenMW-CS: Instance drag selection
Feature #3983: Wizard: Add link to buy Morrowind
Feature #4201: Projectile-projectile collision
Feature #4486: Handle crashes on Windows
Feature #4894: Consider actors as obstacles for pathfinding
Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh
Feature #4977: Use the "default icon.tga" when an item's icon is not found
Feature #5043: Head Bobbing
Feature #5199: OpenMW-CS: Improve scene view colors
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
Feature #5362: Show the soul gems' trapped soul in count dialog
Feature #5445: Handle NiLines
Feature #5456: Basic collada animation support
Feature #5457: Realistic diagonal movement
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
Feature #5500: Prepare enough navmesh tiles before scene loading ends
Feature #5511: Add in game option to toggle HRTF support in OpenMW
Feature #5519: Code Patch tab in launcher
Feature #5524: Resume failed script execution after reload
Feature #5545: Option to allow stealing from an unconscious NPC during combat
Feature #5551: Do not reboot PC after OpenMW installation on Windows
Feature #5563: Run physics update in background thread
Feature #5579: MCP SetAngle enhancement
Feature #5580: Service refusal filtering
Feature #5610: Actors movement should be smoother
Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
Feature #5649: Skyrim SE compressed BSA format support
Feature #5672: Make stretch menu background configuration more accessible
Feature #5692: Improve spell/magic item search to factor in magic effect names
Feature #5730: Add graphic herbalism option to the launcher and documents
Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
Feature #5813: Instanced groundcover support
Feature #5814: Bsatool should be able to create BSA archives, not only to extract it
Feature #5828: Support more than 8 lights
Feature #5910: Fall back to delta time when physics can't keep up
Feature #5980: Support Bullet with double precision instead of one with single precision
Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes
Feature #6033: Include pathgrid to navigation mesh
Feature #6034: Find path based on area cost depending on NPC stats
Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier
Task #5480: Drop Qt4 support
Task #5520: Improve cell name autocompleter implementation
0.46.0
------
Bug #1515: Opening console masks dialogue, inventory menu
Bug #1933: Actors can have few stocks of the same item
Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
Bug #2679: Unable to map mouse wheel under control settings
Bug #2969: Scripted items can stack
Bug #2976: [reopened in 0.47] Data lines in global openmw.cfg take priority over user openmw.cfg
Bug #2987: Editor: some chance and AI data fields can overflow
Bug #3006: 'else if' operator breaks script compilation
Bug #3109: SetPos/Position handles actors differently
Bug #3282: Unintended behaviour when assigning F3 and Windows keys
Bug #3550: Companion from mod attacks the air after combat has ended
Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest
Bug #3623: Display scaling breaks mouse recognition
Bug #3725: Using script function in a non-conditional expression breaks script compilation
Bug #3733: Normal maps are inverted on mirrored UVs
Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled
Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe
Bug #3977: Non-ASCII characters in object ID's are not supported
Bug #4009: Launcher does not show data files on the first run after installing
Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls
Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
Bug #4262: Rain settings are hardcoded
Bug #4270: Closing doors while they are obstructed desyncs closing sfx
Bug #4276: Resizing character window differs from vanilla
Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package
Bug #4329: Removed birthsign abilities are restored after reloading the save
Bug #4341: Error message about missing GDB is too vague
Bug #4383: Bow model obscures crosshair when arrow is drawn
Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons
Bug #4411: Reloading a saved game while falling prevents damage in some cases
Bug #4449: Value returned by GetWindSpeed is incorrect
Bug #4456: AiActivate should not be cancelled after target activation
Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found.
Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall
Bug #4540: Rain delay when exiting water
Bug #4594: Actors without AI packages don't use Hello dialogue
Bug #4598: Script parser does not support non-ASCII characters
Bug #4600: Crash when no sound output is available or --no-sound is used.
Bug #4601: Filtering referenceables by gender is broken
Bug #4639: Black screen after completing first mages guild mission + training
Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
Bug #4680: Heap corruption on faulty esp
Bug #4701: PrisonMarker record is not hardcoded like other markers
Bug #4703: Editor: it's possible to preview levelled list records
Bug #4705: Editor: unable to open exterior cell views from Instances table
Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Bug #4736: LandTexture records overrides do not work
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Bug #4746: Non-solid player can't run or sneak
Bug #4747: Bones are not read from X.NIF file for NPC animation
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4756: Animation issues with VAOs
Bug #4757: Content selector: files can be cleared when there aren't any files to clear
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
Bug #4783: Blizzard behavior is incorrect
Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow
Bug #4797: Player sneaking and running stances are not accounted for when in air
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
Bug #4802: You can rest before taking falling damage from landing from a jump
Bug #4803: Stray special characters before begin statement break script compilation
Bug #4804: Particle system with the "Has Sizes = false" causes an exception
Bug #4805: NPC movement speed calculations do not take race Weight into account
Bug #4810: Raki creature broken in OpenMW
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
Bug #4820: Spell absorption is broken
Bug #4823: Jail progress bar works incorrectly
Bug #4826: Uninitialized memory in unit test
Bug #4827: NiUVController is handled incorrectly
Bug #4828: Potion looping effects VFX are not shown for NPCs
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
Bug #4841: Russian localization ignores implicit keywords
Bug #4844: Data race in savegame loading / GlobalMap render
Bug #4847: Idle animation reset oddities
Bug #4851: No shadows since switch to OSG
Bug #4860: Actors outside of processing range visible for one frame after spawning
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
Bug #4876: AI ratings handling inconsistencies
Bug #4877: Startup script executes only on a new game start
Bug #4879: SayDone returns 0 on the frame Say is called
Bug #4888: Global variable stray explicit reference calls break script compilation
Bug #4896: Title screen music doesn't loop
Bug #4902: Using scrollbars in settings causes resolution to change
Bug #4904: Editor: Texture painting with duplicate of a base-version texture
Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
Bug #4918: Abilities don't play looping VFX when they're initially applied
Bug #4920: Combat AI uses incorrect invisibility check
Bug #4922: Werewolves can not attack if the transformation happens during attack
Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
Bug #4932: Invalid records matching when loading save with edited plugin
Bug #4933: Field of View not equal with Morrowind
Bug #4938: Strings from subrecords with actually empty headers can't be empty
Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
Bug #4945: Poor random magic magnitude distribution
Bug #4947: Player character doesn't use lip animation
Bug #4948: Footstep sounds while levitating on ground level
Bug #4952: Torches held by NPCs flicker too quickly
Bug #4961: Flying creature combat engagement takes z-axis into account
Bug #4963: Enchant skill progress is incorrect
Bug #4964: Multiple effect spell projectile sounds play louder than vanilla
Bug #4965: Global light attenuation settings setup is lacking
Bug #4969: "Miss" sound plays for any actor
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
Bug #4984: "Friendly hits" feature should be used only for player's followers
Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent
Bug #4990: Dead bodies prevent you from hitting
Bug #4991: Jumping occasionally takes too much fatigue
Bug #4999: Drop instruction behaves differently from vanilla
Bug #5001: Possible data race in the Animation::setAlpha()
Bug #5004: Werewolves shield their eyes during storm
Bug #5012: "Take all" on owned container generates a messagebox per item
Bug #5018: Spell tooltips don't support purely negative magnitudes
Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
Bug #5028: Offered price caps are not trading-specific
Bug #5038: Enchanting success chance calculations are blatantly wrong
Bug #5047: # in cell names sets color
Bug #5050: Invalid spell effects are not handled gracefully
Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame
Bug #5056: Calling Cast function on player doesn't equip the spell but casts it
Bug #5059: Modded animation with combined attack keys always does max damage and can double damage
Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends
Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden
Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine
Bug #5069: Blocking creatures' attacks doesn't degrade shields
Bug #5073: NPCs open doors in front of them even if they don't have to
Bug #5074: Paralyzed actors greet the player
Bug #5075: Enchanting cast style can be changed if there's no object
Bug #5078: DisablePlayerLooking is broken
Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic"
Bug #5082: Scrolling with controller in GUI mode is broken
Bug #5087: Some valid script names can't be used as string arguments
Bug #5089: Swimming/Underwater creatures only swim around ground level
Bug #5092: NPCs with enchanted weapons play sound when out of charges
Bug #5093: Hand to hand sound plays on knocked out enemies
Bug #5097: String arguments can't be parsed as number literals in scripts
Bug #5099: Non-swimming enemies will enter water if player is water walking
Bug #5103: Sneaking state behavior is still inconsistent
Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
Bug #5106: Still can jump even when encumbered
Bug #5110: ModRegion with a redundant numerical argument breaks script execution
Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
Bug #5113: Unknown alchemy question mark not centered
Bug #5123: Script won't run on respawn
Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
Bug #5126: Swimming creatures without RunForward animations are motionless during combat
Bug #5134: Doors rotation by "Lock" console command is inconsistent
Bug #5136: LegionUniform script: can not access local variables
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
Bug #5138: Actors stuck in half closed door
Bug #5149: Failing lock pick attempts isn't always a crime
Bug #5155: Lock/unlock behavior differs from vanilla
Bug #5158: Objects without a name don't fallback to their ID
Bug #5159: NiMaterialColorController can only control the diffuse color
Bug #5161: Creature companions can't be activated when they are knocked down
Bug #5163: UserData is not copied during node cloning
Bug #5164: Faction owned items handling is incorrect
Bug #5166: Scripts still should be executed after player's death
Bug #5167: Player can select and cast spells before magic menu is enabled
Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change
Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn
Bug #5175: Random script function returns an integer value
Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts
Bug #5186: Equipped item enchantments don't affect creatures
Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
Bug #5196: Dwarven ghosts do not use idle animations
Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
Bug #5209: Spellcasting ignores race height
Bug #5210: AiActivate allows actors to open dialogue and inventory windows
Bug #5211: Screen fades in if the first loaded save is in interior cell
Bug #5212: AiTravel does not work for actors outside of AI processing range
Bug #5213: SameFaction script function is broken
Bug #5218: Crash when disabling ToggleBorders
Bug #5220: GetLOS crashes when actor isn't loaded
Bug #5222: Empty cell name subrecords are not saved
Bug #5223: Bow replacement during attack animation removes attached arrow
Bug #5226: Reputation should be capped
Bug #5229: Crash if mesh controller node has no data node
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
Bug #5241: On-self absorb spells cannot be detected
Bug #5242: ExplodeSpell behavior differs from Cast behavior
Bug #5246: Water ripples persist after cell change
Bug #5249: Wandering NPCs start walking too soon after they hello
Bug #5250: Creatures display shield ground mesh instead of shield body part
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
Bug #5261: Creatures can sometimes become stuck playing idles and never wander again
Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0
Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
Bug #5278: Console command Show doesn't fall back to global variable after local var not found
Bug #5308: World map copying makes save loading much slower
Bug #5313: Node properties of identical type are not applied in the correct order
Bug #5326: Formatting issues in the settings.cfg
Bug #5328: Skills aren't properly reset for dead actors
Bug #5345: Dopey Necromancy does not work due to a missing quote
Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error
Bug #5352: Light source items' duration is decremented while they aren't visible
Feature #1724: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls
Feature #3442: Default values for fallbacks from ini file
Feature #3517: Multiple projectiles enchantment
Feature #3610: Option to invert X axis
Feature #3871: Editor: Terrain Selection
Feature #3893: Implicit target for "set" function in console
Feature #3980: In-game option to disable controller
Feature #3999: Shift + Double Click should maximize/restore menu size
Feature #4001: Toggle sneak controller shortcut
Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults
Feature #4129: Beta Comment to File
Feature #4202: Open .omwaddon files without needing to open openmw-cs first
Feature #4209: Editor: Faction rank sub-table
Feature #4255: Handle broken RepairedOnMe script function
Feature #4316: Implement RaiseRank/LowerRank functions properly
Feature #4360: Improve default controller bindings
Feature #4544: Actors movement deceleration
Feature #4673: Weapon sheathing
Feature #4675: Support for NiRollController
Feature #4708: Radial fog support
Feature #4730: Native animated containers support
Feature #4784: Launcher: Duplicate Content Lists
Feature #4812: Support NiSwitchNode
Feature #4831: Item search in the player's inventory
Feature #4836: Daytime node switch
Feature #4840: Editor: Transient terrain change support
Feature #4859: Make water reflections more configurable
Feature #4882: Support for NiPalette node
Feature #4887: Add openmw command option to set initial random seed
Feature #4890: Make Distant Terrain configurable
Feature #4944: Pause audio when OpenMW is minimized
Feature #4958: Support eight blood types
Feature #4962: Add casting animations for magic items
Feature #4968: Scalable UI widget skins
Feature #4971: OpenMW-CS: Make rotations display as degrees instead of radians
Feature #4994: Persistent pinnable windows hiding
Feature #5000: Compressed BSA format support
Feature #5005: Editor: Instance window via Scene window
Feature #5010: Native graphics herbalism support
Feature #5031: Make GetWeaponType function return different values for tools
Feature #5033: Magic armor mitigation for creatures
Feature #5034: Make enchanting window stay open after a failed attempt
Feature #5036: Allow scripted faction leaving
Feature #5046: Gamepad thumbstick cursor speed
Feature #5051: Provide a separate textures for scrollbars
Feature #5091: Human-readable light source duration
Feature #5094: Unix like console hotkeys
Feature #5098: Allow user controller bindings
Feature #5114: Refresh launcher mod list
Feature #5121: Handle NiTriStrips and NiTriStripsData
Feature #5122: Use magic glow for enchanted arrows
Feature #5131: Custom skeleton bones
Feature #5132: Unique animations for different weapon types
Feature #5146: Safe Dispose corpse
Feature #5147: Show spell magicka cost in spell buying window
Feature #5170: Editor: Land shape editing, land selection
Feature #5172: Editor: Delete instances/references with keypress in scene window
Feature #5193: Shields sheathing
Feature #5201: Editor: Show tool outline in scene view, when using editmodes
Feature #5219: Impelement TestCells console command
Feature #5224: Handle NiKeyframeController for NiTriShape
Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view
Feature #5304: Morrowind-style bump-mapping
Feature #5311: Support for gyroscopic input (e.g. Android)
Feature #5314: Ingredient filter in the alchemy window
Task #4686: Upgrade media decoder to a more current FFmpeg API
Task #4695: Optimize Distant Terrain memory consumption
Task #4789: Optimize cell transitions
Task #4721: Add NMake support to the Windows prebuild script
0.45.0
------
Bug #1875: Actors in inactive cells don't heal from resting
Bug #1990: Sunrise/sunset not set correct
Bug #2131: Lustidrike's spell misses the player every time
Bug #2222: Fatigue's effect on selling price is backwards
Bug #2256: Landing sound not playing when jumping immediately after landing
Bug #2274: Thin platform clips through player character instead of lifting
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2446: Restore Attribute/Skill should allow restoring drained attributes
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
Bug #3059: Unable to hit with marksman weapons when too close to an enemy
Bug #3072: Fatal error on AddItem - that has a script containing Equip
-
Bug #3219: NPC and creature initial position tracing down limit is too small
Bug #3249: Fixed revert function not updating views properly
Bug #3288: TrueType fonts are handled incorrectly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
Bug #3533: GetSpellEffects should detect effects with zero duration
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3681: OpenMW-CS: Clicking Scripts in Preferences spawns many color pickers
Bug #3762: AddSoulGem and RemoveSpell redundant count arguments break script execution
Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla
Bug #3836: Script fails to compile when command argument contains "\n"
Bug #3876: Landscape texture painting is misaligned
Bug #3890: Magic light source attenuation is inaccurate
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
Bug #3920: RemoveSpellEffects doesn't remove constant effects
Bug #3948: AiCombat moving target aiming uses incorrect speed for magic projectiles
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
Bug #3993: Terrain texture blending map is not upscaled
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
Bug #4125: OpenMW logo cropped on bugtracker
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4217: Fixme implementation differs from Morrowind's
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4260: Keyboard navigation makes persuasion exploitable
Bug #4271: Scamp flickers when attacking
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4292: CenterOnCell implementation differs from vanilla
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4304: "Follow" not working as a second AI package
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4333: Keyboard navigation in containers is not intuitive
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Non-music files crash the game when they are tried to be played
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4431: "Lock 0" console command is a no-op
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
Bug #4452: Default terrain texture bleeds through texture transitions
Bug #4453: Quick keys behaviour is invalid for equipment
Bug #4454: AI opens doors too slow
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4463: %g format doesn't return more digits
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
Bug #4467: Content selector: cyrillic characters are decoded incorrectly in plugin descriptions
Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal
Bug #4470: Non-bipedal creatures with Weapon & Shield flag have inconsistent behaviour
Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill
Bug #4495: Crossbow animations blending is buggy
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4527: Sun renders on water shader in some situations where it shouldn't
Bug #4531: Movement does not reset idle animations
Bug #4532: Underwater sfx isn't tied to 3rd person camera
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4543: Picking cursed items through inventory (menumode) makes it disappear
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4560: OpenMW does not update pinned windows properly
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Bug #4565: Underwater view distance should be limited
Bug #4573: Player uses headtracking in the 1st-person mode
Bug #4574: Player turning animations are twitchy
Bug #4575: Weird result of attack animation blending with movement animations
Bug #4576: Reset of idle animations when attack can not be started
Bug #4591: Attack strength should be 0 if player did not hold the attack button
Bug #4593: Editor: Instance dragging is broken
Bug #4597: <> operator causes a compile error
Bug #4604: Picking up gold from the ground only makes 1 grabbed
Bug #4607: Scaling for animated collision shapes is applied twice
Bug #4608: Falling damage is applied twice
Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla
Bug #4614: Crash due to division by zero when FlipController has no textures
Bug #4615: Flicker effects for light sources are handled incorrectly
Bug #4617: First person sneaking offset is not applied while the character is in air
Bug #4618: Sneaking is possible while the character is flying
Bug #4622: Recharging enchanted items with Soul Gems does not award experience if it fails
Bug #4628: NPC record reputation, disposition and faction rank should have unsigned char type
Bug #4633: Sneaking stance affects speed even if the actor is not able to crouch
Bug #4641: GetPCJumping is handled incorrectly
Bug #4644: %Name should be available for all actors, not just for NPCs
Bug #4646: Weapon force-equipment messes up ongoing attack animations
Bug #4648: Hud thinks that throwing weapons have condition
Bug #4649: Levelup fully restores health
Bug #4653: Length of non-ASCII strings is handled incorrectly in ESM reader
Bug #4654: Editor: UpdateVisitor does not initialize skeletons for animated objects
Bug #4656: Combat AI: back up behaviour is incorrect
Bug #4668: Editor: Light source color is displayed as an integer
Bug #4669: ToggleCollision should trace the player down after collision being enabled
Bug #4671: knownEffect functions should use modified Alchemy skill
Bug #4672: Pitch factor is handled incorrectly for crossbow animations
Bug #4674: Journal can be opened when settings window is open
Bug #4677: Crash in ESM reader when NPC record has DNAM record without DODT one
Bug #4678: Crash in ESP parser when SCVR has no variable names
Bug #4684: Spell Absorption is additive
Bug #4685: Missing sound causes an exception inside Say command
Bug #4689: Default creature soundgen entries are not used
Bug #4691: Loading bar for cell should be moved up when text is still active at bottom of screen
Feature #912: Editor: Add missing icons to UniversalId tables
Feature #1221: Editor: Creature/NPC rendering
Feature #1617: Editor: Enchantment effect record verifier
Feature #1645: Casting effects from objects
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #2787: Use the autogenerated collision box, if the creature mesh has no predefined one
Feature #2845: Editor: add record view and preview default keybindings
Feature #2847: Content selector: allow to copy the path to a file by using the context menu
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #3703: Ranged sneak attack criticals
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4285: Support soundgen calls for activators
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
Feature #4444: Per-group KF-animation files support
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
Feature #4488: Make water shader rougher during rain
Feature #4509: Show count of enchanted items in stack in the spells list
Feature #4512: Editor: Use markers for lights and creatures levelled lists
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Feature #4579: Add option for applying Strength into hand to hand damage
Feature #4581: Use proper logging system
Feature #4624: Spell priority: don't cast hit chance-affecting spells if the enemy is not in respective stance at the moment
Feature #4625: Weapon priority: use weighted mean for melee damage rating
Feature #4626: Weapon priority: account for weapon speed
Feature #4632: AI priority: utilize vanilla AI GMSTs for priority rating
Feature #4636: Use sTo GMST in spellmaking menu
Feature #4642: Batching potion creation
Feature #4647: Cull actors outside of AI processing range
Feature #4682: Use the collision box from basic creature mesh if the X one have no collisions
Feature #4697: Use the real thrown weapon damage in tooltips and AI
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
Task #4605: Optimize skinning
Task #4606: Support Rapture3D's OpenAL driver
Task #4613: Incomplete type errors when compiling with g++ on OSX 10.9
Task #4621: Optimize combat AI
Task #4643: Revise editor record verifying functionality
Task #4645: Use constants instead of widely used magic numbers
Task #4652: Move call to enemiesNearby() from InputManager::rest() to World::canRest()
0.44.0
------
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
Bug #1987: Some glyphs are not supported
Bug #2254: Magic related visual effects are not rendered when loading a saved game
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
Bug #2703: OnPCHitMe is not handled correctly
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Bug #2841: "Total eclipse" happens if weather settings are not defined.
Bug #2897: Editor: Rename "Original creature" field
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
Bug #3557: Resource priority confusion when using the local data path as installation root
Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing
Bug #3603: SetPos should not skip weather transitions
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
Bug #3638: Fast forwarding can move NPC inside objects
Bug #3664: Combat music does not start in dialogue
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Bug #3708: Controllers broken on macOS
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
Bug #3884: Incorrect enemy behavior when exhausted
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
Bug #4061: Scripts error on special token included in name
Bug #4111: Crash when mouse over soulgem with a now-missing soul
Bug #4122: Swim animation should not be interrupted during underwater attack
Bug #4134: Battle music behaves different than vanilla
Bug #4135: Reflecting an absorb spell different from vanilla
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
Bug #4159: NPCs' base skeleton files should not be optimized
Bug #4177: Jumping/landing animation interference/flickering
Bug #4179: NPCs do not face target
Bug #4180: Weapon switch sound playing even though no weapon is switched
Bug #4184: Guards can initiate dialogue even though you are far above them
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
Bug #4191: "screenshot saved" message also appears in the screenshot image
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
Bug #4210: Some dialogue topics are not highlighted on first encounter
Bug #4211: FPS drops after minimizing the game during rainy weather
Bug #4216: Thrown weapon projectile doesn't rotate
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
Bug #4226: The current player's class should be default value in the class select menu
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
Bug #4233: W and A keys override S and D Keys
Bug #4235: Wireframe mode affects local map
Bug #4239: Quick load from container screen causes crash
Bug #4242: Crime greetings display in Journal
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
Bug #4246: Take armor condition into account when calcuting armor rating
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
Bug #4264: Player in god mode can be affected by some negative spell effects
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
Bug #4272: Root note transformations are discarded again
Bug #4279: Sometimes cells are not marked as explored on the map
Bug #4298: Problem with MessageBox and chargen menu interaction order
Bug #4301: Optimizer breaks LOD nodes
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
Bug #4309: Only harmful effects with resistance effect set are resistable
Bug #4313: Non-humanoid creatures are capable of opening doors
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
Bug #4319: Collisions for certain meshes are incorrectly ignored
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Bug #4328: Ownership by dead actors is not cleared from picked items
Bug #4334: Torch and shield usage inconsistent with original game
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
Bug #4346: Count formatting does not work well with very high numbers
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
Bug #4392: Inventory filter breaks after loading a game
Bug #4405: No default terrain in empty cells when distant terrain is enabled
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar
Feature #2694: Editor: rename "model" column to make its purpose clear
Feature #3870: Editor: Terrain Texture Brush Button
Feature #3872: Editor: Edit functions in terrain texture editing mode
Feature #4054: Launcher: Create menu for settings.cfg options
Feature #4064: Option for fast travel services to charge for the first companion
Feature #4142: Implement fWereWolfHealth GMST
Feature #4174: Multiple quicksaves
Feature #4407: Support NiLookAtController
Feature #4423: Rebalance soul gem values
Task #4015: Use AppVeyor build artifact features to make continuous builds available
Editor: New (and more complete) icon set
0.43.0
------
Bug #815: Different settings cause inconsistent underwater visibility
Bug #1452: autosave is not executed when waiting
Bug #1555: Closing containers with spacebar doesn't work after touching an item
Bug #1692: Can't close container when item is "held"
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
Bug #2445: Spellcasting can be interrupted
Bug #2489: Keeping map open not persisted between saves
Bug #2594: 1st person view uses wrong body texture with Better bodies
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
Bug #2639: Attacking flag isn't reset upon reloading
Bug #2698: Snow and rain VFX move with the player
Bug #2704: Some creature swim animations not being used
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
Bug #3045: Settings containing '#' cannot be loaded
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
Bug #3110: GetDetected doesn't work without a reference
Bug #3126: Framerate nosedives when adjusting dialogue window size
Bug #3243: Ampersand in configuration files isn't escaped automatically
Bug #3365: Wrong water reflection along banks
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
Bug #3528: Disposing of corpses breaks quests
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
Bug #3647: Multi-effect spells play audio louder than in Vanilla
Bug #3656: NPCs forget where their place in the world is
Bug #3665: Music transitions are too abrupt
Bug #3679: Spell cast effect should disappear after using rest command
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
Bug #3694: Wrong magicka bonus applied on character creation
Bug #3706: Guards don't try to arrest the player if attacked
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
Bug #3749: Yagrum Bagarn moves to different position on encountering
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
Bug #3787: Script commands in result box for voiced dialogue are ignored
Bug #3793: OpenMW tries to animate animated references even when they are disabled
Bug #3794: Default sound buffer size is too small for mods
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
Bug #3798: tgm command behaviour differs from vanilla
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
Bug #3805: Slight enchant miscalculation
Bug #3826: Rendering problems with an image in a letter
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
Bug #3843: Wrong jumping fatigue loss calculations
Bug #3850: Boethiah's voice is distorted underwater
Bug #3851: NPCs and player say things while underwater
Bug #3864: Crash when exiting to Khartag point from Ilunibi
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
Bug #3891: Journal displays empty entries
Bug #3892: Empty space before dialogue entry display
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
Bug #3910: Launcher window can be resized so that it cuts off the scroll
Bug #3915: NC text key on nifs doesn't work
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
Bug #3935: Incorrect attack strength for AI actors
Bug #3937: Combat AI: enchanted weapons have too high rating
Bug #3942: UI sounds are distorted underwater
Bug #3943: CPU/GPU usage should stop when the game is minimised
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
Bug #3955: Player's avatar rendering issues
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
Bug #3957: Weird bodypart rendering if a node has reserved name
Bug #3960: Clothes with high cost (> 32768) are not handled properly
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
Bug #3971: Editor: Incorrect colour field in cell table
Bug #3974: Journal page turning doesn't produce sounds
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
Bug #3982: Down sounds instead of Up ones are played when trading
Bug #3987: NPCs attack after some taunting with no "Goodbye"
Bug #3991: Journal can still be opened at main menu
Bug #3995: Dispel cancels every temporary magic effect
Bug #4002: Build broken on OpenBSD with clang
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
Bug #4004: Manis Virmaulese attacks without saying anything
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
Bug #4024: Poor music track distribution
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
Bug #4037: Editor: New greetings do not work in-game.
Bug #4049: Reloading a saved game while falling prevents damage
Bug #4056: Draw animation should not be played when player equips a new weapon
Bug #4074: Editor: Merging of LAND/LTEX records
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
Bug #4079: Alchemy skill increases do not take effect until next batch
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
Bug #4095: Error in framelistener when take all items from a dead corpse
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
Bug #4104: Cycling through weapons does not skip broken ones
Bug #4105: birthsign generation menu does not show full details
Bug #4107: Editor: Left pane in Preferences window is too narrow
Bug #4112: Inventory sort order is inconsistent
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
Bug #4131: Pickpocketing behaviour is different from vanilla
Bug #4155: NPCs don't equip a second ring in some cases
Bug #4156: Snow doesn't create water ripples
Bug #4165: NPCs autoequip new clothing with the same price
Feature #452: Rain-induced water ripples
Feature #824: Fading for doors and teleport commands
Feature #933: Editor: LTEX record table
Feature #936: Editor: LAND record table
Feature #1374: AI: Resurface to breathe
Feature #2320: ess-Importer: convert projectiles
Feature #2509: Editor: highlighting occurrences of a word in a script
Feature #2748: Editor: Should use one resource manager per document
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
Feature #2923: Option to show the damage of the arrows through tooltip.
Feature #3099: Disabling inventory while dragging an item forces you to drop it
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
Feature #3400: Add keyboard shortcuts for menus
Feature #3492: Show success rate while enchanting
Feature #3530: Editor: Reload data files
Feature #3682: Editor: Default key binding reset
Feature #3921: Combat AI: aggro priorities
Feature #3941: Allow starting at an unnamed exterior cell with --start
Feature #3952: Add Visual Studio 2017 support
Feature #3953: Combat AI: use "WhenUsed" enchantments
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
Task #2258: Windows installer: launch OpenMW tickbox
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
0.42.0
------
Bug #1956: Duplicate objects after loading the game, when a mod was edited
Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
Bug #2116: Cant fit through some doorways pressed against staircases
Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
Bug #2645: Cycling weapons is possible while console/pause menu is open
Bug #2678: Combat with water creatures do not end upon exiting water
Bug #2759: Light Problems in Therana's Chamber in Tel Branora
Bug #2771: unhandled sdl event of type 0x302
Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
Bug #2838: Editor: '.' in a record name should be allowed
Bug #2909: NPCs appear floating when standing on a slope
Bug #3093: Controller movement cannot be used while mouse is moving
Bug #3134: Crash possible when using console with open container
Bug #3254: AI enemies hit between them.
Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
Bug #3484: Editor: camera position is not set when changing cell via drag&drop
Bug #3508: Slowfall kills Jump momentum
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
Bug #3581: NPCs wander too much
Bug #3601: Menu Titles not centered vertically
Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
Bug #3613: Can not map "next weapon" or "next spell" to controller
Bug #3617: Enchanted arrows don't explode when hitting the ground
Bug #3645: Unable to use steps in Vivec, Palace of Vivec
Bug #3650: Tamriel Rebuilt 16.09.1 – Hist Cuirass GND nif is rendered inside a Pink Box
Bug #3652: Item icon shadows get stuck in the alchemy GUI
Bug #3653: Incorrect swish sounds
Bug #3666: NPC collision should not be disabled until death animation has finished
Bug #3669: Editor: Text field was missing from book object editing dialogue
Bug #3670: Unhandled SDL event of type 0x304
Bug #3671: Incorrect local variable value after picking up bittercup
Bug #3686: Travelling followers doesn't increase travel fee
Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
Bug #3691: Enemies do not initiate combat with player followers on sight
Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
Bug #3700: Climbing on rocks and mountains
Bug #3704: Creatures don't auto-equip their shields on creation
Bug #3705: AI combat engagement logic differs from vanilla
Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
Bug #3719: Dropped identification papers can't be picked up again
Bug #3722: Command spell doesn't bring enemies out of combat
Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
Bug #3755: Followers stop following after loading from savegame
Bug #3772: ModStat lowers attribute to 100 if it was greater
Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
Bug #3800: Wrong tooltip maximum width
Bug #3801: Drowning widget is bugged
Bug #3802: BarterOffer shouldn't limit pcMercantile
Bug #3813: Some fatal error
Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
Bug #3822: Custom added creatures are not animated
Feature #451: Water sounds
Feature #2691: Light particles sometimes not shown in inventory character preview
Feature #3523: Light source on magic projectiles
Feature #3644: Nif NiSphericalCollider Unknown Record Type
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
0.41.0
------
Bug #1138: Casting water walking doesn't move the player out of the water
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
Bug #2054: Show effect-indicator for "instant effect" spells and potions
Bug #2150: Clockwork City door animation problem
Bug #2288: Playback of weapon idle animation not correct
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
Bug #2493: Repairing occasionally very slow
Bug #2716: [OSG] Water surface is too transparent from some angles
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
Bug #3091: Editor: will not save addon if global variable value type is null
Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
Bug #3348: Disabled map markers show on minimap
Bug #3350: Extending selection to instances with same object results in duplicates.
Bug #3353: [Mod] Romance version 3.7 script failed
Bug #3376: [Mod] Vampire Embrace script fails to execute
Bug #3385: Banners don't animate in stormy weather as they do in the original game
Bug #3393: Akulakhan re-enabled after main quest
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
Bug #3499: Idle animations don't always loop
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
Bug #3521: Armed NPCs don't use correct melee attacks
Bug #3535: Changing cell immediately after dying causes character to freeze.
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
Bug #3549: Blood effects occur even when a hit is resisted
Bug #3551: NPC Todwendy in german version can't interact
Bug #3552: Opening the journal when fonts are missing results in a crash
Bug #3555: SetInvisible command should not apply graphic effect
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
Bug #3564: Editor: openmw-cs verification results
Bug #3568: Items that should be invisible are shown in the inventory
Bug #3574: Alchemy: Alembics and retorts are used in reverse
Bug #3575: Diaglog choices don't work in mw 0.40
Bug #3576: Minor differences in AI reaction to hostile spell effects
Bug #3577: not local nolore dialog test
Bug #3578: Animation Replacer hangs after one cicle/step
Bug #3579: Bound Armor skillups and sounds
Bug #3583: Targetted GetCurrentAiPackage returns 0
Bug #3584: Persuasion bug
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
Bug #3594: Weather doesn't seem to update correctly in Mournhold
Bug #3598: Saving doesn't save status of objects
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
Bug #3608: Water ripples aren't created when walking on water
Bug #3626: Argonian NPCs swim like khajiits
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
Feature #1118: AI combat: flee
Feature #1596: Editor: Render water
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
Feature #3166: Editor: Instance editing mode - rotate sub mode
Feature #3167: Editor: Instance editing mode - scale sub mode
Feature #3420: ess-Importer: player control flags
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
Feature #3496: Zero-weight boots should play light boot footsteps
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
Feature #3519: Play audio and visual effects for all effects in a spell
Feature #3527: Double spell explosion scaling
Feature #3534: Play particle textures for spell effects
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
Feature #3540: Allow dodging for creatures with "biped" flag
Feature #3545: Drop shadow for items in menu
Feature #3558: Implement same spell range for "on touch" spells as original engine
Feature #3560: Allow using telekinesis with touch spells on objects
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
0.40.0
------
Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
Bug #1873: Death events are triggered at the beginning of the death animation
Bug #1996: Resting interrupts magic effects
Bug #2399: Vampires can rest in broad daylight and survive the experience
Bug #2604: Incorrect magicka recalculation
Bug #2721: Telekinesis extends interaction range where it shouldn't
Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
Bug #3071: Slowfall does not stop momentum when jumping
Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
Bug #3149: Editor: Weather tables were missing from regions
Bug #3201: Netch shoots over your head
Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
Bug #3286: Editor: Script editor tab width
Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
Bug #3340: ESS-Importer does not separate item stacks
Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
Bug #3349: AITravel doesn't repeat
Bug #3370: NPCs wandering to invalid locations after training
Bug #3378: "StopCombat" command does not function in vanilla quest
Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
Bug #3388: Monster Respawn tied to Quicksave
Bug #3390: Strange visual effect in Dagoth Ur's chamber
Bug #3391: Inappropriate Blight weather behavior at end of main quest
Bug #3394: Replaced dialogue inherits some of its old data
Bug #3397: Actors that start the game dead always have the same death pose
Bug #3401: Sirollus Saccus sells not glass arrows
Bug #3402: Editor: Weapon data not being properly set
Bug #3405: Mulvisic Othril will not use her chitin throwing stars
Bug #3407: Tanisie Verethi will immediately detect the player
Bug #3408: Improper behavior of ashmire particles
Bug #3412: Ai Wander start time resets when saving/loading the game
Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
Bug #3423: Sleep interruption inside dungeons too agressive
Bug #3424: Pickpocketing sometimes won't work
Bug #3432: AiFollow / AiEscort durations handled incorrectly
Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
Bug #3437: Weather-conditioned dialogue should not play in interiors
Bug #3439: Effects cast by summon stick around after their death
Bug #3440: Parallax maps looks weird
Bug #3443: Class graphic for custom class should be Acrobat
Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
Bug #3448: After dispelled, invisibility icon is still displayed
Bug #3453: First couple of seconds of NPC speech is muted
Bug #3455: Portable house mods lock player and npc movement up exiting house.
Bug #3456: Equipping an item will undo dispel of constant effect invisibility
Bug #3458: Constant effect restore health doesn't work during Wait
Bug #3466: It is possible to stack multiple scroll effects of the same type
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
Bug #3473: 3rd person camera can be glitched
Feature #1424: NPC "Face" function
Feature #2974: Editor: Multiple Deletion of Subrecords
Feature #3044: Editor: Render path grid v2
Feature #3362: Editor: Configurable key bindings
Feature #3375: Make sun / moon reflections weather dependent
Feature #3386: Editor: Edit pathgrid
0.39.0
------
Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
Bug #1544: "Drop" drops equipped item in a separate stack
Bug #1587: Collision detection glitches
Bug #1629: Container UI locks up in Vivec at Jeanne's
Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
Bug #2295: Internal texture not showing, nipixeldata
Bug #2363: Corpses don't disappear
Bug #2369: Respawns should be timed individually
Bug #2393: Сharacter is stuck in the tree
Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
Bug #2467: Creatures do not respawn
Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
Bug #2610: FixMe script still needs to be implemented
Bug #2689: Riekling raider pig constantly screams while running
Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
Bug #2737: Camera shaking when side stepping around object
Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
Bug #2806: Stack overflow in LocalScripts::getNext
Bug #2807: Collision detection allows player to become stuck inside objects
Bug #2814: Stairs to Marandus have improper collision
Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
Bug #3101: Regression: White guar does not move
Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf
Bug #3125: Improper dialogue window behavior when talking to creatures
Bug #3130: Some wandering NPCs disappearing, cannot finish quests
Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
Bug #3135: Journal entry for The Pigrim's Path missing name
Bug #3136: Dropped bow is displaced
Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
Bug #3142: Duplicate Resist Magic message
Bug #3143: Azura missing her head
Bug #3146: Potion effect showing when ingredient effects are not known
Bug #3155: When executing chop attack with a spear, hands turn partly invisible
Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
Bug #3163: Editor: Objects dropped to scene do not always save
Bug #3173: Game Crashes After Casting Recall Spell
Bug #3174: Constant effect enchantments play spell animation on dead bodies
Bug #3175: Spell effects do not wear down when caster dies
Bug #3176: NPCs appearing randomly far away from towns
Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
Bug #3207: Editor: New objects do not render
Bug #3212: Arrow of Ranged Silence
Bug #3213: Looking at Floor After Magical Transport
Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
Bug #3222: Falling through the water in Vivec
Bug #3223: Crash at the beginning with MOD (The Symphony)
Bug #3228: Purple screen when leveling up.
Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
Bug #3234: Armor mesh stuck on body in inventory menu
Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
Bug #3258: Woman biped skeleton
Bug #3259: No alternating punches
Bug #3262: Crash in class selection menu
Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
Bug #3327: Stuck in table after loading when character was sneaking when quicksave
Feature #652: Editor: GMST verifier
Feature #929: Editor: Info record verifier
Feature #1279: Editor: Render cell border markers
Feature #2482: Background cell loading and caching of loaded cells
Feature #2484: Editor: point lighting
Feature #2801: Support NIF bump map textures in osg
Feature #2926: Editor: Optional line wrap in script editor wrap lines
Feature #3000: Editor: Reimplement 3D scene camera system
Feature #3035: Editor: Make scenes a drop target for referenceables
Feature #3043: Editor: Render cell markers v2
Feature #3164: Editor: Instance Selection Menu
Feature #3165: Editor: Instance editing mode - move sub mode
Feature #3244: Allow changing water Level of Interiors behaving like exteriors
Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
Support #3179: Fatal error on startup
0.38.0
------
Bug #1699: Guard will continuously run into mudcrab
Bug #1934: Saw in Dome of Kasia doesnt harm the player
Bug #1962: Rat floats when killed near the door
Bug #1963: Kwama eggsacks pulse too fast
Bug #2198: NPC voice sound source should be placed at their head
Bug #2210: OpenMW installation wizard crashes...
Bug #2211: Editor: handle DELE subrecord at the end of a record
Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
Bug #2697: "The Swimmer" moves away after leading you to underwater cave
Bug #2724: Loading previous save duplicates containers and harvestables
Bug #2769: Inventory doll - Cursor not respecting order of clothes
Bug #2865: Scripts silently fail when moving NPCs between cells.
Bug #2873: Starting a new game leads to CTD / Fatal Error
Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
Bug #2972: Resurrecting the player via console does not work when health was 0
Bug #2986: Projectile weapons work underwater
Bug #2988: "Expected subrecord" bugs showing up.
Bug #2991: Can't use keywords in strings for MessageBox
Bug #2993: Tribunal:The Shrine of the Dead – Urvel Dulni can't stop to follow the player.
Bug #3008: NIFFile Error while loading meshes with a NiLODNode
Bug #3010: Engine: items should sink to the ground when dropped under water
Bug #3011: NIFFile Error while loading meshes with a NiPointLight
Bug #3016: Engine: something wrong with scripting - crash / fatal error
Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
Bug #3037: Fatal error loading old ES_Landscape.esp in Store::search
Bug #3038: Player sounds come from underneath
Bug #3040: Execution of script failed: There is a message box already
Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
Bug #3048: Fatal Error
Bug #3051: High field of view results in first person rendering glitches
Bug #3053: Crash on new game at character class selection
Bug #3058: Physiched sleeves aren't rendered correctly.
Bug #3060: NPCs use wrong landing sound
Bug #3062: Mod support regression: Andromeda's fast travel.
Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
Bug #3077: repeated aifollow causes the distance to stack
Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
Bug #3086: Party at Boro's House – Creature with Class don't talk under OpenMW
Bug #3089: Dreamers spawn too soon
Bug #3100: Certain controls erroneously work as a werewolf
Bug #3102: Multiple unique soultrap spell sources clone souls.
Bug #3105: Summoned creatures and objects disappear at midnight
Bug #3112: gamecontrollerdb file creation with wrong extension
Bug #3116: Dialogue Function "Same Race" is avoided
Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
Bug #3118: Body Parts are not rendered when used in a pose.
Bug #3122: NPC direction is reversed during sneak awareness check
Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
Feature #858: Different fov settings for hands and the game world
Feature #1176: Handle movement of objects between cells
Feature #2507: Editor: choosing colors for syntax highlighting
Feature #2867: Editor: hide script error list when there are no errors
Feature #2885: Accept a file format other than nif
Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
Feature #3014: Editor: Tooltips in 3D scene
Feature #3064: Werewolf field of view
Feature #3074: Quicksave indicator
Task #287: const version of Ptr
Task #2542: Editor: redo user settings system
0.37.0
------
Bug #385: Light emitting objects have a too short distance of activation
Bug #455: Animation doesn't resize creature's bounding box
Bug #602: Only collision model is updated when modifying objects trough console
Bug #639: Sky horizon at nighttime
Bug #672: incorrect trajectory of the moons
Bug #814: incorrect NPC width
Bug #827: Inaccurate raycasting for dead actors
Bug #996: Can see underwater clearly when at right height/angle
Bug #1317: Erene Llenim in Seyda Neen does not walk around
Bug #1330: Cliff racers fail to hit the player
Bug #1366: Combat AI can't aim down (in order to hit small creatures)
Bug #1511: View distance while under water is much too short
Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells
Bug #1612: First person models clip through walls
Bug #1647: Crash switching from full screen to windows mode - D3D9
Bug #1650: No textures with directx on windows
Bug #1730: Scripts names starting with digit(s) fail to compile
Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial
Bug #1784: First person weapons always in the same position
Bug #1813: Underwater flora lighting up entire area.
Bug #1871: Handle controller extrapolation flags
Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes
Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers
Bug #2014: Antialiasing setting does nothing on Linux
Bug #2037: Some enemies attack the air when spotting the player
Bug #2052: NIF rotation matrices including scales are not supported
Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis
Bug #2111: Raindrops in front of fire look wrong
Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
Bug #2148: Verminous fabricants have little coloured box beneath their feet
Bug #2149: Sparks in Clockwork City should bounce off the floor
Bug #2151: Clockwork City dicer trap doesn't activate when you're too close
Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker
Bug #2187: NIF file with more than 255 NiBillboardNodes does not load
Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS
Bug #2270: Objects flicker transparently
Bug #2280: Latest 32bit windows build of openmw runns out of vram
Bug #2281: NPCs don't scream when they die
Bug #2286: Jumping animation restarts when equipping mid-air
Bug #2287: Weapon idle animation stops when turning
Bug #2355: Light spell doesn't work in 1st person view
Bug #2362: Lantern glas opaque to flame effect from certain viewing angles
Bug #2364: Light spells are not as bright as in Morrowind
Bug #2383: Remove the alpha testing override list
Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr"
Bug #2457: Player followers should not report crimes
Bug #2458: crash in some fighting situations
Bug #2464: Hiding an emitter node should make that emitter stop firing particles
Bug #2466: Can't load a save created with OpenMW-0.35.0-win64
Bug #2468: music from title screen continues after loading savegame
Bug #2494: Map not consistent between saves
Bug #2504: Dialog scroll should always start at the top
Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor
Bug #2513: Mannequins in mods appear as dead bodies
Bug #2524: Editor: TopicInfo "custom" condition section is missing
Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names
Bug #2543: Editor: there is a problem with spell effects
Bug #2544: Editor fails to save NPC information correctly.
Bug #2545: Editor: delete record in Objects (referenceables) table messes up data
Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable
Bug #2547: Editor: some NPC data is not displayed, thus not editable
Bug #2551: Editor: missing data in cell definition
Bug #2553: Editor: value filter does not work for float values
Bug #2555: Editor: undo leaves the record status as Modified
Bug #2559: Make Detect Enchantment marks appear on top of the player arrow
Bug #2563: position consoling npc doesn't work without cell reload
Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview
Bug #2568: Editor: Setting default window size is ignored
Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo
Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView
Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active
Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor
Bug #2579: Editor: filters not updated when adding or cloning records
Bug #2580: Editor: omwaddon makes OpenMW crash
Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields
Bug #2582: Editor: object verifier should check for non-existing scripts being referenced
Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash
Bug #2586: Editor: some dialogue only editable items do not refresh after undo
Bug #2588: Editor: Cancel button exits program
Bug #2589: Editor: Regions table - mapcolor does not change correctly
Bug #2591: Placeatme - spurious 5th parameter raises error
Bug #2593: COC command prints multiple times when GUI is hidden
Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please
Bug #2607: water behind an invisible NPC becomes invisible as well
Bug #2611: Editor: Sort problem in Objects table when few nested rows are added
Bug #2621: crash when a creature has no model
Bug #2624: Editor: missing columns in tables
Bug #2627: Character sheet doesn't properly update when backing out of CharGen
Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed
Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues
Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect
Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs
Bug #2668: Editor: reputation value in the input field is not stored
Bug #2696: Horkers use land idle animations under water
Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect
Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map
Bug #2714: Editor: Can't reorder rows with the same topic in different letter case
Bug #2720: Head tracking for creatures not implemented
Bug #2722: Alchemy should only include effects shared by at least 2 ingredients
Bug #2723: "ori" console command is not working
Bug #2726: Ashlanders in front of Ghostgate start wandering around
Bug #2727: ESM writer does not handle encoding when saving the TES3 header
Bug #2728: Editor: Incorrect position of an added row in Info tables
Bug #2731: Editor: Deleting a record triggers a Qt warning
Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed
Bug #2734: Editor: The Search doesn't work
Bug #2738: Additive moon blending
Bug #2746: NIF node names should be case insensitive
Bug #2752: Fog depth/density not handled correctly
Bug #2753: Editor: line edit in dialogue subview tables shows after a single click
Bug #2755: Combat AI changes target too frequently
Bug #2761: Can't attack during block animations
Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9
Bug #2768: Current screen resolution not selected in options when starting OpenMW
Bug #2773: Editor: Deleted scripts are editable
Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't
Bug #2779: Slider bars continue to move if you don't release mouse button
Bug #2781: sleep interruption is a little off (is this an added feature?)
Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed
Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files
Bug #2786: Kwama Queen head is inverted under OpenMW
Bug #2788: additem and removeitem incorrect gold behavior
Bug #2790: --start doesn't trace down
Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects.
Bug #2792: glitched merchantile/infinite free items
Bug #2794: Need to ignore quotes in names of script function
Bug #2797: Editor: Crash when removing the first row in a nested table
Bug #2800: Show an error message when S3TC support is missing
Bug #2811: Targetted Open spell effect persists.
Bug #2819: Editor: bodypart's race filter not displayed correctly
Bug #2820: Editor: table sorting is inverted
Bug #2821: Editor: undo/redo command labels are incorrect
Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword
Bug #2832: Cell names are not localized on the world map
Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low.
Bug #2840: Save/load menu is not entirely localized
Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks
Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
Bug #2856: Heart of Lorkhan doesn't visually respond to attacks
Bug #2863: Inventory highlights wrong category after load
Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory.
Bug #2866: Editor: use checkbox instead of combobox for boolean values
Bug #2875: special cases of fSleepRandMod not behaving properly.
Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting
Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature
Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy
Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
Bug #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it
Bug #2884: NPC chats about wrong player race
Bug #2886: Adding custom races breaks existing numbering of PcRace
Bug #2888: Editor: value entered in "AI Wander Idle" is not kept
Bug #2889: Editor: creatures made with the CS (not cloned) are always dead
Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge
Bug #2893: Editor: making a creature use textual dialogue doesn't work.
Bug #2901: Editor: gold for trading can not be set for creatures
Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water
Bug #2914: Magicka not recalculated on character generation
Bug #2915: When paralyzed, you can still enter and exit sneak
Bug #2917: chameleon does not work for creatures
Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts
Bug #2930: Editor: AIWander Idle can not be set for a creature
Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values
Bug #2938: Editor: Can't add a start script.
Bug #2944: Spell chance for power to show as 0 on hud when used
Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox
Bug #2956: Editor: freezes while editing Filter
Bug #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings
Bug #2962: OpenMW: Assertion `it != invStore.end()' failed
Bug #2964: Recursive script execution can corrupt script runtime data
Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait
Bug #2978: Editor: Cannot edit alchemy ingredient properties
Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
Bug #3007: PlaceItem takes radians instead of degrees + angle reliability
Feature #706: Editor: Script Editor enhancements
Feature #872: Editor: Colour values in tables
Feature #880: Editor: ID auto-complete
Feature #928: Editor: Partial sorting in info tables
Feature #942: Editor: Dialogue for editing/viewing content file meta information
Feature #1057: NiStencilProperty
Feature #1278: Editor: Mouse picking in worldspace widget
Feature #1280: Editor: Cell border arrows
Feature #1401: Editor: Cloning enhancements
Feature #1463: Editor: Fine grained configuration of extended revert/delete commands
Feature #1591: Editor: Make fields in creation bar drop targets where applicable
Feature #1998: Editor: Magic effect record verifier
Feature #1999: Editor Sound Gen record verifier
Feature #2000: Editor: Pathgrid record verifier
Feature #2528: Game Time Tracker
Feature #2534: Editor: global search does not auomatically focus the search input field
Feature #2535: OpenMW: allow comments in openmw.cfg
Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo
Feature #2549: Editor: add a horizontal slider to scroll between opened tables
Feature #2558: Editor: provide a shortcut for closing the subview that has the focus
Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu
Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus
Feature #2620: Editor: make the verify-view refreshable
Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables)
Feature #2717: Editor: Add severity column to report tables
Feature #2729: Editor: Various dialogue button bar improvements
Feature #2739: Profiling overlay
Feature #2740: Resource manager optimizations
Feature #2741: Make NIF files into proper resources
Feature #2742: Use the skinning data in NIF files as-is
Feature #2743: Small feature culling
Feature #2744: Configurable near clip distance
Feature #2745: GUI scaling option
Feature #2747: Support anonymous textures
Feature #2749: Loading screen optimizations
Feature #2751: Character preview optimization
Feature #2804: Editor: Merge Tool
Feature #2818: Editor: allow copying a record ID to the clipboard
Feature #2946: Editor: add script line number in results of search
Feature #2963: Editor: Mouse button bindings in 3D scene
Feature #2983: Sun Glare fader
Feature #2999: Scaling of journal and books
Task #2665: Support building with Qt5
Task #2725: Editor: Remove Display_YesNo
Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView
Task #2750: Bullet shape instancing optimization
Task #2793: Replace grid size setting with half grid size setting
Task #3003: Support FFMPEG 2.9 (Debian request)
0.36.1
------
Bug #2590: Start scripts not added correctly
0.36.0
------
Bug #923: Editor: Operations-Multithreading is broken
Bug #1317: Erene Llenim in Seyda Neen does not walk around
Bug #1405: Water rendering glitch near Seyda Neen lighthouse
Bug #1621: "Error Detecting Morrowind Installation" in the default directory
Bug #2216: Creating a clone of the player stops you moving.
Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode
Bug #2407: Default to (0, 0) when "unknown cell" is encountered.
Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open
Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35
Bug #2429: Editor - cloning omits some values or sets different values than the original has
Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21)
Bug #2432: Error on startup with Uvirith's Legacy enabled
Bug #2435: Editor: changed entries in the objects window are not shown as such
Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file
Bug #2447: Editor doesn't save terrain information
Bug #2451: Editor not listing files with accented characters
Bug #2453: Chargen: sex, race and hair sliders not initialized properly
Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment
Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb
Bug #2465: tainted gold stack
Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly
Bug #2498: Editor: crash when issuing undo command after the table subview is closed
Bug #2500: Editor: object table - can't undo delete record
Bug #2518: OpenMW detect spell returns false positives
Bug #2521: NPCs don't react to stealing when inventory menu is open.
Bug #2525: Can't click on red dialogue choice [rise of house telvanni][60fffec]
Bug #2530: GetSpellEffects not working as in vanilla
Bug #2557: Crash on first launch after choosing "Run installation wizard"
Feature #139: Editor: Global Search & Replace
Feature #1219: Editor: Add dialogue mode only columns
Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon)
Feature #2119: "Always Sneak" key bind
Feature #2262: Editor: Handle moved instances
Feature #2425: Editor: Add start script table
Feature #2426: Editor: start script record verifier
Feature #2480: Launcher: Multiselect entries in the Data Files list
Feature #2505: Editor: optionally show a line number column in the script editor
Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option
Feature #2514: Editor: focus on ID input field on clone/add
Feature #2519: it is not possible to change icons that appear on the map after casting the Detect spells
Task #2460: OS X: Use Application Support directory as user data path
Task #2516: Editor: Change References / Referenceables terminology
0.35.1
------
Bug #781: incorrect trajectory of the sun
Bug #1079: Wrong starting position in "Character Stuff Wonderland"
Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime
Bug #1533: Divine Intervention goes to the wrong place.
Bug #1714: No visual indicator for time passed during training
Bug #1916: Telekinesis does not allow safe opening of traps
Bug #2227: Editor: addon file name inconsistency
Bug #2271: Player can melee enemies from water with impunity
Bug #2275: Objects with bigger scale move further using Move script
Bug #2285: Aryon's Dominator enchantment does not work properly
Bug #2290: No punishment for stealing gold from owned containers
Bug #2328: Launcher does not respond to Ctrl+C
Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items
Bug #2338: Arrows reclaimed from corpses do not stack sometimes
Bug #2344: Launcher - Settings importer running correctly?
Bug #2346: Launcher - Importing plugins into content list screws up the load order
Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list
Bug #2353: Detect Animal detects dead creatures
Bug #2354: Cmake does not respect LIB_SUFFIX
Bug #2356: Active magic set inactive when switching magic items
Bug #2361: ERROR: ESM Error: Previous record contains unread bytes
Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog
Bug #2388: Regression: Can't toggle map on/off
Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points
Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files.
Bug #2402: Editor: skills saved incorrectly
Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring
Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game
Bug #2419: MOD MCA crash to desktop
Bug #2420: Game crashes when character enters a certain area
Bug #2421: infinite loop when using cycle weapon without having a weapon
Feature #2221: Cannot dress dead NPCs
Feature #2349: Check CMake sets correct MSVC compiler settings for release build.
Feature #2397: Set default values for global mandatory records.
Feature #2412: Basic joystick support
0.35.0
------
Bug #244: Clipping/static in relation to the ghostgate/fence sound.
Bug #531: Missing transparent menu items
Bug #811: Content Lists in openmw.cfg are overwritten
Bug #925: OpenCS doesn't launch because it thinks its already started
Bug #969: Water shader strange behaviour on AMD card
Bug #1049: Partially highlighted word in dialogue may cause incorrect line break
Bug #1069: omwlauncher.exe crashes due to file lock
Bug #1192: It is possible to jump on top of hostile creatures in combat
Bug #1342: Loud ambient sounds
Bug #1431: Creatures can climb the player
Bug #1605: Guard in CharGen doesn't turn around to face you when reaching stairs
Bug #1624: Moon edges don't transition properly
Bug #1634: Items dropped by PC have collision
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
Bug #1638: Cannot climb staircases
Bug #1648: Enchanted equipment badly handled at game reload
Bug #1663: Crash when casting spell at enemy near you
Bug #1683: Scale doesn't apply to animated collision nodes
Bug #1702: Active enchanted item forgotten
Bug #1730: Scripts names starting with digit(s) fail to compile
Bug #1743: Moons are transparent
Bug #1745: Shadows crash: Assertion `mEffects.empty()' failed.
Bug #1785: Can't equip two-handed weapon and shield
Bug #1809: Player falls too easily
Bug #1825: Sword of Perithia can´t run in OpenMW
Bug #1899: The launcher resets any alterations you´ve made in the mod list order,
Bug #1964: Idle voices/dialogs not triggered correctly
Bug #1980: Please, change default click behavior in OpenMW Launchers Data Files list
Bug #1984: Vampire corpses standing up when looting the first item
Bug #1985: Calm spell does nothing
Bug #1986: Spell name lights up on mouseover but spell cost does not
Bug #1989: Tooltip still shown when menu toggled off
Bug #2010: Raindrops Displayed While Underwater
Bug #2023: Walking into plants causes massive framedrop
Bug #2031: [MOD: Shrines - Restore Health and Cancel Options]: Restore health option doesn't work
Bug #2039: Lake Fjalding pillar of fire not rendered
Bug #2040: AI_follow should stop further from the target
Bug #2076: Slaughterfish AI
Bug #2077: Direction of long jump can be changed much more than it is possible in vanilla
Bug #2078: error during rendering: Object '' not found (const)
Bug #2105: Lockpicking causes screen sync glitch
Bug #2113: [MOD: Julan Ashlander Companion] Julan does not act correctly within the Ghostfence.
Bug #2123: Window glow mod: Collision issues
Bug #2133: Missing collision for bridges in Balmora when using Morrowind Rebirth 2.81
Bug #2135: Casting a summon spell while the summon is active does not reset the summon.
Bug #2144: Changing equipment will unequip drawn arrows/bolts
Bug #2169: Yellow on faces when using opengl renderer and mods from overhaul on windows
Bug #2175: Pathgrid mods do not overwrite the existing pathgrid
Bug #2176: Morrowind -Russian localization end add-on ChaosHeart. Error in framelistener;object ;frenzying toush; not found
Bug #2181: Mod Morrowind crafting merchants die.
Bug #2182: mods changing skill progression double the bonus for class specialization
Bug #2183: Editor: Skills "use value" only allows integer between 0 and 99
Bug #2184: Animated Morrowind Expanded produces an error on Open MW Launch
Bug #2185: Conditional Operator formats
Bug #2193: Quest: Gateway Ghost
Bug #2194: Cannot summon multiples of the same creature
Bug #2195: Pathgrid in the (0,0) exterior cell not loaded
Bug #2200: Outdoor NPCs can stray away and keep walking into a wall
Bug #2201: Creatures do not receive fall damage
Bug #2202: The enchantment the item can hold is calculated incorrectly
Bug #2203: Having the mod Living Cities of Vvardenfall running causes the game world to fail to load after leaving the prison ship
Bug #2204: Abot's Water Life - Book rendered incorrectly
Bug #2205: sound_waterfall script no longer compiles
Bug #2206: Dialogue script fails to compile (extra .)
Bug #2207: Script using – instead of - character does not compile
Bug #2208: Failing dialogue scripts in french Morrowind.esm
Bug #2214: LGNPC Vivec Redoran 1.62 and The King Rat (Size and inventory Issues)
Bug #2215: Beast races can use enchanted boots
Bug #2218: Incorrect names body parts in 3D models for open helmet with skinning
Bug #2219: Orcs in Ghorak Manor in Caldera don't attack if you pick their pockets.
Bug #2220: Chargen race preview head incorrect orientation
Bug #2223: Reseting rock falling animation
Bug #2224: Fortify Attribute effects do not stack when Spellmaking.
Bug #2226: OpenCS pseudo-crash
Bug #2230: segfaulting when entering Ald'ruhn with a specific mod: "fermeture la nuit" (closed by night)
Bug #2233: Area effect spells on touch do not have the area effect
Bug #2234: Dwarven Crossbow clips through the ground when dropped
Bug #2235: class SettingsBase<> reverses the order of entries with multiple keys.
Bug #2236: Weird two handed longsword + torch interaction
Bug #2237: Shooting arrows while sneaking do not agro
Bug #2238: Bipedal creatures not using weapons are not handled properly
Bug #2245: Incorrect topic highlighting in HT_SpyBaladas quest
Bug #2252: Tab completion incomplete for places using COC from the console.
Bug #2255: Camera reverts to first person on load
Bug #2259: enhancement: the save/load progress bar is not very progressive
Bug #2263: TogglePOV can not be bound to Alt key
Bug #2267: dialogue disabling via mod
Bug #2268: Highlighting Files with load order problems in Data Files tab of Launcher
Bug #2276: [Mod]ShotN issues with Karthwasten
Bug #2283: Count argument for PlaceAt functions not working
Bug #2284: Local map notes should be visible on door marker leading to the cell with the note
Bug #2293: There is a graphical glitch at the end of the spell's animation in 3rd Person (looking over the shoulder) view
Bug #2294: When using Skyrim UI Overhaul, the tops of pinnable menus are invisible
Bug #2302: Random leveled items repeat way too often in a single dungeon
Bug #2306: Enchanted arrows should not be retrievable from corpses
Bug #2308: No sound effect when drawing the next throwing knife
Bug #2309: Guards chase see the player character even if they're invisible
Bug #2319: Inverted controls and other issues after becoming a vampire
Bug #2324: Spells cast when crossing cell border are imprinted on the local map
Bug #2330: Actors with Drain Health effect retain health after dying
Bug #2331: tgm (god mode) won't allow the player to cast spells if the player doesn't have enough mana
Bug #2332: Error in framelistener: Need a skeleton to attach the arrow to
Feature #114: ess-Importer
Feature #504: Editor: Delete selected rows from result windows
Feature #1024: Addition of remaining equipping hotkeys
Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
Feature #1125: AI fast-forward
Feature #1228: Drowning while knocked out
Feature #1325: Editor: Opening window and User Settings window cleanup
Feature #1537: Ability to change the grid size from 3x3 to 5x5 (or more with good pc)
Feature #1546: Leveled list script functions
Feature #1659: Test dialogue scripts in --script-all
Feature #1720: NPC lookAt controller
Feature #2178: Load initial particle system state from NIF files
Feature #2197: Editor: When clicking on a script error in the report window set cursor in script editor to the respective line/column
Feature #2261: Warn when loading save games with mod mismatch
Feature #2313: ess-Importer: convert global map exploration overlay
Feature #2318: Add commandline option to load a save game
Task #810: Rename "profile" to "content list"
Task #2196: Label local/global openmw.cfg files via comments
0.34.0
------
Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
Bug #986: Launcher: renaming profile names is broken
Bug #1061: "Browse to CD..." launcher crash
Bug #1135: Launcher crashes if user does not have write permission
Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx
Bug #1288: Fix the Alignment of the Resolution Combobox
Bug #1343: BIK videos occasionally out of sync with audio
Bug #1684: Morrowind Grass Mod graphical glitches
Bug #1734: NPC in fight with invisible/sneaking player
Bug #1982: Long class names are cut off in the UI
Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs
Bug #2015: Running while levitating does not affect speed but still drains fatigue
Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited.
Bug #2045: ToggleMenus command should close dialogue windows
Bug #2046: Crash: light_de_streetlight_01_223
Bug #2047: Buglamp tooltip minor correction
Bug #2050: Roobrush floating texture bits
Bug #2053: Slaves react negatively to PC picking up slave's bracers
Bug #2055: Dremora corpses use the wrong model
Bug #2056: Mansilamat Vabdas's corpse is floating in the water
Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest
Bug #2059: Silenced enemies try to cast spells anyway
Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional
Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly
Bug #2063: Tribunal: Quest 'The Warlords' doesn't work
Bug #2064: Sneak attack on hostiles causes bounty
Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview
Bug #2070: Loading ESP in OpenMW works but fails in OpenCS
Bug #2071: CTD in 0.33
Bug #2073: Storm atronach animation stops now and then
Bug #2075: Molag Amur Region, Map shows water on solid ground
Bug #2080: game won't work with fair magicka regen
Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell
Bug #2088: OpenMW is unable to play OGG files.
Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests
Bug #2095: Coordinate and rotation editing in the Reference table does not work.
Bug #2096: Some overflow fun and bartering exploit
Bug #2098: [D3D] Game crash on maximize
Bug #2099: Activate, player seems not to work
Bug #2104: Only labels are sensitive in buttons
Bug #2107: "Slowfall" effect is too weak
Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can
Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora
Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head
Bug #2125: Unnamed NiNodes in weapons problem in First Person
Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ
Bug #2128: Crash when picking character's face
Bug #2129: Disable the third-person zoom feature by default
Bug #2130: Ash storm particles shown too long during transition to clear sky
Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record
Bug #2139: Mouse movement should be ignored during intro video
Bug #2143: Editor: Saving is broken
Bug #2145: OpenMW - crash while exiting x64 debug build
Bug #2152: You can attack Almalexia during her final monologue
Bug #2154: Visual effects behave weirdly after loading/taking a screenshot
Bug #2155: Vivec has too little magicka
Bug #2156: Azura's spirit fades away too fast
Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly
Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon.
Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly.
Bug #2170: Mods using conversations to update PC inconsistant
Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources
Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X
Feature #238: Add UI to run INI-importer from the launcher
Feature #854: Editor: Add user setting to show status bar
Feature #987: Launcher: first launch instructions for CD need to be more explicit
Feature #1232: There is no way to set the "encoding" option using launcher UI.
Feature #1281: Editor: Render cell markers
Feature #1918: Editor: Functionality for Double-Clicking in Tables
Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips
Feature #2097: Editor: Edit position of references in 3D scene
Feature #2121: Editor: Add edit mode button to scene toolbar
Task #1965: Editor: Improve layout of user settings dialogue
0.33.1
------
Bug #2108: OpenCS fails to build
0.33.0
------
Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
Bug #1148: Some books'/scrolls' contents are displayed incorrectly
Bug #1290: Editor: status bar is not updated when record filter is changed
Bug #1292: Editor: Documents are not removed on closing the last view
Bug #1301: Editor: File->Exit only checks the document it was issued from.
Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times
Bug #1436: NPCs react from too far distance
Bug #1472: PC is placed on top of following NPC when changing cell
Bug #1487: Tall PC can get stuck in staircases
Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed
Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck
Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air
Bug #1655: Use Appropriate Application Icons on Windows
Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground.
Bug #1705: Rain is broken in third person
Bug #1706: Thunder and lighting still occurs while the game is paused during the rain
Bug #1708: No long jumping
Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter
Bug #1712: Rest on Water
Bug #1715: "Cancel" button is not always on the same side of menu
Bug #1725: Editor: content file can be opened multiple times from the same dialogue
Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium.
Bug #1733: Unhandled ffmpeg sample formats
Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos
Bug #1750: Editor: record edits result in duplicate entries
Bug #1789: Editor: Some characters cannot be used in addon name
Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center
Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar
Bug #1838: Editor: Preferences window appears off screen
Bug #1839: Editor: Record filter title should be moved two pixels to the right
Bug #1849: Subrecord error in MAO_Containers
Bug #1854: Knocked-out actors don't fully act knocked out
Bug #1855: "Soul trapped" sound doesn't play
Bug #1857: Missing sound effect for enchanted items with empty charge
Bug #1859: Missing console command: ResetActors (RA)
Bug #1861: Vendor category "MagicItems" is unhandled
Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization
Bug #1864: Editor: Region field for cell record in dialogue subview not working
Bug #1869: Editor: Change label "Musics" to "Music"
Bug #1870: Goblins killed while knocked down remain in knockdown-pose
Bug #1874: CellChanged events should not trigger when crossing exterior cell border
Bug #1877: Spriggans killed instantly if hit while regening
Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic
Bug #1881: Stuck in ceiling when entering castle karstaags tower
Bug #1884: Unlit torches still produce a burning sound
Bug #1885: Can type text in price field in barter window
Bug #1887: Equipped items do not emit sounds
Bug #1889: draugr lord aesliip will attack you and remain non-hostile
Bug #1892: Guard asks player to pay bounty of 0 gold
Bug #1895: getdistance should only return max float if ref and target are in different worldspaces
Bug #1896: Crash Report
Bug #1897: Conjured Equipment cant be re-equipped if removed
Bug #1898: Only Gidar Verothan follows you during establish the mine quest
Bug #1900: Black screen when you open the door and breath underwater
Bug #1904: Crash on casting recall spell
Bug #1906: Bound item checks should use the GMSTs
Bug #1907: Bugged door. Mournhold, The Winged Guar
Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn
Bug #1909: Weird Quest Flow Infidelities quest
Bug #1910: Follower fighting with gone npc
Bug #1911: Npcs will drown themselves
Bug #1912: World map arrow stays static when inside a building
Bug #1920: Ulyne Henim disappears when game is loaded inside Vas
Bug #1922: alchemy-> potion of paralyze
Bug #1923: "levitation magic cannot be used here" shows outside of tribunal
Bug #1927: AI prefer melee over magic.
Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown
Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added
Bug #1935: Stacks of items are worth more when sold individually
Bug #1940: Launcher does not list addon files if base game file is renamed to a different case
Bug #1946: Mod "Tel Nechim - moved" breaks savegames
Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill
Bug #1950: followers from east empire company quest will fight each other if combat happens with anything
Bug #1958: Journal can be scrolled indefinitely with a mouse wheel
Bug #1959: Follower not leaving party on quest end
Bug #1960: Key bindings not always saved correctly
Bug #1961: Spell merchants selling racial bonus spells
Bug #1967: segmentation fault on load saves
Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps
Bug #1970: PC suffers silently when taking damage from lava
Bug #1971: Dwarven Sceptre collision area is not removed after killing one
Bug #1974: Dalin/Daris Norvayne follows player indefinitely
Bug #1975: East Empire Company faction rank breaks during Raven Rock questline
Bug #1979: 0 strength = permanently over encumbered
Bug #1993: Shrine blessing in Maar Gan doesn't work
Bug #2008: Enchanted items do not recharge
Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly
Bug #2016: Dagoth Ur already dead in Facility Cavern
Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded.
Bug #2019: Animation of 'Correct UV Mudcrabs' broken
Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients
Bug #2025: Missing mouse-over text for non affordable items
Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall"
Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
Bug #3066: Editor doesn't check if IDs and other strings are longer than their hardcoded field length
Feature #471: Editor: Special case implementation for top-level window with single sub-window
Feature #472: Editor: Sub-Window re-use settings
Feature #704: Font colors import from fallback settings
Feature #879: Editor: Open sub-views in a new top-level window
Feature #932: Editor: magic effect table
Feature #937: Editor: Path Grid table
Feature #938: Editor: Sound Gen table
Feature #1117: Death and LevelUp music
Feature #1226: Editor: Request UniversalId editing from table columns
Feature #1545: Targeting console on player
Feature #1597: Editor: Render terrain
Feature #1695: Editor: add column for CellRef's global variable
Feature #1696: Editor: use ESM::Cell's RefNum counter
Feature #1697: Redden player's vision when hit
Feature #1856: Spellcasting for non-biped creatures
Feature #1879: Editor: Run OpenMW with the currently edited content list
Task #1851: Move AI temporary state out of AI packages
Task #1865: Replace char type in records
0.32.0
------
Bug #1132: Unable to jump when facing a wall
Bug #1341: Summoned Creatures do not immediately disappear when killed.
Bug #1430: CharGen Revamped script does not compile
Bug #1451: NPCs shouldn't equip weapons prior to fighting
Bug #1461: Stopped start scripts do not restart on load
Bug #1473: Dead NPC standing and in 2 pieces
Bug #1482: Abilities are depleted when interrupted during casting
Bug #1503: Behaviour of NPCs facing the player
Bug #1506: Missing character, French edition: three-points
Bug #1528: Inventory very slow after 2 hours
Bug #1540: Extra arguments should be ignored for script functions
Bug #1541: Helseth's Champion: Tribunal
Bug #1570: Journal cannot be opened while in inventory screen
Bug #1573: PC joins factions at random
Bug #1576: NPCs aren't switching their weapons when out of ammo
Bug #1579: Guards detect creatures in far distance, instead on sight
Bug #1588: The Siege of the Skaal Village: bloodmoon
Bug #1593: The script compiler isn't recognising some names that contain a -
Bug #1606: Books: Question marks instead of quotation marks
Bug #1608: Dead bodies prevent door from opening/closing.
Bug #1609: Imperial guards in Sadrith Mora are not using their spears
Bug #1610: The bounty number is not displayed properly with high numbers
Bug #1620: Implement correct formula for auto-calculated NPC spells
Bug #1630: Boats standing vertically in Vivec
Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
Bug #1646: PC skill stats are not updated immediately when changing equipment
Bug #1652: Non-aggressive creature
Bug #1653: Quickloading while the container window is open crashes the game
Bug #1654: Priority of checks in organic containers
Bug #1656: Inventory items merge issue when repairing
Bug #1657: Attacked state of NPCs is not saved properly
Bug #1660: Rank dialogue condition ignored
Bug #1668: Game starts on day 2 instead of day 1
Bug #1669: Critical Strikes while fighting a target who is currently fighting me
Bug #1672: OpenCS doesn't save the projects
Bug #1673: Fatigue decreasing by only one point when running
Bug #1675: Minimap and localmap graphic glitches
Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
Bug #1677: Sleeping in a rented bed is considered a crime
Bug #1685: NPCs turn towards player even if invisible/sneaking
Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
Bug #1690: Double clicking on a inventory window header doesn't close it.
Bug #1693: Spell Absorption does not absorb shrine blessings
Bug #1694: journal displays learned topics as quests
Bug #1700: Sideways scroll of text boxes
Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
Bug #1709: Remesa Othril is hostile to Hlaalu members
Bug #1713: Crash on load after death
Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
Bug #1722: Crash after creating enchanted item, reloading saved game
Bug #1723: Content refs that are stacked share the same index after unstacking
Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
Bug #1727: Targets almost always resist soultrap scrolls
Bug #1728: Casting a soultrap spell on invalid target yields no message
Bug #1729: Chop attack doesn't work if walking diagonally
Bug #1732: Error handling for missing script function arguments produces weird message
Bug #1736: Alt-tabbing removes detail from overworld map.
Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
Bug #1742: ERROR: Object 'sDifficulty' not found (const)
Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
Bug #1746: Bow/marksman weapon condition does not degrade with use
Bug #1749: Constant Battle Music
Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
Bug #1753: Cost of training is not added to merchant's inventory
Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
Bug #1756: Caught Blight after being cured of Corprus
Bug #1758: Crash Upon Loading New Cell
Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
Bug #1761: Equiped torches lost on reload
Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
Bug #1763: Custom Spell Magicka Cost
Bug #1765: Azuras Star breaks on recharging item
Bug #1767: GetPCRank did not handle ignored explicit references
Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
Bug #1776: dagoth uthol runs in slow motion
Bug #1778: Incorrect values in spellmaking window
Bug #1779: Icon of Master Propylon Index is not visible
Bug #1783: Invisible NPC after looting corpse
Bug #1787: Health Calculation
Bug #1788: Skeletons, ghosts etc block doors when we try to open
Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
Bug #1792: Potions should show more effects
Bug #1793: Encumbrance while bartering
Bug #1794: Fortify attribute not affecting fatigue
Bug #1795: Too much magicka
Bug #1796: "Off by default" torch burning
Bug #1797: Fish too slow
Bug #1798: Rest until healed shouldn't show with full health and magicka
Bug #1802: Mark location moved
Bug #1804: stutter with recent builds
Bug #1810: attack gothens dremora doesnt agro the others.
Bug #1811: Regression: Crash Upon Loading New Cell
Bug #1812: Mod: "QuickChar" weird button placement
Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
Bug #1817: Persuasion results do not show using unpatched MW ESM
Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
Bug #1830: Galsa Gindu's house is on fire
Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
Bug #1840: Infinite recursion in ActionTeleport
Bug #1843: Escorted people change into player's cell after completion of escort stage
Bug #1845: Typing 'j' into 'Name' fields opens the journal
Bug #1846: Text pasted into the console still appears twice (Windows)
Bug #1847: "setfatigue 0" doesn't render NPC unconscious
Bug #1848: I can talk to unconscious actors
Bug #1866: Crash when player gets killed by a creature summoned by him
Bug #1868: Memory leaking when openmw window is minimized
Feature #47: Magic Effects
Feature #642: Control NPC mouth movement using current Say sound
Feature #939: Editor: Resources tables
Feature #961: AI Combat for magic (spells, potions and enchanted items)
Feature #1111: Collision script instructions (used e.g. by Lava)
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1326: Editor: Add tooltips to all graphical buttons
Feature #1489: Magic effect Get/Mod/Set functions
Feature #1505: Difficulty slider
Feature #1538: Targeted scripts
Feature #1571: Allow creating custom markers on the local map
Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
Feature #1616: Editor: Body part record verifier
Feature #1651: Editor: Improved keyboard navigation for scene toolbar
Feature #1666: Script blacklisting
Feature #1711: Including the Git revision number from the command line "--version" switch.
Feature #1721: NPC eye blinking
Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
Feature #1790: Mouse wheel scrolling for the journal
Feature #1850: NiBSPArrayController
Task #768: On windows, settings folder should be "OpenMW", not "openmw"
Task #908: Share keyframe data
Task #1716: Remove defunct option for building without FFmpeg
0.31.0
------
Bug #245: Cloud direction and weather systems differ from Morrowind
Bug #275: Local Map does not always show objects that span multiple cells
Bug #538: Update CenterOnCell (COC) function behavior
Bug #618: Local and World Map Textures are sometimes Black
Bug #640: Water behaviour at night
Bug #668: OpenMW doesn't support non-latin paths on Windows
Bug #746: OpenMW doesn't check if the background music was already played
Bug #747: Door is stuck if cell is left before animation finishes
Bug #772: Disabled statics are visible on map
Bug #829: OpenMW uses up all available vram, when playing for extended time
Bug #869: Dead bodies don't collide with anything
Bug #894: Various character creation issues
Bug #897/#1369: opencs Segmentation Fault after "new" or "load"
Bug #899: Various jumping issues
Bug #952: Reflection effects are one frame delayed
Bug #993: Able to interact with world during Wait/Rest dialog
Bug #995: Dropped items can be placed inside the wall
Bug #1008: Corpses always face up upon reentering the cell
Bug #1035: Random colour patterns appearing in automap
Bug #1037: Footstep volume issues
Bug #1047: Creation of wrong links in dialogue window
Bug #1129: Summoned creature time life duration seems infinite
Bug #1134: Crimes can be committed against hostile NPCs
Bug #1136: Creature run speed formula is incorrect
Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell
Bug #1155: NPCs killing each other
Bug #1166: Bittercup script still does not work
Bug #1178: .bsa file names are case sensitive.
Bug #1179: Crash after trying to load game after being killed
Bug #1180: Changing footstep sound location
Bug #1196: Jumping not disabled when showing messageboxes
Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works
Bug #1216: Broken dialog topics in russian Morrowind
Bug #1217: Container content changes based on the current position of the mouse
Bug #1234: Loading/saving issues with dynamic records
Bug #1277: Text pasted into the console appears twice
Bug #1284: Crash on New Game
Bug #1303: It's possible to skip the chargen
Bug #1304: Slaughterfish should not detect the player unless the player is in the water
Bug #1311: Editor: deleting Record Filter line does not reset the filter
Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp
Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table
Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running.
Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them.
Bug #1335: Actors ignore vertical axis when deciding to attack
Bug #1338: Unknown toggle option for shadows
Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process
Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard.
Bug #1348: Regression: Bug #1098 has returned with a vengeance
Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated
Bug #1352: Disabling an ESX file does not disable dependent ESX files
Bug #1355: CppCat Checks OpenMW
Bug #1356: Incorrect voice type filtering for sleep interrupts
Bug #1357: Restarting the game clears saves
Bug #1360: Seyda Neen silk rider dialog problem
Bug #1361: Some lights don't work
Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu
Bug #1370: Animation compilation mod does not work properly
Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla
Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog
Bug #1378: Installs to /usr/local are not working
Bug #1380: Loading a save file fail if one of the content files is disabled
Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp"
Bug #1386: Arkngthand door will not open
Bug #1388: Segfault when modifying View Distance in Menu options
Bug #1389: Crash when loading a save after dying
Bug #1390: Apostrophe characters not displayed [French version]
Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI.
Bug #1393: Coin icon during the level up dialogue are off of the background
Bug #1394: Alt+F4 doesn't work on Win version
Bug #1395: Changing rings switches only the last one put on
Bug #1396: Pauldron parts aren't showing when the robe is equipped
Bug #1402: Dialogue of some shrines have wrong button orientation
Bug #1403: Items are floating in the air when they're dropped onto dead bodies.
Bug #1404: Forearms are not rendered on Argonian females
Bug #1407: Alchemy allows making potions from two of the same item
Bug #1408: "Max sale" button gives you all the items AND all the trader's gold
Bug #1409: Rest "Until Healed" broken for characters with stunted magicka.
Bug #1412: Empty travel window opens while playing through start game
Bug #1413: Save game ignores missing writing permission
Bug #1414: The Underground 2 ESM Error
Bug #1416: Not all splash screens in the Splash directory are used
Bug #1417: Loading saved game does not terminate
Bug #1419: Skyrim: Home of the Nords error
Bug #1422: ClearInfoActor
Bug #1423: ForceGreeting closes existing dialogue windows
Bug #1425: Cannot load save game
Bug #1426: Read skill books aren't stored in savegame
Bug #1427: Useless items can be set under hotkeys
Bug #1429: Text variables in journal
Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing
Bug #1435: Stealing priceless items is without punishment
Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air
Bug #1440: Topic selection menu should be wider
Bug #1441: Dropping items on the rug makes them inaccessible
Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime
Bug #1444: Arrows and bolts are not dropped where the cursor points
Bug #1445: Security trainers offering acrobatics instead
Bug #1447: Character dash not displayed, French edition
Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue
Bug #1454: Script error in SkipTutorial
Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE
Bug #1457: Heart of Lorkan comes after you when attacking it
Bug #1458: Modified Keybindings are not remembered
Bug #1459: Dura Gra-Bol doesn't respond to PC attack
Bug #1462: Interior cells not loaded with Morrowind Patch active
Bug #1469: Item tooltip should show the base value, not real value
Bug #1477: Death count is not stored in savegame
Bug #1478: AiActivate does not trigger activate scripts
Bug #1481: Weapon not rendered when partially submerged in water
Bug #1483: Enemies are attacking even while dying
Bug #1486: ESM Error: Don't know what to do with INFO
Bug #1490: Arrows shot at PC can end up in inventory
Bug #1492: Monsters respawn on top of one another
Bug #1493: Dialogue box opens with follower NPC even if NPC is dead
Bug #1494: Paralysed cliffracers remain airbourne
Bug #1495: Dialogue box opens with follower NPC even the game is paused
Bug #1496: GUI messages are not cleared when loading another saved game
Bug #1499: Underwater sound sometimes plays when transitioning from interior.
Bug #1500: Targetted spells and water.
Bug #1502: Console error message on info refusal
Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow
Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius
Bug #1516: PositionCell doesn't move actors to current cell
Bug #1518: ForceGreeting broken for explicit references
Bug #1522: Crash after attempting to play non-music file
Bug #1523: World map empty after loading interior save
Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons
Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood
Bug #1527: Werewolf: Detect life detects wrong type of actor
Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal)
Bug #1530: Selected text in the console has the same color as the background
Bug #1539: Barilzar's Mazed Band: Tribunal
Bug #1542: Looping taunts from NPC`s after death: Tribunal
Bug #1543: OpenCS crash when using drag&drop in script editor
Bug #1547: Bamz-Amschend: Centurion Archers combat problem
Bug #1548: The Missing Hand: Tribunal
Bug #1549: The Mad God: Tribunal, Dome of Serlyn
Bug #1557: A bounty is calculated from actual item cost
Bug #1562: Invisible terrain on top of Red Mountain
Bug #1564: Cave of the hidden music: Bloodmoon
Bug #1567: Editor: Deleting of referenceables does not work
Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen.
Bug #1574: Solstheim: Drauger cant inflict damage on player
Bug #1578: Solstheim: Bonewolf running animation not working
Bug #1585: Particle effects on PC are stopped when paralyzed
Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed
Bug #1590: Failed to save game: compile error
Bug #1598: Segfault when making Drain/Fortify Skill spells
Bug #1599: Unable to switch to fullscreen
Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed
Bug #1618: Death notice fails to show up
Bug #1628: Alt+Tab Segfault
Feature #32: Periodic Cleanup/Refill
Feature #41: Precipitation and weather particles
Feature #568: Editor: Configuration setup
Feature #649: Editor: Threaded loading
Feature #930: Editor: Cell record saving
Feature #934: Editor: Body part table
Feature #935: Editor: Enchantment effect table
Feature #1162: Dialogue merging
Feature #1174: Saved Game: add missing creature state
Feature #1177: Saved Game: fog of war state
Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed
Feature #1314: Make NPCs and creatures fight each other
Feature #1315: Crime: Murder
Feature #1321: Sneak skill enhancements
Feature #1323: Handle restocking items
Feature #1332: Saved Game: levelled creatures
Feature #1347: modFactionReaction script instruction
Feature #1362: Animated main menu support
Feature #1433: Store walk/run toggle
Feature #1449: Use names instead of numbers for saved game files and folders
Feature #1453: Adding Delete button to the load menu
Feature #1460: Enable Journal screen while in dialogue
Feature #1480: Play Battle music when in combat
Feature #1501: Followers unable to fast travel with you
Feature #1520: Disposition and distance-based aggression/ShouldAttack
Feature #1595: Editor: Object rendering in cells
Task #940: Move license to locations where applicable
Task #1333: Remove cmake git tag reading
Task #1566: Editor: Object rendering refactoring
0.30.0
------
Bug #416: Extreme shaking can occur during cell transitions while moving
Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
Bug #1071: Crash when given a non-existent content file
Bug #1080: OpenMW allows resting/using a bed while in combat
Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game
Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them
Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine
Bug #1100: Taking items from a corpse is considered stealing
Bug #1126: Some creatures can't get close enough to attack
Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors
Bug #1181: loading a saved game does not reset the player control status
Bug #1185: Collision issues in Addamasartus
Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission
Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen"
Bug #1191: Picking up papers without inventory in new game
Bug #1195: NPCs do not equip torches in certain interiors
Bug #1197: mouse wheel makes things scroll too fast
Bug #1200: door blocked by monsters
Bug #1201: item's magical charges are only refreshed when they are used
Bug #1203: Scribs do not defend themselves
Bug #1204: creatures life is not empty when they are dead
Bug #1205: armor experience does not progress when hits are taken
Bug #1206: blood particules always red. Undeads and mechanicals should have a different one.
Bug #1209: Tarhiel never falls
Bug #1210: journal adding script is ran again after having saved/loaded
Bug #1224: Names of custom classes are not properly handled in save games
Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm
Bug #1235: Indoors walk stutter
Bug #1236: Aborting intro movie brings up the menu
Bug #1239: NPCs get stuck when walking past each other
Bug #1240: BTB - Settings 14.1 and Health Bar.
Bug #1241: BTB - Character and Khajiit Prejudice
Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load
Bug #1254: Guild ranks do not show in dialogue
Bug #1255: When opening a container and selecting "Take All", the screen flashes blue
Bug #1260: Level Up menu doesn't show image when using a custom class
Bug #1265: Quit Menu Has Misaligned Buttons
Bug #1270: Active weapon icon is not updated when weapon is repaired
Bug #1271: NPC Stuck in hovering "Jumping" animation
Bug #1272: Crash when attempting to load Big City esm file.
Bug #1276: Editor: Dropping a region into the filter of a cell subview fails
Bug #1286: Dialogue topic list clips with window frame
Bug #1291: Saved game: store faction membership
Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close.
Bug #1294: Pasting in console adds text to end, not at cursor
Bug #1295: Conversation loop when asking about "specific place" in Vivec
Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies"
Bug #1297: Saved game: map markers
Bug #1302: ring_keley script causes vector::_M_range_check exception
Bug #1309: Bug on "You violated the law" dialog
Bug #1319: Creatures sometimes rendered incorrectly
Feature #50: Ranged Combat
Feature #58: Sneaking Skill
Feature #73: Crime and Punishment
Feature #135: Editor: OGRE integration
Feature #541: Editor: Dialogue Sub-Views
Feature #853: Editor: Rework User Settings
Feature #944: Editor: lighting modes
Feature #945: Editor: Camera navigation mode
Feature #953: Trader gold
Feature #1140: AI: summoned creatures
Feature #1142: AI follow: Run stance
Feature #1154: Not all NPCs get aggressive when one is attacked
Feature #1169: Terrain threading
Feature #1172: Loading screen and progress bars during saved/loading game
Feature #1173: Saved Game: include weather state
Feature #1207: Class creation form does not remember
Feature #1220: Editor: Preview Subview
Feature #1223: Saved Game: Local Variables
Feature #1229: Quicksave, quickload, autosave
Feature #1230: Deleting saves
Feature #1233: Bribe gold is placed into NPCs inventory
Feature #1252: Saved Game: quick key bindings
Feature #1273: Editor: Region Map context menu
Feature #1274: Editor: Region Map drag & drop
Feature #1275: Editor: Scene subview drop
Feature #1282: Non-faction member crime recognition.
Feature #1289: NPCs return to default position
Task #941: Remove unused cmake files
0.29.0
------
Bug #556: Video soundtrack not played when music volume is set to zero
Bug #829: OpenMW uses up all available vram, when playing for extended time
Bug #848: Wrong amount of footsteps playing in 1st person
Bug #888: Ascended Sleepers have movement issues
Bug #892: Explicit references are allowed on all script functions
Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly
Bug #1009: Lake Fjalding AI related slowdown.
Bug #1041: Music playback issues on OS X >= 10.9
Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window
Bug #1060: Some message boxes are cut off at the bottom
Bug #1062: Bittercup script does not work ('end' variable)
Bug #1074: Inventory paperdoll obscures armour rating
Bug #1077: Message after killing an essential NPC disappears too fast
Bug #1078: "Clutterbane" shows empty charge bar
Bug #1083: UndoWerewolf fails
Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered
Bug #1090: Start scripts fail when going to a non-predefined cell
Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed.
Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior
Bug #1105: Magicka is depleted when using uncastable spells
Bug #1106: Creatures should be able to run
Bug #1107: TR cliffs have way too huge collision boxes in OpenMW
Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded.
Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop)
Bug #1115: Memory leak when spying on Fargoth
Bug #1137: Script execution fails (drenSlaveOwners script)
Bug #1143: Mehra Milo quest (vivec informants) is broken
Bug #1145: Issues with moving gold between inventory and containers
Bug #1146: Issues with picking up stacks of gold
Bug #1147: Dwemer Crossbows are held incorrectly
Bug #1158: Armor rating should always stay below inventory mannequin
Bug #1159: Quick keys can be set during character generation
Bug #1160: Crash on equip lockpick when
Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file
Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file
Feature #30: Loading/Saving (still missing a few parts)
Feature #101: AI Package: Activate
Feature #103: AI Package: Follow, FollowCell
Feature #138: Editor: Drag & Drop
Feature #428: Player death
Feature #505: Editor: Record Cloning
Feature #701: Levelled creatures
Feature #708: Improved Local Variable handling
Feature #709: Editor: Script verifier
Feature #764: Missing journal backend features
Feature #777: Creature weapons/shields
Feature #789: Editor: Referenceable record verifier
Feature #924: Load/Save GUI (still missing loading screen and progress bars)
Feature #946: Knockdown
Feature #947: Decrease fatigue when running, swimming and attacking
Feature #956: Melee Combat: Blocking
Feature #957: Area magic
Feature #960: Combat/AI combat for creatures
Feature #962: Combat-Related AI instructions
Feature #1075: Damage/Restore skill/attribute magic effects
Feature #1076: Soultrap magic effect
Feature #1081: Disease contraction
Feature #1086: Blood particles
Feature #1092: Interrupt resting
Feature #1101: Inventory equip scripts
Feature #1116: Version/Build number in Launcher window
Feature #1119: Resistance/weakness to normal weapons magic effect
Feature #1123: Slow Fall magic effect
Feature #1130: Auto-calculate spells
Feature #1164: Editor: Case-insensitive sorting in tables
0.28.0
------
Bug #399: Inventory changes are not visible immediately
Bug #417: Apply weather instantly when teleporting
Bug #566: Global Map position marker not updated for interior cells
Bug #712: Looting corpse delay
Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
Bug #805: Two TR meshes appear black (v0.24RC)
Bug #841: Third-person activation distance taken from camera rather than head
Bug #845: NPCs hold torches during the day
Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
Bug #856: Maormer race by Mac Kom - The heads are way up
Bug #864: Walk locks during loading in 3rd person
Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
Bug #882: Hircine's Ring doesn't always work
Bug #909: [Tamriel Rebuilt] crashes in Akamora
Bug #922: Launcher writing merged openmw.cfg files
Bug #943: Random magnitude should be calculated per effect
Bug #948: Negative fatigue level should be allowed
Bug #949: Particles in world space
Bug #950: Hard crash on x64 Linux running --new-game (on startup)
Bug #951: setMagicka and setFatigue have no effect
Bug #954: Problem with equipping inventory items when using a keyboard shortcut
Bug #955: Issues with equipping torches
Bug #966: Shield is visible when casting spell
Bug #967: Game crashes when equipping silver candlestick
Bug #970: Segmentation fault when starting at Bal Isra
Bug #977: Pressing down key in console doesn't go forward in history
Bug #979: Tooltip disappears when changing inventory
Bug #980: Barter: item category is remembered, but not shown
Bug #981: Mod: replacing model has wrong position/orientation
Bug #982: Launcher: Addon unchecking is not saved
Bug #983: Fix controllers to affect objects attached to the base node
Bug #985: Player can talk to NPCs who are in combat
Bug #989: OpenMW crashes when trying to include mod with capital .ESP
Bug #991: Merchants equip items with harmful constant effect enchantments
Bug #994: Don't cap skills/attributes when set via console
Bug #998: Setting the max health should also set the current health
Bug #1005: Torches are visible when casting spells and during hand to hand combat.
Bug #1006: Many NPCs have 0 skill
Bug #1007: Console fills up with text
Bug #1013: Player randomly loses health or dies
Bug #1014: Persuasion window is not centered in maximized window
Bug #1015: Player status window scroll state resets on status change
Bug #1016: Notification window not big enough for all skill level ups
Bug #1020: Saved window positions are not rescaled appropriately on resolution change
Bug #1022: Messages stuck permanently on screen when they pile up
Bug #1023: Journals doesn't open
Bug #1026: Game loses track of torch usage.
Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
Bug #1029: Quick keys menu: Select compatible replacement when tool used up
Bug #1042: TES3 header data wrong encoding
Bug #1045: OS X: deployed OpenCS won't launch
Bug #1046: All damaged weaponry is worth 1 gold
Bug #1048: Links in "locked" dialogue are still clickable
Bug #1052: Using color codes when naming your character actually changes the name's color
Bug #1054: Spell effects not visible in front of water
Bug #1055: Power-Spell animation starts even though you already casted it that day
Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
Bug #1063: Crash upon checking out game start ship area in Seyda Neen
Bug #1064: openmw binaries link to unnecessary libraries
Bug #1065: Landing from a high place in water still causes fall damage
Bug #1072: Drawing weapon increases torch brightness
Bug #1073: Merchants sell stacks of gold
Feature #43: Visuals for Magic Effects
Feature #51: Ranged Magic
Feature #52: Touch Range Magic
Feature #53: Self Range Magic
Feature #54: Spell Casting
Feature #70: Vampirism
Feature #100: Combat AI
Feature #171: Implement NIF record NiFlipController
Feature #410: Window to restore enchanted item charge
Feature #647: Enchanted item glow
Feature #723: Invisibility/Chameleon magic effects
Feature #737: Resist Magicka magic effect
Feature #758: GetLOS
Feature #926: Editor: Info-Record tables
Feature #958: Material controllers
Feature #959: Terrain bump, specular, & parallax mapping
Feature #990: Request: unlock mouse when in any menu
Feature #1018: Do not allow view mode switching while performing an action
Feature #1027: Vertex morph animation (NiGeomMorpherController)
Feature #1031: Handle NiBillboardNode
Feature #1051: Implement NIF texture slot DarkTexture
Task #873: Unify OGRE initialisation
0.27.0
------
Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
Bug #794: incorrect display of decimal numbers
Bug #840: First-person sneaking camera height
Bug #887: Ambient sounds playing while paused
Bug #902: Problems with Polish character encoding
Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key
Bug #910: Some CDs not working correctly with Unshield installer
Bug #917: Quick character creation plugin does not work
Bug #918: Fatigue does not refill
Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2)
Feature #57: Acrobatics Skill
Feature #462: Editor: Start Dialogue
Feature #546: Modify ESX selector to handle new content file scheme
Feature #588: Editor: Adjust name/path of edited content files
Feature #644: Editor: Save
Feature #710: Editor: Configure script compiler context
Feature #790: God Mode
Feature #881: Editor: Allow only one instance of OpenCS
Feature #889: Editor: Record filtering
Feature #895: Extinguish torches
Feature #898: Breath meter enhancements
Feature #901: Editor: Default record filter
Feature #913: Merge --master and --plugin switches
0.26.0
------
Bug #274: Inconsistencies in the terrain
Bug #557: Already-dead NPCs do not equip clothing/items.
Bug #592: Window resizing
Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren)
Bug #664: Heart of lorkhan acts like a dead body (container)
Bug #767: Wonky ramp physics & water
Bug #780: Swimming out of water
Bug #792: Wrong ground alignment on actors when no clipping
Bug #796: Opening and closing door sound issue
Bug #797: No clipping hinders opening and closing of doors
Bug #799: sliders in enchanting window
Bug #838: Pressing key during startup procedure freezes the game
Bug #839: Combat/magic stances during character creation
Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment
Bug #844: Resting "until healed" option given even with full stats
Bug #846: Equipped torches are invisible.
Bug #847: Incorrect formula for autocalculated NPC initial health
Bug #850: Shealt weapon sound plays when leaving magic-ready stance
Bug #852: Some boots do not produce footstep sounds
Bug #860: FPS bar misalignment
Bug #861: Unable to print screen
Bug #863: No sneaking and jumping at the same time
Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start.
Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance.
Bug #868: Idle animations are repeated
Bug #874: Underwater swimming close to the ground is jerky
Bug #875: Animation problem while swimming on the surface and looking up
Bug #876: Always a starting upper case letter in the inventory
Bug #878: Active spell effects don't update the layout properly when ended
Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load
Bug #896: New game sound issue
Feature #49: Melee Combat
Feature #71: Lycanthropy
Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList
Feature #622: Multiple positions for inventory window
Feature #627: Drowning
Feature #786: Allow the 'Activate' key to close the countdialog window
Feature #798: Morrowind installation via Launcher (Linux/Max OS only)
Feature #851: First/Third person transitions with mouse wheel
Task #689: change PhysicActor::enableCollisions
Task #707: Reorganise Compiler
0.25.0
------
Bug #411: Launcher crash on OS X < 10.8
Bug #604: Terrible performance drop in the Census and Excise Office.
Bug #676: Start Scripts fail to load
Bug #677: OpenMW does not accept script names with -
Bug #766: Extra space in front of topic links
Bug #793: AIWander Isn't Being Passed The Repeat Parameter
Bug #795: Sound playing with drawn weapon and crossing cell-border
Bug #800: can't select weapon for enchantment
Bug #801: Player can move while over-encumbered
Bug #802: Dead Keys not working
Bug #808: mouse capture
Bug #809: ini Importer does not work without an existing cfg file
Bug #812: Launcher will run OpenMW with no ESM or ESP selected
Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected
Bug #817: Dead NPCs and Creatures still have collision boxes
Bug #820: Incorrect sorting of answers (Dialogue)
Bug #826: mwinimport dumps core when given an unknown parameter
Bug #833: getting stuck in door
Bug #835: Journals/books not showing up properly.
Feature #38: SoundGen
Feature #105: AI Package: Wander
Feature #230: 64-bit compatibility for OS X
Feature #263: Hardware mouse cursors
Feature #449: Allow mouse outside of window while paused
Feature #736: First person animations
Feature #750: Using mouse wheel in third person mode
Feature #822: Autorepeat for slider buttons
0.24.0
------
Bug #284: Book's text misalignment
Bug #445: Camera able to get slightly below floor / terrain
Bug #582: Seam issue in Red Mountain
Bug #632: Journal Next Button shows white square
Bug #653: IndexedStore ignores index
Bug #694: Parser does not recognize float values starting with .
Bug #699: Resource handling broken with Ogre 1.9 trunk
Bug #718: components/esm/loadcell is using the mwworld subsystem
Bug #729: Levelled item list tries to add nonexistent item
Bug #730: Arrow buttons in the settings menu do not work.
Bug #732: Erroneous behavior when binding keys
Bug #733: Unclickable dialogue topic
Bug #734: Book empty line problem
Bug #738: OnDeath only works with implicit references
Bug #740: Script compiler fails on scripts with special names
Bug #742: Wait while no clipping
Bug #743: Problem with changeweather console command
Bug #744: No wait dialogue after starting a new game
Bug #748: Player is not able to unselect objects with the console
Bug #751: AddItem should only spawn a message box when called from dialogue
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
Bug #753: Fargoth's Ring Quest Strange Behavior
Bug #755: Launcher writes duplicate lines into settings.cfg
Bug #759: Second quest in mages guild does not work
Bug #763: Enchantment cast cost is wrong
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
Bug #773: AIWander Isn't Being Passed The Correct idle Values
Bug #778: The journal can be opened at the start of a new game
Bug #779: Divayth Fyr starts as dead
Bug #787: "Batch count" on detailed FPS counter gets cut-off
Bug #788: chargen scroll layout does not match vanilla
Feature #60: Atlethics Skill
Feature #65: Security Skill
Feature #74: Interaction with non-load-doors
Feature #98: Render Weapon and Shield
Feature #102: AI Package: Escort, EscortCell
Feature #182: Advanced Journal GUI
Feature #288: Trading enhancements
Feature #405: Integrate "new game" into the menu
Feature #537: Highlight dialogue topic links
Feature #658: Rotate, RotateWorld script instructions and local rotations
Feature #690: Animation Layering
Feature #722: Night Eye/Blind magic effects
Feature #735: Move, MoveWorld script instructions.
Feature #760: Non-removable corpses
0.23.0
------
Bug #522: Player collides with placeable items
Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
Bug #561: Tooltip word wrapping delay
Bug #578: Bribing works incorrectly
Bug #601: PositionCell fails on negative coordinates
Bug #606: Some NPCs hairs not rendered with Better Heads addon
Bug #609: Bad rendering of bone boots
Bug #613: Messagebox causing assert to fail
Bug #631: Segfault on shutdown
Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard
Bug #635: Scale NPCs depending on race
Bug #643: Dialogue Race select function is inverted
Bug #646: Twohanded weapons don't work properly
Bug #654: Crash when dropping objects without a collision shape
Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell
Bug #660: "g" in "change" cut off in Race Menu
Bug #661: Arrille sells me the key to his upstairs room
Bug #662: Day counter starts at 2 instead of 1
Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur
Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window.
Bug #666: Looking up/down problem
Bug #667: Active effects border visible during loading
Bug #669: incorrect player position at new game start
Bug #670: race selection menu: sex, face and hair left button not totally clickable
Bug #671: new game: player is naked
Bug #674: buying or selling items doesn't change amount of gold
Bug #675: fatigue is not set to its maximum when starting a new game
Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly
Bug #680: different gold coins in Tel Mara
Bug #682: Race menu ignores playable flag for some hairs and faces
Bug #685: Script compiler does not accept ":" after a function name
Bug #688: dispose corpse makes cross-hair to disappear
Bug #691: Auto equipping ignores equipment conditions
Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder
Bug #696: Draugr incorrect head offset
Bug #697: Sail transparency issue
Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
Bug #702: Some race mods don't work
Bug #711: Crash during character creation
Bug #715: Growing Tauryon
Bug #725: Auto calculate stats
Bug #728: Failure to open container and talk dialogue
Bug #731: Crash with Mush-Mere's "background" topic
Feature #55/657: Item Repairing
Feature #62/87: Enchanting
Feature #99: Pathfinding
Feature #104: AI Package: Travel
Feature #129: Levelled items
Feature #204: Texture animations
Feature #239: Fallback-Settings
Feature #535: Console object selection improvements
Feature #629: Add levelup description in levelup layout dialog
Feature #630: Optional format subrecord in (tes3) header
Feature #641: Armor rating
Feature #645: OnDeath script function
Feature #683: Companion item UI
Feature #698: Basic Particles
Task #648: Split up components/esm/loadlocks
Task #695: mwgui cleanup
0.22.0
------
Bug #311: Potential infinite recursion in script compiler
Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
Bug #382: Weird effect in 3rd person on water
Bug #387: Always use detailed shape for physics raycasts
Bug #420: Potion/ingredient effects do not stack
Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips
Bug #434/Bug #605: Object movement between cells not properly implemented
Bug #502: Duplicate player collision model at origin
Bug #509: Dialogue topic list shifts inappropriately
Bug #513: Sliding stairs
Bug #515: Launcher does not support non-latin strings
Bug #525: Race selection preview camera wrong position
Bug #526: Attributes / skills should not go below zero
Bug #529: Class and Birthsign menus options should be preselected
Bug #530: Lock window button graphic missing
Bug #532: Missing map menu graphics
Bug #545: ESX selector does not list ESM files properly
Bug #547: Global variables of type short are read incorrectly
Bug #550: Invisible meshes collision and tooltip
Bug #551: Performance drop when loading multiple ESM files
Bug #552: Don't list CG in options if it is not available
Bug #555: Character creation windows "OK" button broken
Bug #558: Segmentation fault when Alt-tabbing with console opened
Bug #559: Dialog window should not be available before character creation is finished
Bug #560: Tooltip borders should be stretched
Bug #562: Sound should not be played when an object cannot be picked up
Bug #565: Water animation speed + timescale
Bug #572: Better Bodies' textures don't work
Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod)
Bug #574: Moving left/right should not cancel auto-run
Bug #575: Crash entering the Chamber of Song
Bug #576: Missing includes
Bug #577: Left Gloves Addon causes ESMReader exception
Bug #579: Unable to open container "Kvama Egg Sack"
Bug #581: Mimicking vanilla Morrowind water
Bug #583: Gender not recognized
Bug #586: Wrong char gen behaviour
Bug #587: "End" script statements with spaces don't work
Bug #589: Closing message boxes by pressing the activation key
Bug #590: Ugly Dagoth Ur rendering
Bug #591: Race selection issues
Bug #593: Persuasion response should be random
Bug #595: Footless guard
Bug #599: Waterfalls are invisible from a certain distance
Bug #600: Waterfalls rendered incorrectly, cut off by water
Bug #607: New beast bodies mod crashes
Bug #608: Crash in cell "Mournhold, Royal Palace"
Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt
Bug #613: Messagebox causing assert to fail
Bug #615: Meshes invisible from above water
Bug #617: Potion effects should be hidden until discovered
Bug #619: certain moss hanging from tree has rendering bug
Bug #621: Batching bloodmoon's trees
Bug #623: NiMaterialProperty alpha unhandled
Bug #628: Launcher in latest master crashes the game
Bug #633: Crash on startup: Better Heads
Bug #636: Incorrect Char Gen Menu Behavior
Feature #29: Allow ESPs and multiple ESMs
Feature #94: Finish class selection-dialogue
Feature #149: Texture Alphas
Feature #237: Run Morrowind-ini importer from launcher
Feature #286: Update Active Spell Icons
Feature #334: Swimming animation
Feature #335: Walking animation
Feature #360: Proper collision shapes for NPCs and creatures
Feature #367: Lights that behave more like original morrowind implementation
Feature #477: Special local scripting variables
Feature #528: Message boxes should close when enter is pressed under certain conditions.
Feature #543: Add bsa files to the settings imported by the ini importer
Feature #594: coordinate space and utility functions
Feature #625: Zoom in vanity mode
Task #464: Refactor launcher ESX selector into a re-usable component
Task #624: Unified implementation of type-variable sub-records
0.21.0
------
Bug #253: Dialogs don't work for Russian version of Morrowind
Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
Bug #354: True flickering lights
Bug #386: The main menu's first entry is wrong (in french)
Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations
Bug #495: Activation Range
Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned
Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available
Bug #500: Disposition for most NPCs is 0/100
Bug #501: Getdisposition command wrongly returns base disposition
Bug #506: Journal UI doesn't update anymore
Bug #507: EnableRestMenu is not a valid command - change it to EnableRest
Bug #508: Crash in Ald Daedroth Shrine
Bug #517: Wrong price calculation when untrading an item
Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin
Bug #524: Beast races are able to wear shoes
Bug #527: Background music fails to play
Bug #533: The arch at Gnisis entrance is not displayed
Bug #534: Terrain gets its correct shape only some time after the cell is loaded
Bug #536: The same entry can be added multiple times to the journal
Bug #539: Race selection is broken
Bug #544: Terrain normal map corrupt when the map is rendered
Feature #39: Video Playback
Feature #151: ^-escape sequences in text output
Feature #392: Add AI related script functions
Feature #456: Determine required ini fallback values and adjust the ini importer accordingly
Feature #460: Experimental DirArchives improvements
Feature #540: Execute scripts of objects in containers/inventories in active cells
Task #401: Review GMST fixing
Task #453: Unify case smashing/folding
Task #512: Rewrite utf8 component
0.20.0
------
Bug #366: Changing the player's race during character creation does not change the look of the player character
Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437: Stop animations when paused
Bug #438: Time displays as "0 a.m." when it should be "12 a.m."
Bug #439: Text in "name" field of potion/spell creation window is persistent
Bug #440: Starting date at a new game is off by one day
Bug #442: Console window doesn't close properly sometimes
Bug #448: Do not break container window formatting when item names are very long
Bug #458: Topics sometimes not automatically added to known topic list
Bug #476: Auto-Moving allows player movement after using DisablePlayerControls
Bug #478: After sleeping in a bed the rest dialogue window opens automtically again
Bug #492: On creating potions the ingredients are removed twice
Feature #63: Mercantile skill
Feature #82: Persuasion Dialogue
Feature #219: Missing dialogue filters/functions
Feature #369: Add a FailedAction
Feature #377: Select head/hair on character creation
Feature #391: Dummy AI package classes
Feature #435: Global Map, 2nd Layer
Feature #450: Persuasion
Feature #457: Add more script instructions
Feature #474: update the global variable pcrace when the player's race is changed
Task #158: Move dynamically generated classes from Player class to World Class
Task #159: ESMStore rework and cleanup
Task #163: More Component Namespace Cleanup
Task #402: Move player data from MWWorld::Player to the player's NPC record
Task #446: Fix no namespace in BulletShapeLoader
0.19.0
------
Bug #374: Character shakes in 3rd person mode near the origin
Bug #404: Gamma correct rendering
Bug #407: Shoes of St. Rilm do not work
Bug #408: Rugs has collision even if they are not supposed to
Bug #412: Birthsign menu sorted incorrectly
Bug #413: Resolutions presented multiple times in launcher
Bug #414: launcher.cfg file stored in wrong directory
Bug #415: Wrong esm order in openmw.cfg
Bug #418: Sound listener position updates incorrectly
Bug #423: wrong usage of "Version" entry in openmw.desktop
Bug #426: Do not use hardcoded splash images
Bug #431: Don't use markers for raycast
Bug #432: Crash after picking up items from an NPC
Feature #21/#95: Sleeping/resting
Feature #61: Alchemy Skill
Feature #68: Death
Feature #69/#86: Spell Creation
Feature #72/#84: Travel
Feature #76: Global Map, 1st Layer
Feature #120: Trainer Window
Feature #152: Skill Increase from Skill Books
Feature #160: Record Saving
Task #400: Review GMST access
0.18.0
------
Bug #310: Button of the "preferences menu" are too small
Bug #361: Hand-to-hand skill is always 100
Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
Bug #372: playSound3D uses original coordinates instead of current coordinates.
Bug #373: Static OGRE build faulty
Bug #375: Alt-tab toggle view
Bug #376: Screenshots are disable
Bug #378: Exception when drinking self-made potions
Bug #380: Cloth visibility problem
Bug #384: Weird character on doors tooltip.
Bug #398: Some objects do not collide in MW, but do so in OpenMW
Feature #22: Implement level-up
Feature #36: Hide Marker
Feature #88: Hotkey Window
Feature #91: Level-Up Dialogue
Feature #118: Keyboard and Mouse-Button bindings
Feature #119: Spell Buying Window
Feature #133: Handle resources across multiple data directories
Feature #134: Generate a suitable default-value for --data-local
Feature #292: Object Movement/Creation Script Instructions
Feature #340: AIPackage data structures
Feature #356: Ingredients use
Feature #358: Input system rewrite
Feature #370: Target handling in actions
Feature #379: Door markers on the local map
Feature #389: AI framework
Feature #395: Using keys to open doors / containers
Feature #396: Loading screens
Feature #397: Inventory avatar image and race selection head preview
Task #339: Move sounds into Action
0.17.0
------
Bug #225: Valgrind reports about 40MB of leaked memory
Bug #241: Some physics meshes still don't match
Bug #248: Some textures are too dark
Bug #300: Dependency on proprietary CG toolkit
Bug #302: Some objects don't collide although they should
Bug #308: Freeze in Balmora, Meldor: Armorer
Bug #313: openmw without a ~/.config/openmw folder segfault.
Bug #317: adding non-existing spell via console locks game
Bug #318: Wrong character normals
Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
Bug #347: Crash when running openmw with --start="XYZ"
Bug #353: FindMyGUI.cmake breaks path on Windows
Bug #359: WindowManager throws exception at destruction
Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation
Feature #33: Allow objects to cross cell-borders
Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
Feature #93: Main Menu
Feature #96/329/330/331/332/333: Player Control
Feature #180: Object rotation and scaling.
Feature #272: Incorrect NIF material sharing
Feature #314: Potion usage
Feature #324: Skill Gain
Feature #342: Drain/fortify dynamic stats/attributes magic effects
Feature #350: Allow console only script instructions
Feature #352: Run scripts in console on startup
Task #107: Refactor mw*-subsystems
Task #325: Make CreatureStats into a class
Task #345: Use Ogre's animation system
Task #351: Rewrite Action class to support automatic sound playing
0.16.0
------
Bug #250: OpenMW launcher erratic behaviour
Bug #270: Crash because of underwater effect on OS X
Bug #277: Auto-equipping in some cells not working
Bug #294: Container GUI ignores disabled inventory menu
Bug #297: Stats review dialog shows all skills and attribute values as 0
Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses
Bug #299: Crash in World::disable
Bug #306: Non-existent ~/.config/openmw "crash" the launcher.
Bug #307: False "Data Files" location make the launcher "crash"
Feature #81: Spell Window
Feature #85: Alchemy Window
Feature #181: Support for x.y script syntax
Feature #242: Weapon and Spell icons
Feature #254: Ingame settings window
Feature #293: Allow "stacking" game modes
Feature #295: Class creation dialog tooltips
Feature #296: Clicking on the HUD elements should show/hide the respective window
Feature #301: Direction after using a Teleport Door
Feature #303: Allow object selection in the console
Feature #305: Allow the use of = as a synonym for ==
Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts
Task #176: Restructure enabling/disabling of MW-references
Task #283: Integrate ogre.cfg file in settings file
Task #290: Auto-Close MW-reference related GUI windows
0.15.0
------
Bug #5: Physics reimplementation (fixes various issues)
Bug #258: Resizing arrow's background is not transparent
Bug #268: Widening the stats window in X direction causes layout problems
Bug #269: Topic pane in dialgoue window is too small for some longer topics
Bug #271: Dialog choices are sorted incorrectly
Bug #281: The single quote character is not rendered on dialog windows
Bug #285: Terrain not handled properly in cells that are not predefined
Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs
Feature #15: Collision with Terrain
Feature #17: Inventory-, Container- and Trade-Windows
Feature #44: Floating Labels above Focussed Objects
Feature #80: Tooltips
Feature #83: Barter Dialogue
Feature #90: Book and Scroll Windows
Feature #156: Item Stacking in Containers
Feature #213: Pulsating lights
Feature #218: Feather & Burden
Feature #256: Implement magic effect bookkeeping
Feature #259: Add missing information to Stats window
Feature #260: Correct case for dialogue topics
Feature #280: GUI texture atlasing
Feature #291: Ability to use GMST strings from GUI layout files
Task #255: Make MWWorld::Environment into a singleton
0.14.0
------
Bug #1: Meshes rendered with wrong orientation
Bug #6/Task #220: Picking up small objects doesn't always work
Bug #127: tcg doesn't work
Bug #178: Compablity problems with Ogre 1.8.0 RC 1
Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
Bug #227: Terrain crashes when moving away from predefined cells
Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
Bug #235: TGA texture loading problem
Bug #246: wireframe mode does not work in water
Feature #8/#232: Water Rendering
Feature #13: Terrain Rendering
Feature #37: Render Path Grid
Feature #66: Factions
Feature #77: Local Map
Feature #78: Compass/Mini-Map
Feature #97: Render Clothing/Armour
Feature #121: Window Pinning
Feature #205: Auto equip
Feature #217: Contiainer should track changes to its content
Feature #221: NPC Dialogue Window Enhancements
Feature #233: Game settings manager
Feature #240: Spell List and selected spell (no GUI yet)
Feature #243: Draw State
Task #113: Morrowind.ini Importer
Task #215: Refactor the sound code
Task #216: Update MyGUI
0.13.0
------
Bug #145: Fixed sound problems after cell change
Bug #179: Pressing space in console triggers activation
Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
Bug #190: Case Folding fails with music files
Bug #192: Keypresses write Text into Console no matter which gui element is active
Bug #196: Collision shapes out of place
Bug #202: ESMTool doesn't not work with localised ESM files anymore
Bug #203: Torch lights only visible on short distance
Bug #207: Ogre.log not written
Bug #209: Sounds do not play
Bug #210: Ogre crash at Dren plantation
Bug #214: Unsupported file format version
Bug #222: Launcher is writing openmw.cfg file to wrong location
Feature #9: NPC Dialogue Window
Feature #16/42: New sky/weather implementation
Feature #40: Fading
Feature #48: NPC Dialogue System
Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
Feature #161: Load REC_PGRD records
Feature #195: Wireframe-mode
Feature #198/199: Various sound effects
Feature #206: Allow picking data path from launcher if non is set
Task #108: Refactor window manager class
Task #172: Sound Manager Cleanup
Task #173: Create OpenEngine systems in the appropriate manager classes
Task #184: Adjust MSVC and gcc warning levels
Task #185: RefData rewrite
Task #201: Workaround for transparency issues
Task #208: silenced esm_reader.hpp warning
0.12.0
------
Bug #154: FPS Drop
Bug #169: Local scripts continue running if associated object is deleted
Bug #174: OpenMW fails to start if the config directory doesn't exist
Bug #187: Missing lighting
Bug #188: Lights without a mesh are not rendered
Bug #191: Taking screenshot causes crash when running installed
Feature #28: Sort out the cell load problem
Feature #31: Allow the player to move away from pre-defined cells
Feature #35: Use alternate storage location for modified object position
Feature #45: NPC animations
Feature #46: Creature Animation
Feature #89: Basic Journal Window
Feature #110: Automatically pick up the path of existing MW-installations
Feature #183: More FPS display settings
Task #19: Refactor engine class
Task #109/Feature #162: Automate Packaging
Task #112: Catch exceptions thrown in input handling functions
Task #128/#168: Cleanup Configuration File Handling
Task #131: NPC Activation doesn't work properly
Task #144: MWRender cleanup
Task #155: cmake cleanup
0.11.1
------
Bug #2: Resources loading doesn't work outside of bsa files
Bug #3: GUI does not render non-English characters
Bug #7: openmw.cfg location doesn't match
Bug #124: The TCL alias for ToggleCollision is missing.
Bug #125: Some command line options can't be used from a .cfg file
Bug #126: Toggle-type script instructions are less verbose compared with original MW
Bug #130: NPC-Record Loading fails for some NPCs
Bug #167: Launcher sets invalid parameters in ogre config
Feature #10: Journal
Feature #12: Rendering Optimisations
Feature #23: Change Launcher GUI to a tabbed interface
Feature #24: Integrate the OGRE settings window into the launcher
Feature #25: Determine openmw.cfg location (Launcher)
Feature #26: Launcher Profiles
Feature #79: MessageBox
Feature #116: Tab-Completion in Console
Feature #132: --data-local and multiple --data
Feature #143: Non-Rendering Performance-Optimisations
Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
Feature #157: Version Handling
Task #14: Replace tabs with 4 spaces
Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm
0.10.0
------
* NPC dialogue window (not functional yet)
* Collisions with objects
* Refactor the PlayerPos class
* Adjust file locations
* CMake files and test linking for Bullet
* Replace Ogre raycasting test for activation with something more precise
* Adjust player movement according to collision results
* FPS display
* Various Portability Improvements
* Mac OS X support is back!
0.9.0
-----
* Exterior cells loading, unloading and management
* Character Creation GUI
* Character creation
* Make cell names case insensitive when doing internal lookups
* Music player
* NPCs rendering
0.8.0
-----
* GUI
* Complete and working script engine
* In game console
* Sky rendering
* Sound and music
* Tons of smaller stuff
0.7.0
-----
* This release is a complete rewrite in C++.
* All D code has been culled, and all modules have been rewritten.
* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
0.6.0
-----
* Coded a GUI system using MyGUI
* Skinned MyGUI to look like Morrowind (work in progress)
* Integrated the Monster script engine
* Rewrote some functions into script code
* Very early MyGUI < > Monster binding
* Fixed Windows sound problems (replaced old openal32.dll)
0.5.0
-----
* Collision detection with Bullet
* Experimental walk & fall character physics
* New key bindings:
* t toggle physics mode (walking, flying, ghost),
* n night eye, brightens the scene
* Fixed incompatability with DMD 1.032 and newer compilers
* * (thanks to tomqyp)
* Various minor changes and updates
0.4.0
-----
* Switched from Audiere to OpenAL
* * (BIG thanks to Chris Robinson)
* Added complete Makefile (again) as a alternative build tool
* More realistic lighting (thanks again to Chris Robinson)
* Various localization fixes tested with Russian and French versions
* Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
* Added ns option to disable sound, for debugging
* Various bug fixes
* Cosmetic changes to placate gdc Wall
0.3.0
-----
* Built and tested on Windows XP
* Partial support for FreeBSD (exceptions do not work)
* You no longer have to download Monster separately
* Made an alternative for building without DSSS (but DSSS still works)
* Renamed main program from 'morro' to 'openmw'
* Made the config system more robust
* Added oc switch for showing Ogre config window on startup
* Removed some config files, these are auto generated when missing.
* Separated plugins.cfg into linux and windows versions.
* Updated Makefile and sources for increased portability
* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
0.2.0
-----
* Compiles with gdc
* Switched to DSSS for building D code
* Includes the program esmtool
0.1.0
-----
first release