0.49.0 ------ Bug #2623: Snowy Granius doesn't prioritize conjuration spells Bug #3438: NPCs can't hit bull netch with melee weapons Bug #3842: Body part skeletons override the main skeleton Bug #4127: Weapon animation looks choppy Bug #4204: Dead slaughterfish doesn't float to water surface after loading saved game Bug #4207: RestoreHealth/Fatigue spells have a huge priority even if a success chance is near 0 Bug #4382: Sound output device does not change when it should Bug #4508: Can't stack enchantment buffs from different instances of the same self-cast generic magic apparel Bug #4610: Casting a Bound Weapon spell cancels the casting animation by equipping the weapon prematurely Bug #4683: Disposition decrease when player commits crime is not implemented properly Bug #4742: Actors with wander never stop walking after Loopgroup Walkforward Bug #4743: PlayGroup doesn't play non-looping animations correctly Bug #4754: Stack of ammunition cannot be equipped partially Bug #4816: GetWeaponDrawn returns 1 before weapon is attached Bug #4822: Non-weapon equipment and body parts can't inherit time from parent animation Bug #4898: Odd/Incorrect lighting on meshes Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses Bug #5062: Root bone rotations for NPC animation don't work the same as for creature animation Bug #5065: Actors with scripted animation still try to wander and turn around without moving Bug #5066: Quirks with starting and stopping scripted animations Bug #5129: Stuttering animation on Centurion Archer Bug #5280: Unskinned shapes in skinned equipment are rendered in the wrong place Bug #5371: Keyframe animation tracks are used for any file that begins with an X Bug #5413: Enemies do a battlecry everytime the player summons a creature Bug #5714: Touch spells cast using ExplodeSpell don't always explode Bug #5755: Reset friendly hit counter Bug #5849: Paralysis breaks landing Bug #5870: Disposing of actors who were selected in the console doesn't deselect them like vanilla Bug #5883: Immobile creatures don't cause water ripples Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load Bug #6025: Subrecords cannot overlap records Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item Bug #6156: 1ft Charm or Sound magic effect vfx doesn't work properly Bug #6190: Unintuitive sun specularity time of day dependence Bug #6222: global map cell size can crash openmw if set to too high a value Bug #6240: State sharing sometimes prevents the use of the same texture file for different purposes in shaders Bug #6313: Followers with high Fight can turn hostile Bug #6402: The sound of a thunderstorm does not stop playing after entering the premises Bug #6427: Enemy health bar disappears before damaging effect ends Bug #6550: Cloned body parts don't inherit texture effects Bug #6574: Crash at far away from world origin coordinates Bug #6645: Enemy block sounds align with animation instead of blocked hits Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized Bug #6657: Distant terrain tiles become black when using FWIW mod Bug #6661: Saved games that have no preview screenshot cause issues or crashes Bug #6716: mwscript comparison operator handling is too restrictive Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA Bug #6754: Beast to Non-beast transformation mod is not working on OpenMW Bug #6758: Main menu background video can be stopped by opening the options menu Bug #6807: Ultimate Galleon is not working properly Bug #6846: Launcher only works with default config paths Bug #6893: Lua: Inconsistent behavior with actors affected by Disable and SetDelete commands Bug #6894: Added item combines with equipped stack instead of creating a new unequipped stack Bug #6932: Creatures flee from my followers and we have to chase after them Bug #6939: OpenMW-CS: ID columns are too short Bug #6949: Sun Damage effect doesn't work in quasi exteriors Bug #6964: Nerasa Dralor Won't Follow Bug #6973: Fade in happens after the scene load and is shown Bug #6974: Only harmful effects are reflected Bug #6977: Sun damage implementation does not match research Bug #6985: Issues with Magic Cards numbers readability Bug #6986: Sound magic effect does not make noise Bug #6987: Set/Mod Blindness should not darken the screen Bug #6992: Crossbow reloading doesn't look the same as in Morrowind Bug #6993: Shooting your last round of ammunition causes the attack animation to cancel Bug #7009: Falling actors teleport to the ground without receiving any damage on cell loading Bug #7034: Misc items defined in one content file are not treated as keys if another content file uses them as such Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits Bug #7044: Changing a class' services does not affect autocalculated NPCs Bug #7053: Running into objects doesn't trigger GetCollidingPC Bug #7054: Quests aren't sorted by name Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking Bug #7077: OpenMW fails to load certain particle effects in .osgt format Bug #7084: Resurrecting an actor doesn't take into account base record changes Bug #7088: Deleting last save game of last character doesn't clear character name/details Bug #7092: BSA archives from higher priority directories don't take priority Bug #7102: Some HQ Creatures mod models can hit the 8 texture slots limit with 0.48 Bug #7103: Multiple paths pointing to the same plugin but with different cases lead to automatically removed config entries Bug #7122: Teleportation to underwater should cancel active water walking effect Bug #7131: MyGUI log spam when post processing HUD is open Bug #7134: Saves with an invalid last generated RefNum can be loaded Bug #7163: Myar Aranath: Wheat breaks the GUI Bug #7168: Fix average scene luminance Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty Bug #7202: Post-processing normals for terrain, water randomly stop rendering Bug #7204: Missing actor scripts freeze the game Bug #7229: Error marker loading failure is not handled Bug #7243: Supporting loading external files from VFS from esm files Bug #7284: "Your weapon has no effect." message doesn't always show when the player character attempts to attack Bug #7292: Weather settings for disabling or enabling snow and rain ripples don't work Bug #7298: Water ripples from projectiles sometimes are not spawned Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes Bug #7309: Sunlight scattering is visible in inappropriate situations Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives Bug #7354: Disabling post processing in-game causes a crash Bug #7364: Post processing is not reflected in savegame previews Bug #7380: NiZBufferProperty issue Bug #7413: Generated wilderness cells don't spawn fish Bug #7415: Unbreakable lock discrepancies Bug #7416: Modpccrimelevel is different from vanilla Bug #7428: AutoCalc flag is not used to calculate enchantment costs Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS Bug #7450: Evading obstacles does not work for actors missing certain animations Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously Bug #7472: Crash when enchanting last projectiles Bug #7475: Equipping a constant effect item doesn't update the magic menu Bug #7502: Data directories dialog (0.48.0) forces adding subdirectory instead of intended directory Bug #7505: Distant terrain does not support sample size greater than cell size Bug #7535: Bookart paths for textures in OpenMW vs vanilla Morrowind Bug #7553: Faction reaction loading is incorrect Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading Bug #7573: Drain Fatigue can't bring fatigue below zero by default Bug #7585: Difference in interior lighting between OpenMW with legacy lighting method enabled and vanilla Morrowind Bug #7587: Quick load related crash Bug #7603: Scripts menu size is not updated properly Bug #7604: Goblins Grunt becomes idle once injured Bug #7609: ForceGreeting should not open dialogue for werewolves Bug #7611: Beast races' idle animations slide after turning or jumping in place Bug #7617: The death prompt asks the player if they wanted to load the character's last created save Bug #7619: Long map notes may get cut off Bug #7623: Incorrect placement of the script info in the engraved ring of healing tooltip Bug #7630: Charm can be cast on creatures Bug #7631: Cannot trade with/talk to Creeper or Mudcrab Merchant when they're fleeing Bug #7633: Groundcover should ignore non-geometry Drawables Bug #7636: Animations bug out when switching between 1st and 3rd person, while playing a scripted animation Bug #7637: Actors can sometimes move while playing scripted animations Bug #7639: NPCs don't use hand-to-hand if their other melee skills were damaged during combat Bug #7641: loopgroup loops the animation one time too many for actors Bug #7642: Items in repair and recharge menus aren't sorted alphabetically Bug #7643: Can't enchant items with constant effect on self magic effects for non-player character Bug #7646: Follower voices pain sounds when attacked with magic Bug #7647: NPC walk cycle bugs after greeting player Bug #7654: Tooltips for enchantments with invalid effects cause crashes Bug #7660: Some inconsistencies regarding Invisibility breaking Bug #7661: Player followers should stop attacking newly recruited actors Bug #7665: Alchemy menu is missing the ability to deselect and choose different qualities of an apparatus Bug #7675: Successful lock spell doesn't produce a sound Bug #7676: Incorrect magic effect order in alchemy Bug #7679: Scene luminance value flashes when toggling shaders Bug #7685: Corky sometimes doesn't follow Llovyn Andus Bug #7707: (OpenCS): New landscape records do not contain appropriate flags Bug #7712: Casting doesn't support spells and enchantments with no effects Bug #7721: CS: Special Chars Not Allowed in IDs Bug #7723: Assaulting vampires and werewolves shouldn't be a crime Bug #7724: Guards don't help vs werewolves Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name Bug #7737: OSG stats are missing some data on loading screens Bug #7742: Governing attribute training limit should use the modified attribute Bug #7753: Editor: Actors Don't Scale According to Their Race Bug #7758: Water walking is not taken into account to compute path cost on the water Bug #7761: Rain and ambient loop sounds are mutually exclusive Bug #7763: Bullet shape loading problems, assorted Bug #7765: OpenMW-CS: Touch Record option is broken Bug #7769: Sword of the Perithia: Broken NPCs Bug #7770: Sword of the Perithia: Script execution failure Bug #7780: Non-ASCII texture paths in NIF files don't work Bug #7785: OpenMW-CS initialising Skill and Attribute fields to 0 instead of -1 on non-FortifyStat spells Bug #7794: Fleeing NPCs name tooltip doesn't appear Bug #7796: Absorbed enchantments don't restore magicka Bug #7823: Game crashes when launching it. Bug #7832: Ingredient tooltips show magnitude for Fortify Maximum Magicka effect Bug #7840: First run of the launcher doesn't save viewing distance as the default value Bug #7841: Editor: "Dirty" water heights are saved in modified CELLs Bug #7859: AutoCalc flag is not used to calculate potion value Bug #7861: OpenMW-CS: Incorrect DIAL's type in INFO records Bug #7872: Region sounds use wrong odds Bug #7886: Equip and unequip animations can't share the animation track section Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures Bug #7898: Editor: Invalid reference scales are allowed Bug #7899: Editor: Doors can't be unlocked Bug #7901: Editor: Teleport-related fields shouldn't be editable if a ref does not teleport Bug #7908: Key bindings names in the settings menu are layout-specific Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW Bug #7980: Paralyzed NPCs' lips move Bug #7993: Cannot load Bloodmoon without Tribunal Bug #7997: Can toggle perspective when paralyzed Bug #8002: Portable light sources held by creatures do not emit lighting Bug #8005: F3 stats bars are sorted not according to their place in the timeline Bug #8018: Potion effects should never explode and always apply on self Bug #8021: Player's scale doesn't reset when starting a new game Bug #8048: Actors can generate negative collision extents and have no collision Bug #8063: menu_background.bik video with audio freezes the game forever Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher Bug #8097: GetEffect doesn't detect 0 magnitude spells Bug #8124: Normal weapon resistance is applied twice for NPCs Bug #8132: Actors without hello responses turn to face the player Feature #1415: Infinite fall failsafe Feature #2566: Handle NAM9 records for manual cell references Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking Feature #3537: Shader-based water ripples Feature #5173: Support for NiFogProperty Feature #5492: Let rain and snow collide with statics Feature #5926: Refraction based on water depth Feature #5944: Option to use camera as sound listener Feature #6009: Animation blending - smooth animation transitions with modding support Feature #6152: Playing music via lua scripts Feature #6188: Specular lighting from point light sources Feature #6411: Support translations in openmw-launcher Feature #6447: Add LOD support to Object Paging Feature #6491: Add support for Qt6 Feature #6556: Lua API for sounds Feature #6679: Design a custom Input Action API Feature #6726: Lua API for creating new objects Feature #6727: Lua API for records of all object types Feature #6864: Lua file access API Feature #6922: Improve launcher appearance Feature #6933: Support high-resolution cursor textures Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData Feature #6979: Add support of loading and displaying LOD assets purely based on their filename extension Feature #6983: PCVisionBonus script functions Feature #6995: Localize the "show effect duration" option Feature #7058: Implement TestModels (T3D) console command Feature #7087: Block resolution change in the Windowed Fullscreen mode Feature #7125: Remembering console commands between sessions Feature #7129: Add support for non-adaptive VSync Feature #7130: Ability to set MyGUI logging verbosity Feature #7142: MWScript Lua API Feature #7148: Optimize string literal lookup in mwscript Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier Feature #7194: Ori to show texture paths Feature #7214: Searching in the in-game console Feature #7248: Searching in the console with regex and toggleable case-sensitivity Feature #7468: Factions API for Lua Feature #7477: NegativeLight Magic Effect flag Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field Feature #7546: Start the game on Fredas Feature #7554: Controller binding for tab for menu navigation Feature #7568: Uninterruptable scripted music Feature #7590: [Lua] Ability to deserialize YAML data from scripts Feature #7606: Launcher: allow Shift-select in Archives tab Feature #7608: Make the missing dependencies warning when loading a savegame more helpful Feature #7618: Show the player character's health in the save details Feature #7625: Add some missing console error outputs Feature #7634: Support NiParticleBomb Feature #7648: Lua Save game API Feature #7652: Sort inactive post processing shaders list properly Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore Feature #7709: Improve resolution selection in Launcher Feature #7777: Support external Bethesda material files (BGSM/BGEM) Feature #7792: Support Timescale Clouds Feature #7795: Support MaxNumberRipples INI setting Feature #7805: Lua Menu context Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee) Feature #7875: Disable MyGUI windows snapping Feature #7914: Do not allow to move GUI windows out of screen Feature #7916: Expose all AiWander options to Lua, extend other packages as well Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks Feature #7932: Support two-channel normal maps Feature #7936: Scalable icons in Qt applications Feature #7953: Allow to change SVG icons colors depending on color scheme Feature #7964: Add Lua read access to MW Dialogue records Feature #7971: Make save's Time Played value display hours instead of days Feature #7985: Support dark mode on Windows Feature #8034: (Lua) Containers should have respawning/organic flags Feature #8067: Support Game Mode on macOS Feature #8078: OpenMW-CS Terrain Equalize Tool Feature #8087: Creature movement flags are not exposed Feature #8145: Starter spell flag is not exposed Task #5896: Do not use deprecated MyGUI properties Task #6085: Replace boost::filesystem with std::filesystem Task #6149: Dehardcode Lua API_REVISION Task #6505: UTF-8 support in Lua scripts Task #6624: Drop support for saves made prior to 0.45 Task #7048: Get rid of std::bind Task #7113: Move from std::atoi to std::from_char Task #7117: Replace boost::scoped_array with std::vector Task #7151: Do not use std::strerror to get errno error message Task #7394: Drop support for --fs-strict Task #7720: Drop 360-degree screenshot support 0.48.0 ------ Bug #1751: Birthsign abilities increase modified attribute values instead of base ones Bug #1930: Followers are still fighting if a target stops combat with a leader Bug #2036: SetStat and ModStat instructions aren't implemented the same way as in Morrowind Bug #3246: ESSImporter: Most NPCs are dead on save load Bug #3488: AI combat aiming is too slow Bug #3514: Editing a reference's position after loading an esp file makes the reference disappear Bug #3737: Scripts from The Underground 2 .esp do not play (all patched versions) Bug #3792: 1 frame late magicka recalc breaks early scripted magicka reactions to Intelligence change Bug #3846: Strings starting with "-" fail to compile if not enclosed in quotes Bug #3855: AI sometimes spams defensive spells Bug #3867: All followers attack player when one follower enters combat with player Bug #3905: Great House Dagoth issues Bug #4175: Objects "vibrate" when extremely far from (0,0) Bug #4203: Resurrecting an actor doesn't close the loot GUI Bug #4227: Spellcasting restrictions are checked before spellcasting animations are played Bug #4310: Spell description is centered Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet Bug #4376: Moved actors don't respawn in their original cells Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node Bug #4526: Crash when additional maps are applied over a model with out of bounds UV Bug #4602: Robert's Bodies: crash inside createInstance() Bug #4700: OpenMW-CS: Incorrect command implementation Bug #4744: Invisible particles aren't always processed Bug #4949: Incorrect particle lighting Bug #5054: Non-biped creatures don't use spellcast equip/unequip animations Bug #5088: Sky abruptly changes direction during certain weather transitions Bug #5100: Persuasion doesn't always clamp the resulting disposition Bug #5120: Scripted object spawning updates physics system Bug #5192: Actor turn rate is too slow Bug #5207: Loose summons can be present in scene Bug #5279: Ingame console stops auto-scrolling after clicking output Bug #5318: Aiescort behaves differently from vanilla Bug #5377: Console does not appear after using menutest in inventory Bug #5379: Wandering NPCs falling through cantons Bug #5394: Windows snapping no longer works Bug #5434: Pinned windows shouldn't cover breath progress bar Bug #5453: Magic effect VFX are offset for creatures Bug #5483: AutoCalc flag is not used to calculate spells cost Bug #5508: Engine binary links to Qt without using it Bug #5592: Weapon idle animations do not work properly Bug #5596: Effects in constant spells should not be merged Bug #5621: Drained stats cannot be restored Bug #5766: Active grid object paging - disappearing textures Bug #5788: Texture editing parses the selected indexes wrongly Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention Bug #5842: GetDisposition adds temporary disposition change from different actors Bug #5858: Visible modal windows and dropdowns crashing game on exit Bug #5863: GetEffect should return true after the player has teleported Bug #5913: Failed assertion during Ritual of Trees quest Bug #5937: Lights always need to be rotated by 90 degrees Bug #5976: Invisibility is broken when the attack starts instead of when it ends Bug #5978: NPCs and Creatures talk to and headtrack a player character with a 75% chameleon effect or more Bug #5989: Simple water isn't affected by texture filter settings Bug #6037: Launcher: Morrowind content language cannot be set to English Bug #6049: Main Theme on OpenMW should begin on the second video like Vanilla. Bug #6051: NaN water height in ESM file is not handled gracefully Bug #6054: Hotkey items can be equipped while in ready to attack stance Bug #6066: Addtopic "return" does not work from within script. No errors thrown Bug #6067: ESP loader fails for certain subrecord orders Bug #6087: Bound items added directly to the inventory disappear if their corresponding spell effect ends Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed Bug #6109: Crash when playing a custom made menu_background file Bug #6115: Showmap overzealous matching Bug #6118: Creature landing sound counts as a footstep Bug #6123: NPC with broken script freezes the game on hello Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active Bug #6131: Item selection in the avatar window not working correctly for large window sizes Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player Bug #6142: Groundcover plugins change cells flags Bug #6143: Capturing a screenshot renders the engine temporarily unresponsive Bug #6154: Levitating player character is floating rather than on the floor when teleported back from Magas Volar Bug #6165: Paralyzed player character can pickup items when the inventory is open Bug #6168: Weather particles flicker for a frame at start of storms Bug #6172: Some creatures can't open doors Bug #6174: Spellmaking and Enchanting sliders differences from vanilla Bug #6177: Followers of player follower stop following after waiting for a day Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla Bug #6191: Encumbrance messagebox timer works incorrectly Bug #6197: Infinite Casting Loop Bug #6253: Multiple instances of Reflect stack additively Bug #6255: Reflect is different from vanilla Bug #6256: Crash on exit with enabled shadows and statically linked OpenSceneGraph Bug #6258: Barter menu glitches out when modifying prices Bug #6273: Respawning NPCs rotation is inconsistent Bug #6276: Deleted groundcover instances are not deleted in game Bug #6282: Laura craft doesn't follow the player character Bug #6283: Avis Dorsey follows you after her death Bug #6285: OpenMW-CS: Brush template drawing and terrain selection drawing performance is very bad Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters Bug #6291: Can't pickup the dead mage's journal from the mysterious hunter mod Bug #6302: Teleporting disabled actor breaks its disabled state Bug #6303: After "go to jail" weapon can be stuck in the ready to attack state Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken Bug #6321: Arrow enchantments should always be applied to the target Bug #6322: Total sold/cost should reset to 0 when there are no items offered Bug #6323: Wyrmhaven: Alboin doesn't follower the player character out of his house Bug #6324: Special Slave Companions: Can't buy the slave companions Bug #6326: Detect Enchantment/Key should detect items in unresolved containers Bug #6327: Blocking roots the character in place Bug #6333: Werewolf stat changes should be implemented as damage/fortifications Bug #6343: Magic projectile speed doesn't take race weight into account Bug #6347: PlaceItem/PlaceItemCell/PlaceAt should work with levelled creatures Bug #6354: SFX abruptly cut off after crossing max distance Bug #6358: Changeweather command does not report an error when entering non-existent region Bug #6363: Some scripts in Morrowland fail to work Bug #6376: Creatures should be able to use torches Bug #6386: Artifacts in water reflection due to imprecise screen-space coordinate computation Bug #6389: Maximum light distance setting doesn't affect water reflections Bug #6395: Translations with longer tab titles may cause tabs to disappear from the options menu Bug #6396: Inputting certain Unicode characters triggers an assertion Bug #6416: Morphs are applied to the wrong target Bug #6417: OpenMW doesn't always use the right node to accumulate movement Bug #6429: Wyrmhaven: Can't add AI packages to player Bug #6433: Items bound to Quick Keys sometimes do not appear until the Quick Key menu is opened Bug #6451: Weapon summoned from Cast When Used item will have the name "None" Bug #6473: Strings from NIF should be parsed only to first null terminator Bug #6493: Unlocking owned but not locked or unlocked containers is considered a crime Bug #6517: Rotations for KeyframeData in NIFs should be optional Bug #6519: Effects tooltips for ingredients work incorrectly Bug #6523: Disintegrate Weapon is resisted by Resist Magicka instead of Sanctuary Bug #6544: Far from world origin objects jitter when camera is still Bug #6545: Player character momentum is preserved when going to a different cell Bug #6559: Weapon condition inconsistency between melee and ranged critical / sneak / KO attacks Bug #6579: OpenMW compilation error when using OSG doubles for BoundingSphere Bug #6606: Quests with multiple IDs cannot always be restarted Bug #6653: With default settings the in-game console doesn't fit into screen Bug #6655: Constant effect absorb attribute causes the game to break Bug #6667: Pressing the Esc key while resting or waiting causes black screen. Bug #6670: Dialogue order is incorrect Bug #6680: object.cpp handles nodetree unsafely, memory access with dangling pointer Bug #6682: HitOnMe doesn't fire as intended Bug #6697: Shaders vertex lighting incorrectly clamped Bug #6705: OpenMW CS: A typo in the Creature levelled list Bug #6711: Log time differs from real time Bug #6717: Broken script causes interpreter stack corruption Bug #6718: Throwable weapons cause arrow enchantment effect to be applied to the whole body Bug #6730: LoopGroup stalls animation after playing :Stop frame until another animation is played Bug #6753: Info records without a DATA subrecords are loaded incorrectly Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing Bug #6799: Game crashes if an NPC has no Class attached Bug #6849: ImageButton texture is not scaled properly Bug #6860: Sinnammu randomly strafes while running on water Bug #6869: Hits queue stagger during swing animation Bug #6890: SDL_PeepEvents errors are not handled Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error Bug #6896: Sounds played using PlaySound3D are cut off as the emitter leaves the cell Bug #6898: Accessing the Quick Inventory menu does not work while in menu mode Bug #6901: Morrowind.exe soul gem usage discrepancy Bug #6909: Using enchanted items has no animation Bug #6910: Torches should not be extinguished when not being held Bug #6913: Constant effect enchanted items don't break invisibility Bug #6923: Dispose of corpse prevents respawning after load Bug #6937: Divided by Nix Hounds quest is broken Bug #7008: Race condition on initializing a vector of reserved node names Bug #7121: Crash on TimeStamp construction with invalid hour value Bug #7251: Force shaders setting still renders some drawables with FFP Feature #890: OpenMW-CS: Column filtering Feature #1465: "Reset" argument for AI functions Feature #2491: Ability to make OpenMW "portable" Feature #2554: OpenMW-CS: Modifying an object in the cell view should trigger the instances table to scroll to the corresponding record Feature #2766: Warn user if their version of Morrowind is not the latest. Feature #2780: A way to see current OpenMW version in the console Feature #2858: Add a tab to the launcher for handling datafolders Feature #3180: Support uncompressed colour-mapped TGA files Feature #3245: OpenMW-CS: Instance editing grid Feature #3616: Allow Zoom levels on the World Map Feature #3668: Support palettized DDS files Feature #4067: Post Processing Feature #4297: Implement APPLIED_ONCE flag for magic effects Feature #4414: Handle duration of EXTRA SPELL magic effect Feature #4595: Unique object identifier Feature #4974: Overridable MyGUI layout Feature #4975: Built-in TrueType fonts Feature #5198: Implement "Magic effect expired" event Feature #5454: Clear active spells from actor when he disappears from scene Feature #5489: MCP: Telekinesis fix for activators Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version Feature #5737: OpenMW-CS: Handle instance move from one cell to another Feature #5928: Allow Glow in the Dahrk to be disabled Feature #5996: Support Lua scripts in OpenMW Feature #6017: Separate persistent and temporary cell references when saving Feature #6019: Add antialias alpha test to the launcher or enable by default if possible Feature #6032: Reverse-z depth buffer Feature #6078: Do not clear depth buffer for first-person meshes Feature #6128: Soft Particles Feature #6171: In-game log viewer Feature #6189: Navigation mesh disk cache Feature #6199: Support FBO Rendering Feature #6248: Embedded error marker mesh Feature #6249: Alpha testing support for Collada Feature #6251: OpenMW-CS: Set instance movement based on camera zoom Feature #6288: OpenMW-CS: Preserve "blocked" record flags when saving Feature #6360: More realistic raindrop ripples Feature #6380: Treat commas as whitespace in scripts Feature #6419: Don't grey out topics if they can produce another topic reference Feature #6443: Support NiStencilProperty Feature #6496: Handle NCC flag in NIF files Feature #6534: Shader-based object texture blending Feature #6541: Gloss-mapping Feature #6557: Add support for controller gyroscope Feature #6592: Support for NiTriShape particle emitters Feature #6600: Support NiSortAdjustNode Feature #6631: Support FFMPEG 5 Feature #6684: Support NiFltAnimationNode Feature #6699: Support Ignored flag Feature #6700: Support windowed fullscreen Feature #6706: Save the size of the Options window Feature #6721: OpenMW-CS: Add option to open records in new window Feature #6823: Animation layering for osgAnimation formats Feature #6867: Add a way to localize hardcoded strings in GUI Feature #6888: Add switch for armor degradation fix Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu Feature #6941: Allow users to easily change font size and ttf resolution Feature #7434: Exponential fog Feature #7435: Sky blending Task #5534: Remove support for OSG 3.4 Task #6161: Refactor Sky to use shaders and be GLES/GL3 friendly Task #6162: Refactor GUI to use shaders and to be GLES and GL3+ friendly Task #6435: Add support for MSVC 2022 Task #6564: Remove predefined data paths `data="?global?data"`, `data=./data` 0.47.0 ------ Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path Bug #1901: Actors colliding behaviour is different from vanilla Bug #1952: Incorrect particle lighting Bug #2069: Fireflies in Fireflies invade Morrowind look wrong Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Bug #2473: Unable to overstock merchants Bug #2976: [reopened]: Issues combining settings from the command line and both config files Bug #3137: Walking into a wall prevents jumping Bug #3372: Projectiles and magic bolts go through moving targets Bug #3676: NiParticleColorModifier isn't applied properly Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects Bug #3789: Crash in visitEffectSources while in battle Bug #3862: Random container contents behave differently than vanilla Bug #3929: Leveled list merchant containers respawn on barter Bug #4021: Attributes and skills are not stored as floats Bug #4039: Multiple followers should have the same following distance Bug #4055: Local scripts don't inherit variables from their base record Bug #4083: Door animation freezes when colliding with actors Bug #4247: Cannot walk up stairs in Ebonheart docks Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records Bug #4447: Actor collision capsule shape allows looking through some walls Bug #4465: Collision shape overlapping causes twitching Bug #4476: Abot Gondoliers: player hangs in air during scenic travel Bug #4568: Too many actors in one spot can push other actors out of bounds Bug #4623: Corprus implementation is incorrect Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level Bug #4764: Data race in osg ParticleSystem Bug #4765: Data race in ChunkManager -> Array::setBinding Bug #4774: Guards are ignorant of an invisible player that tries to attack them Bug #5026: Data races with rain intensity uniform set by sky and used by water Bug #5101: Hostile followers travel with the player Bug #5108: Savegame bloating due to inefficient fog textures format Bug #5165: Active spells should use real time intead of timestamps Bug #5300: NPCs don't switch from torch to shield when starting combat Bug #5358: ForceGreeting always resets the dialogue window completely Bug #5363: Enchantment autocalc not always 0/1 Bug #5364: Script fails/stops if trying to startscript an unknown script Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures Bug #5370: Opening an unlocked but trapped door uses the key Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor Bug #5387: Move/MoveWorld don't update the object's cell properly Bug #5391: Races Redone 1.2 bodies don't show on the inventory Bug #5397: NPC greeting does not reset if you leave + reenter area Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts Bug #5403: Enchantment effect doesn't show on an enemy during death animation Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work Bug #5416: Junk non-node records before the root node are not handled gracefully Bug #5422: The player loses all spells when resurrected Bug #5423: Guar follows actors too closely Bug #5424: Creatures do not headtrack player Bug #5425: Poison effect only appears for one frame Bug #5427: GetDistance unknown ID error is misleading Bug #5431: Physics performance degradation after a specific number of actors on a scene Bug #5435: Enemies can't hurt the player when collision is off Bug #5441: Enemies can't push a player character when in critical strike stance Bug #5451: Magic projectiles don't disappear with the caster Bug #5452: Autowalk is being included in savegames Bug #5469: Local map is reset when re-entering certain cells Bug #5472: Mistify mod causes CTD in 0.46 on Mac Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change Bug #5479: NPCs who should be walking around town are standing around without walking Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold Bug #5485: Intimidate doesn't increase disposition on marginal wins Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped Bug #5499: Faction advance is available when requirements not met Bug #5502: Dead zone for analogue stick movement is too small Bug #5507: Sound volume is not clamped on ingame settings update Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters Bug #5531: Actors flee using current rotation by axis x Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue Bug #5557: Diagonal movement is noticeably slower with analogue stick Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics Bug #5603: Setting constant effect cast style doesn't correct effects view Bug #5604: Only one valid NIF root node is loaded from a single file Bug #5611: Usable items with "0 Uses" should be used only once Bug #5619: Input events are queued during save loading Bug #5622: Can't properly interact with the console when in pause menu Bug #5627: Bookart not shown if it isn't followed by
statement Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them Bug #5639: Tooltips cover Messageboxes Bug #5644: Summon effects running on the player during game initialization cause crashes Bug #5656: Sneaking characters block hits while standing Bug #5661: Region sounds don't play at the right interval Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss Bug #5681: Player character can clip or pass through bridges instead of colliding against them Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game Bug #5688: Water shader broken indoors with enable indoor shadows = false Bug #5695: ExplodeSpell for actors doesn't target the ground Bug #5703: OpenMW-CS menu system crashing on XFCE Bug #5706: AI sequences stop looping after the saved game is reloaded Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view Bug #5731: OpenMW-CS: skirts are invisible on characters Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage Bug #5758: Paralyzed actors behavior is inconsistent with vanilla Bug #5762: Movement solver is insufficiently robust Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu Bug #5807: Video decoding crash on ARM Bug #5821: NPCs from mods getting removed if mod order was changed Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod. Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior ) Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0 Bug #5869: Guards can initiate arrest dialogue behind locked doors Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment Bug #5877: Effects appearing with empty icon Bug #5899: Visible modal windows and dropdowns crashing game on exit Bug #5902: NiZBufferProperty is unable to disable the depth test Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs Bug #5912: ImprovedBound mod doesn't work Bug #5914: BM: The Swimmer can't reach destination Bug #5923: Clicking on empty spaces between journal entries might show random topics Bug #5934: AddItem command doesn't accept negative values Bug #5975: NIF controllers from sheath meshes are used Bug #5991: Activate should always be allowed for inventory items Bug #5995: NiUVController doesn't calculate the UV offset properly Bug #6007: Crash when ending cutscene is playing Bug #6016: Greeting interrupts Fargoth's sneak-walk Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action Bug #6028: Particle system controller values are incorrectly used Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices Bug #6043: Actor can have torch missing when torch animation is played Bug #6047: Mouse bindings can be triggered during save loading Bug #6136: Game freezes when NPCs try to open doors that are about to be closed Bug #6294: Game crashes with empty pathgrid Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references Feature #1536: Show more information about level on menu Feature #2159: "Graying out" exhausted dialogue topics Feature #2386: Distant Statics in the form of Object Paging Feature #2404: Levelled List can not be placed into a container Feature #2686: Timestamps in openmw.log Feature #2798: Mutable ESM records Feature #3171: OpenMW-CS: Instance drag selection Feature #3983: Wizard: Add link to buy Morrowind Feature #4201: Projectile-projectile collision Feature #4486: Handle crashes on Windows Feature #4894: Consider actors as obstacles for pathfinding Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh Feature #4977: Use the "default icon.tga" when an item's icon is not found Feature #5043: Head Bobbing Feature #5199: OpenMW-CS: Improve scene view colors Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher Feature #5362: Show the soul gems' trapped soul in count dialog Feature #5445: Handle NiLines Feature #5456: Basic collada animation support Feature #5457: Realistic diagonal movement Feature #5486: Fixes trainers to choose their training skills based on their base skill points Feature #5500: Prepare enough navmesh tiles before scene loading ends Feature #5511: Add in game option to toggle HRTF support in OpenMW Feature #5519: Code Patch tab in launcher Feature #5524: Resume failed script execution after reload Feature #5545: Option to allow stealing from an unconscious NPC during combat Feature #5551: Do not reboot PC after OpenMW installation on Windows Feature #5563: Run physics update in background thread Feature #5579: MCP SetAngle enhancement Feature #5580: Service refusal filtering Feature #5610: Actors movement should be smoother Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh Feature #5649: Skyrim SE compressed BSA format support Feature #5672: Make stretch menu background configuration more accessible Feature #5692: Improve spell/magic item search to factor in magic effect names Feature #5730: Add graphic herbalism option to the launcher and documents Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used. Feature #5813: Instanced groundcover support Feature #5814: Bsatool should be able to create BSA archives, not only to extract it Feature #5828: Support more than 8 lights Feature #5910: Fall back to delta time when physics can't keep up Feature #5980: Support Bullet with double precision instead of one with single precision Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes Feature #6033: Include pathgrid to navigation mesh Feature #6034: Find path based on area cost depending on NPC stats Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier Task #5480: Drop Qt4 support Task #5520: Improve cell name autocompleter implementation 0.46.0 ------ Bug #1515: Opening console masks dialogue, inventory menu Bug #1933: Actors can have few stocks of the same item Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin Bug #2679: Unable to map mouse wheel under control settings Bug #2969: Scripted items can stack Bug #2976: [reopened in 0.47] Data lines in global openmw.cfg take priority over user openmw.cfg Bug #2987: Editor: some chance and AI data fields can overflow Bug #3006: 'else if' operator breaks script compilation Bug #3109: SetPos/Position handles actors differently Bug #3282: Unintended behaviour when assigning F3 and Windows keys Bug #3550: Companion from mod attacks the air after combat has ended Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest Bug #3623: Display scaling breaks mouse recognition Bug #3725: Using script function in a non-conditional expression breaks script compilation Bug #3733: Normal maps are inverted on mirrored UVs Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe Bug #3977: Non-ASCII characters in object ID's are not supported Bug #4009: Launcher does not show data files on the first run after installing Bug #4077: Enchanted items are not recharged if they are not in the player's inventory Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect Bug #4262: Rain settings are hardcoded Bug #4270: Closing doors while they are obstructed desyncs closing sfx Bug #4276: Resizing character window differs from vanilla Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package Bug #4329: Removed birthsign abilities are restored after reloading the save Bug #4341: Error message about missing GDB is too vague Bug #4383: Bow model obscures crosshair when arrow is drawn Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons Bug #4411: Reloading a saved game while falling prevents damage in some cases Bug #4449: Value returned by GetWindSpeed is incorrect Bug #4456: AiActivate should not be cancelled after target activation Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found. Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall Bug #4540: Rain delay when exiting water Bug #4594: Actors without AI packages don't use Hello dialogue Bug #4598: Script parser does not support non-ASCII characters Bug #4600: Crash when no sound output is available or --no-sound is used. Bug #4601: Filtering referenceables by gender is broken Bug #4639: Black screen after completing first mages guild mission + training Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog Bug #4680: Heap corruption on faulty esp Bug #4701: PrisonMarker record is not hardcoded like other markers Bug #4703: Editor: it's possible to preview levelled list records Bug #4705: Editor: unable to open exterior cell views from Instances table Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation Bug #4723: ResetActors command works incorrectly Bug #4736: LandTexture records overrides do not work Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Bug #4746: Non-solid player can't run or sneak Bug #4747: Bones are not read from X.NIF file for NPC animation Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state Bug #4756: Animation issues with VAOs Bug #4757: Content selector: files can be cleared when there aren't any files to clear Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4775: Slowfall effect resets player jumping flag Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken Bug #4783: Blizzard behavior is incorrect Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow Bug #4797: Player sneaking and running stances are not accounted for when in air Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change Bug #4802: You can rest before taking falling damage from landing from a jump Bug #4803: Stray special characters before begin statement break script compilation Bug #4804: Particle system with the "Has Sizes = false" causes an exception Bug #4805: NPC movement speed calculations do not take race Weight into account Bug #4810: Raki creature broken in OpenMW Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal Bug #4820: Spell absorption is broken Bug #4823: Jail progress bar works incorrectly Bug #4826: Uninitialized memory in unit test Bug #4827: NiUVController is handled incorrectly Bug #4828: Potion looping effects VFX are not shown for NPCs Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded Bug #4841: Russian localization ignores implicit keywords Bug #4844: Data race in savegame loading / GlobalMap render Bug #4847: Idle animation reset oddities Bug #4851: No shadows since switch to OSG Bug #4860: Actors outside of processing range visible for one frame after spawning Bug #4867: Arbitrary text after local variable declarations breaks script compilation Bug #4876: AI ratings handling inconsistencies Bug #4877: Startup script executes only on a new game start Bug #4879: SayDone returns 0 on the frame Say is called Bug #4888: Global variable stray explicit reference calls break script compilation Bug #4896: Title screen music doesn't loop Bug #4902: Using scrollbars in settings causes resolution to change Bug #4904: Editor: Texture painting with duplicate of a base-version texture Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5 Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used. Bug #4918: Abilities don't play looping VFX when they're initially applied Bug #4920: Combat AI uses incorrect invisibility check Bug #4922: Werewolves can not attack if the transformation happens during attack Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error Bug #4932: Invalid records matching when loading save with edited plugin Bug #4933: Field of View not equal with Morrowind Bug #4938: Strings from subrecords with actually empty headers can't be empty Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off Bug #4945: Poor random magic magnitude distribution Bug #4947: Player character doesn't use lip animation Bug #4948: Footstep sounds while levitating on ground level Bug #4952: Torches held by NPCs flicker too quickly Bug #4961: Flying creature combat engagement takes z-axis into account Bug #4963: Enchant skill progress is incorrect Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4965: Global light attenuation settings setup is lacking Bug #4969: "Miss" sound plays for any actor Bug #4972: Player is able to use quickkeys while disableplayerfighting is active Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player Bug #4984: "Friendly hits" feature should be used only for player's followers Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent Bug #4990: Dead bodies prevent you from hitting Bug #4991: Jumping occasionally takes too much fatigue Bug #4999: Drop instruction behaves differently from vanilla Bug #5001: Possible data race in the Animation::setAlpha() Bug #5004: Werewolves shield their eyes during storm Bug #5012: "Take all" on owned container generates a messagebox per item Bug #5018: Spell tooltips don't support purely negative magnitudes Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame() Bug #5028: Offered price caps are not trading-specific Bug #5038: Enchanting success chance calculations are blatantly wrong Bug #5047: # in cell names sets color Bug #5050: Invalid spell effects are not handled gracefully Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame Bug #5056: Calling Cast function on player doesn't equip the spell but casts it Bug #5059: Modded animation with combined attack keys always does max damage and can double damage Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine Bug #5069: Blocking creatures' attacks doesn't degrade shields Bug #5073: NPCs open doors in front of them even if they don't have to Bug #5074: Paralyzed actors greet the player Bug #5075: Enchanting cast style can be changed if there's no object Bug #5078: DisablePlayerLooking is broken Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic" Bug #5082: Scrolling with controller in GUI mode is broken Bug #5087: Some valid script names can't be used as string arguments Bug #5089: Swimming/Underwater creatures only swim around ground level Bug #5092: NPCs with enchanted weapons play sound when out of charges Bug #5093: Hand to hand sound plays on knocked out enemies Bug #5097: String arguments can't be parsed as number literals in scripts Bug #5099: Non-swimming enemies will enter water if player is water walking Bug #5103: Sneaking state behavior is still inconsistent Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels Bug #5106: Still can jump even when encumbered Bug #5110: ModRegion with a redundant numerical argument breaks script execution Bug #5112: Insufficient magicka for current spell not reflected on HUD icon Bug #5113: Unknown alchemy question mark not centered Bug #5123: Script won't run on respawn Bug #5124: Arrow remains attached to actor if pulling animation was cancelled Bug #5126: Swimming creatures without RunForward animations are motionless during combat Bug #5134: Doors rotation by "Lock" console command is inconsistent Bug #5136: LegionUniform script: can not access local variables Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries Bug #5138: Actors stuck in half closed door Bug #5149: Failing lock pick attempts isn't always a crime Bug #5155: Lock/unlock behavior differs from vanilla Bug #5158: Objects without a name don't fallback to their ID Bug #5159: NiMaterialColorController can only control the diffuse color Bug #5161: Creature companions can't be activated when they are knocked down Bug #5163: UserData is not copied during node cloning Bug #5164: Faction owned items handling is incorrect Bug #5166: Scripts still should be executed after player's death Bug #5167: Player can select and cast spells before magic menu is enabled Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn Bug #5175: Random script function returns an integer value Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts Bug #5186: Equipped item enchantments don't affect creatures Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons Bug #5196: Dwarven ghosts do not use idle animations Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell Bug #5209: Spellcasting ignores race height Bug #5210: AiActivate allows actors to open dialogue and inventory windows Bug #5211: Screen fades in if the first loaded save is in interior cell Bug #5212: AiTravel does not work for actors outside of AI processing range Bug #5213: SameFaction script function is broken Bug #5218: Crash when disabling ToggleBorders Bug #5220: GetLOS crashes when actor isn't loaded Bug #5222: Empty cell name subrecords are not saved Bug #5223: Bow replacement during attack animation removes attached arrow Bug #5226: Reputation should be capped Bug #5229: Crash if mesh controller node has no data node Bug #5239: OpenMW-CS does not support non-ASCII characters in path names Bug #5241: On-self absorb spells cannot be detected Bug #5242: ExplodeSpell behavior differs from Cast behavior Bug #5246: Water ripples persist after cell change Bug #5249: Wandering NPCs start walking too soon after they hello Bug #5250: Creatures display shield ground mesh instead of shield body part Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello Bug #5261: Creatures can sometimes become stuck playing idles and never wander again Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0 Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted Bug #5278: Console command Show doesn't fall back to global variable after local var not found Bug #5308: World map copying makes save loading much slower Bug #5313: Node properties of identical type are not applied in the correct order Bug #5326: Formatting issues in the settings.cfg Bug #5328: Skills aren't properly reset for dead actors Bug #5345: Dopey Necromancy does not work due to a missing quote Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error Bug #5352: Light source items' duration is decremented while they aren't visible Feature #1724: Handle AvoidNode Feature #2229: Improve pathfinding AI Feature #3025: Analogue gamepad movement controls Feature #3442: Default values for fallbacks from ini file Feature #3517: Multiple projectiles enchantment Feature #3610: Option to invert X axis Feature #3871: Editor: Terrain Selection Feature #3893: Implicit target for "set" function in console Feature #3980: In-game option to disable controller Feature #3999: Shift + Double Click should maximize/restore menu size Feature #4001: Toggle sneak controller shortcut Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults Feature #4129: Beta Comment to File Feature #4202: Open .omwaddon files without needing to open openmw-cs first Feature #4209: Editor: Faction rank sub-table Feature #4255: Handle broken RepairedOnMe script function Feature #4316: Implement RaiseRank/LowerRank functions properly Feature #4360: Improve default controller bindings Feature #4544: Actors movement deceleration Feature #4673: Weapon sheathing Feature #4675: Support for NiRollController Feature #4708: Radial fog support Feature #4730: Native animated containers support Feature #4784: Launcher: Duplicate Content Lists Feature #4812: Support NiSwitchNode Feature #4831: Item search in the player's inventory Feature #4836: Daytime node switch Feature #4840: Editor: Transient terrain change support Feature #4859: Make water reflections more configurable Feature #4882: Support for NiPalette node Feature #4887: Add openmw command option to set initial random seed Feature #4890: Make Distant Terrain configurable Feature #4944: Pause audio when OpenMW is minimized Feature #4958: Support eight blood types Feature #4962: Add casting animations for magic items Feature #4968: Scalable UI widget skins Feature #4971: OpenMW-CS: Make rotations display as degrees instead of radians Feature #4994: Persistent pinnable windows hiding Feature #5000: Compressed BSA format support Feature #5005: Editor: Instance window via Scene window Feature #5010: Native graphics herbalism support Feature #5031: Make GetWeaponType function return different values for tools Feature #5033: Magic armor mitigation for creatures Feature #5034: Make enchanting window stay open after a failed attempt Feature #5036: Allow scripted faction leaving Feature #5046: Gamepad thumbstick cursor speed Feature #5051: Provide a separate textures for scrollbars Feature #5091: Human-readable light source duration Feature #5094: Unix like console hotkeys Feature #5098: Allow user controller bindings Feature #5114: Refresh launcher mod list Feature #5121: Handle NiTriStrips and NiTriStripsData Feature #5122: Use magic glow for enchanted arrows Feature #5131: Custom skeleton bones Feature #5132: Unique animations for different weapon types Feature #5146: Safe Dispose corpse Feature #5147: Show spell magicka cost in spell buying window Feature #5170: Editor: Land shape editing, land selection Feature #5172: Editor: Delete instances/references with keypress in scene window Feature #5193: Shields sheathing Feature #5201: Editor: Show tool outline in scene view, when using editmodes Feature #5219: Impelement TestCells console command Feature #5224: Handle NiKeyframeController for NiTriShape Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view Feature #5304: Morrowind-style bump-mapping Feature #5311: Support for gyroscopic input (e.g. Android) Feature #5314: Ingredient filter in the alchemy window Task #4686: Upgrade media decoder to a more current FFmpeg API Task #4695: Optimize Distant Terrain memory consumption Task #4789: Optimize cell transitions Task #4721: Add NMake support to the Windows prebuild script 0.45.0 ------ Bug #1875: Actors in inactive cells don't heal from resting Bug #1990: Sunrise/sunset not set correct Bug #2131: Lustidrike's spell misses the player every time Bug #2222: Fatigue's effect on selling price is backwards Bug #2256: Landing sound not playing when jumping immediately after landing Bug #2274: Thin platform clips through player character instead of lifting Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped Bug #2446: Restore Attribute/Skill should allow restoring drained attributes Bug #2455: Creatures attacks degrade armor Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash Bug #2626: Resurrecting the player does not resume the game Bug #2772: Non-existing class or faction freezes the game Bug #2835: Player able to slowly move when overencumbered Bug #2852: No murder bounty when a player follower commits murder Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit Bug #2872: Tab completion in console doesn't work with explicit reference Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue Bug #3059: Unable to hit with marksman weapons when too close to an enemy Bug #3072: Fatal error on AddItem that has a script containing Equip Bug #3219: NPC and creature initial position tracing down limit is too small Bug #3249: Fixed revert function not updating views properly Bug #3288: TrueType fonts are handled incorrectly Bug #3374: Touch spells not hitting kwama foragers Bug #3486: [Mod] NPC Commands does not work Bug #3533: GetSpellEffects should detect effects with zero duration Bug #3591: Angled hit distance too low Bug #3629: DB assassin attack never triggers creature spawning Bug #3681: OpenMW-CS: Clicking Scripts in Preferences spawns many color pickers Bug #3762: AddSoulGem and RemoveSpell redundant count arguments break script execution Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla Bug #3836: Script fails to compile when command argument contains "\n" Bug #3876: Landscape texture painting is misaligned Bug #3890: Magic light source attenuation is inaccurate Bug #3897: Have Goodbye give all choices the effects of Goodbye Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters Bug #3920: RemoveSpellEffects doesn't remove constant effects Bug #3948: AiCombat moving target aiming uses incorrect speed for magic projectiles Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes Bug #3993: Terrain texture blending map is not upscaled Bug #3997: Almalexia doesn't pace Bug #4036: Weird behaviour of AI packages if package target has non-unique ID Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts Bug #4125: OpenMW logo cropped on bugtracker Bug #4215: OpenMW shows book text after last EOL tag Bug #4217: Fixme implementation differs from Morrowind's Bug #4221: Characters get stuck in V-shaped terrain Bug #4230: AiTravel package issues break some Tribunal quests Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality Bug #4251: Stationary NPCs do not return to their position after combat Bug #4260: Keyboard navigation makes persuasion exploitable Bug #4271: Scamp flickers when attacking Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+ Bug #4286: Scripted animations can be interrupted Bug #4291: Non-persistent actors that started the game as dead do not play death animations Bug #4292: CenterOnCell implementation differs from vanilla Bug #4293: Faction members are not aware of faction ownerships in barter Bug #4304: "Follow" not working as a second AI package Bug #4307: World cleanup should remove dead bodies only if death animation is finished Bug #4311: OpenMW does not handle RootCollisionNode correctly Bug #4327: Missing animations during spell/weapon stance switching Bug #4333: Keyboard navigation in containers is not intuitive Bug #4358: Running animation is interrupted when magic mode is toggled Bug #4368: Settings window ok button doesn't have key focus by default Bug #4378: On-self absorb spells restore stats Bug #4393: NPCs walk back to where they were after using ResetActors Bug #4416: Non-music files crash the game when they are tried to be played Bug #4419: MRK NiStringExtraData is handled incorrectly Bug #4426: RotateWorld behavior is incorrect Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2 Bug #4431: "Lock 0" console command is a no-op Bug #4432: Guards behaviour is incorrect if they do not have AI packages Bug #4433: Guard behaviour is incorrect with Alarm = 0 Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax Bug #4452: Default terrain texture bleeds through texture transitions Bug #4453: Quick keys behaviour is invalid for equipment Bug #4454: AI opens doors too slow Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas Bug #4458: AiWander console command handles idle chances incorrectly Bug #4459: NotCell dialogue condition doesn't support partial matches Bug #4460: Script function "Equip" doesn't bypass beast restrictions Bug #4461: "Open" spell from non-player caster isn't a crime Bug #4463: %g format doesn't return more digits Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages Bug #4467: Content selector: cyrillic characters are decoded incorrectly in plugin descriptions Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal Bug #4470: Non-bipedal creatures with Weapon & Shield flag have inconsistent behaviour Bug #4474: No fallback when getVampireHead fails Bug #4475: Scripted animations should not cause movement Bug #4479: "Game" category on Advanced page is getting too long Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory Bug #4489: Goodbye doesn't block dialogue hyperlinks Bug #4490: PositionCell on player gives "Error: tried to add local script twice" Bug #4494: Training cap based off Base Skill instead of Modified Skill Bug #4495: Crossbow animations blending is buggy Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused Bug #4497: File names starting with x or X are not classified as animation Bug #4503: Cast and ExplodeSpell commands increase alteration skill Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute Bug #4519: Knockdown does not discard movement in the 1st-person mode Bug #4527: Sun renders on water shader in some situations where it shouldn't Bug #4531: Movement does not reset idle animations Bug #4532: Underwater sfx isn't tied to 3rd person camera Bug #4539: Paper Doll is affected by GUI scaling Bug #4543: Picking cursed items through inventory (menumode) makes it disappear Bug #4545: Creatures flee from werewolves Bug #4551: Replace 0 sound range with default range separately Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed Bug #4557: Topics with reserved names are handled differently from vanilla Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive Bug #4560: OpenMW does not update pinned windows properly Bug #4563: Fast travel price logic checks destination cell instead of service actor cell Bug #4565: Underwater view distance should be limited Bug #4573: Player uses headtracking in the 1st-person mode Bug #4574: Player turning animations are twitchy Bug #4575: Weird result of attack animation blending with movement animations Bug #4576: Reset of idle animations when attack can not be started Bug #4591: Attack strength should be 0 if player did not hold the attack button Bug #4593: Editor: Instance dragging is broken Bug #4597: <> operator causes a compile error Bug #4604: Picking up gold from the ground only makes 1 grabbed Bug #4607: Scaling for animated collision shapes is applied twice Bug #4608: Falling damage is applied twice Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla Bug #4614: Crash due to division by zero when FlipController has no textures Bug #4615: Flicker effects for light sources are handled incorrectly Bug #4617: First person sneaking offset is not applied while the character is in air Bug #4618: Sneaking is possible while the character is flying Bug #4622: Recharging enchanted items with Soul Gems does not award experience if it fails Bug #4628: NPC record reputation, disposition and faction rank should have unsigned char type Bug #4633: Sneaking stance affects speed even if the actor is not able to crouch Bug #4641: GetPCJumping is handled incorrectly Bug #4644: %Name should be available for all actors, not just for NPCs Bug #4646: Weapon force-equipment messes up ongoing attack animations Bug #4648: Hud thinks that throwing weapons have condition Bug #4649: Levelup fully restores health Bug #4653: Length of non-ASCII strings is handled incorrectly in ESM reader Bug #4654: Editor: UpdateVisitor does not initialize skeletons for animated objects Bug #4656: Combat AI: back up behaviour is incorrect Bug #4668: Editor: Light source color is displayed as an integer Bug #4669: ToggleCollision should trace the player down after collision being enabled Bug #4671: knownEffect functions should use modified Alchemy skill Bug #4672: Pitch factor is handled incorrectly for crossbow animations Bug #4674: Journal can be opened when settings window is open Bug #4677: Crash in ESM reader when NPC record has DNAM record without DODT one Bug #4678: Crash in ESP parser when SCVR has no variable names Bug #4684: Spell Absorption is additive Bug #4685: Missing sound causes an exception inside Say command Bug #4689: Default creature soundgen entries are not used Bug #4691: Loading bar for cell should be moved up when text is still active at bottom of screen Feature #912: Editor: Add missing icons to UniversalId tables Feature #1221: Editor: Creature/NPC rendering Feature #1617: Editor: Enchantment effect record verifier Feature #1645: Casting effects from objects Feature #2606: Editor: Implemented (optional) case sensitive global search Feature #2787: Use the autogenerated collision box, if the creature mesh has no predefined one Feature #2845: Editor: add record view and preview default keybindings Feature #2847: Content selector: allow to copy the path to a file by using the context menu Feature #3083: Play animation when NPC is casting spell via script Feature #3103: Provide option for disposition to get increased by successful trade Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results Feature #3641: Editor: Limit FPS in 3d preview window Feature #3703: Ranged sneak attack criticals Feature #4012: Editor: Write a log file if OpenCS crashes Feature #4222: 360° screenshots Feature #4256: Implement ToggleBorders (TB) console command Feature #4285: Support soundgen calls for activators Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts Feature #4345: Add equivalents for the command line commands to Launcher Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically Feature #4444: Per-group KF-animation files support Feature #4466: Editor: Add option to ignore "Base" records when running verifier Feature #4488: Make water shader rougher during rain Feature #4509: Show count of enchanted items in stack in the spells list Feature #4512: Editor: Use markers for lights and creatures levelled lists Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill Feature #4549: Weapon priority: use the actual damage in weapon rating calculations Feature #4550: Weapon priority: make ranged weapon bonus more sensible Feature #4579: Add option for applying Strength into hand to hand damage Feature #4581: Use proper logging system Feature #4624: Spell priority: don't cast hit chance-affecting spells if the enemy is not in respective stance at the moment Feature #4625: Weapon priority: use weighted mean for melee damage rating Feature #4626: Weapon priority: account for weapon speed Feature #4632: AI priority: utilize vanilla AI GMSTs for priority rating Feature #4636: Use sTo GMST in spellmaking menu Feature #4642: Batching potion creation Feature #4647: Cull actors outside of AI processing range Feature #4682: Use the collision box from basic creature mesh if the X one have no collisions Feature #4697: Use the real thrown weapon damage in tooltips and AI Task #2490: Don't open command prompt window on Release-mode builds automatically Task #4545: Enable is_pod string test Task #4605: Optimize skinning Task #4606: Support Rapture3D's OpenAL driver Task #4613: Incomplete type errors when compiling with g++ on OSX 10.9 Task #4621: Optimize combat AI Task #4643: Revise editor record verifying functionality Task #4645: Use constants instead of widely used magic numbers Task #4652: Move call to enemiesNearby() from InputManager::rest() to World::canRest() 0.44.0 ------ Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory Bug #1987: Some glyphs are not supported Bug #2254: Magic related visual effects are not rendered when loading a saved game Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting Bug #2703: OnPCHitMe is not handled correctly Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies Bug #2841: "Total eclipse" happens if weather settings are not defined. Bug #2897: Editor: Rename "Original creature" field Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values Bug #3343: Editor: ID sorting is case-sensitive in certain tables Bug #3557: Resource priority confusion when using the local data path as installation root Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing Bug #3603: SetPos should not skip weather transitions Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file Bug #3638: Fast forwarding can move NPC inside objects Bug #3664: Combat music does not start in dialogue Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs Bug #3708: Controllers broken on macOS Bug #3726: Items with suppressed activation can be picked up via the inventory menu Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards Bug #3884: Incorrect enemy behavior when exhausted Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date Bug #4061: Scripts error on special token included in name Bug #4111: Crash when mouse over soulgem with a now-missing soul Bug #4122: Swim animation should not be interrupted during underwater attack Bug #4134: Battle music behaves different than vanilla Bug #4135: Reflecting an absorb spell different from vanilla Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting Bug #4159: NPCs' base skeleton files should not be optimized Bug #4177: Jumping/landing animation interference/flickering Bug #4179: NPCs do not face target Bug #4180: Weapon switch sound playing even though no weapon is switched Bug #4184: Guards can initiate dialogue even though you are far above them Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip Bug #4191: "screenshot saved" message also appears in the screenshot image Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind Bug #4210: Some dialogue topics are not highlighted on first encounter Bug #4211: FPS drops after minimizing the game during rainy weather Bug #4216: Thrown weapon projectile doesn't rotate Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it Bug #4225: Double "Activate" key presses with Mouse and Gamepad. Bug #4226: The current player's class should be default value in the class select menu Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons Bug #4233: W and A keys override S and D Keys Bug #4235: Wireframe mode affects local map Bug #4239: Quick load from container screen causes crash Bug #4242: Crime greetings display in Journal Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own Bug #4246: Take armor condition into account when calcuting armor rating Bug #4250: Jumping is not as fluid as it was pre-0.43.0 Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder Bug #4261: Magic effects from eaten ingredients always have 1 sec duration Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races Bug #4264: Player in god mode can be affected by some negative spell effects Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0) Bug #4272: Root note transformations are discarded again Bug #4279: Sometimes cells are not marked as explored on the map Bug #4298: Problem with MessageBox and chargen menu interaction order Bug #4301: Optimizer breaks LOD nodes Bug #4308: PlaceAtMe doesn't inherit scale of calling object Bug #4309: Only harmful effects with resistance effect set are resistable Bug #4313: Non-humanoid creatures are capable of opening doors Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors Bug #4319: Collisions for certain meshes are incorrectly ignored Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward. Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account Bug #4328: Ownership by dead actors is not cleared from picked items Bug #4334: Torch and shield usage inconsistent with original game Bug #4336: Wizard: Incorrect Morrowind assets path autodetection Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells Bug #4346: Count formatting does not work well with very high numbers Bug #4351: Using AddSoulgem fills all soul gems of the specified type Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key Bug #4392: Inventory filter breaks after loading a game Bug #4405: No default terrain in empty cells when distant terrain is enabled Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions Bug #4412: openmw-iniimporter ignores data paths from config Bug #4413: Moving with 0 strength uses all of your fatigue Bug #4420: Camera flickering when I open up and close menus while sneaking Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK Bug #4435: Item health is considered a signed integer Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game Feature #1786: Round up encumbrance value in the encumbrance bar Feature #2694: Editor: rename "model" column to make its purpose clear Feature #3870: Editor: Terrain Texture Brush Button Feature #3872: Editor: Edit functions in terrain texture editing mode Feature #4054: Launcher: Create menu for settings.cfg options Feature #4064: Option for fast travel services to charge for the first companion Feature #4142: Implement fWereWolfHealth GMST Feature #4174: Multiple quicksaves Feature #4407: Support NiLookAtController Feature #4423: Rebalance soul gem values Task #4015: Use AppVeyor build artifact features to make continuous builds available Editor: New (and more complete) icon set 0.43.0 ------ Bug #815: Different settings cause inconsistent underwater visibility Bug #1452: autosave is not executed when waiting Bug #1555: Closing containers with spacebar doesn't work after touching an item Bug #1692: Can't close container when item is "held" Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect Bug #2445: Spellcasting can be interrupted Bug #2489: Keeping map open not persisted between saves Bug #2594: 1st person view uses wrong body texture with Better bodies Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game Bug #2639: Attacking flag isn't reset upon reloading Bug #2698: Snow and rain VFX move with the player Bug #2704: Some creature swim animations not being used Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature Bug #3045: Settings containing '#' cannot be loaded Bug #3097: Drop() doesn't work when an item is held (with the mouse) Bug #3110: GetDetected doesn't work without a reference Bug #3126: Framerate nosedives when adjusting dialogue window size Bug #3243: Ampersand in configuration files isn't escaped automatically Bug #3365: Wrong water reflection along banks Bug #3441: Golden saint always dispelling soul trap / spell priority issue Bug #3528: Disposing of corpses breaks quests Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg Bug #3647: Multi-effect spells play audio louder than in Vanilla Bug #3656: NPCs forget where their place in the world is Bug #3665: Music transitions are too abrupt Bug #3679: Spell cast effect should disappear after using rest command Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones. Bug #3694: Wrong magicka bonus applied on character creation Bug #3706: Guards don't try to arrest the player if attacked Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode Bug #3720: Death counter not cleaned of non-existing IDs when loading a game Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped Bug #3749: Yagrum Bagarn moves to different position on encountering Bug #3766: DisableLevitation does not remove visuals of preexisting effect Bug #3787: Script commands in result box for voiced dialogue are ignored Bug #3793: OpenMW tries to animate animated references even when they are disabled Bug #3794: Default sound buffer size is too small for mods Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything Bug #3798: tgm command behaviour differs from vanilla Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly Bug #3805: Slight enchant miscalculation Bug #3826: Rendering problems with an image in a letter Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID Bug #3843: Wrong jumping fatigue loss calculations Bug #3850: Boethiah's voice is distorted underwater Bug #3851: NPCs and player say things while underwater Bug #3864: Crash when exiting to Khartag point from Ilunibi Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem Bug #3879: Dialogue option: Go to jail, persists beyond quickload Bug #3891: Journal displays empty entries Bug #3892: Empty space before dialogue entry display Bug #3898: (mod) PositionCell in dialogue results closes dialogue window Bug #3906: "Could not find Data Files location" dialog can appear multiple times Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window Bug #3910: Launcher window can be resized so that it cuts off the scroll Bug #3915: NC text key on nifs doesn't work Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key Bug #3935: Incorrect attack strength for AI actors Bug #3937: Combat AI: enchanted weapons have too high rating Bug #3942: UI sounds are distorted underwater Bug #3943: CPU/GPU usage should stop when the game is minimised Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory Bug #3955: Player's avatar rendering issues Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly Bug #3957: Weird bodypart rendering if a node has reserved name Bug #3960: Clothes with high cost (> 32768) are not handled properly Bug #3963: When on edge of being burdened the condition doesn't lower as you run. Bug #3971: Editor: Incorrect colour field in cell table Bug #3974: Journal page turning doesn't produce sounds Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt Bug #3982: Down sounds instead of Up ones are played when trading Bug #3987: NPCs attack after some taunting with no "Goodbye" Bug #3991: Journal can still be opened at main menu Bug #3995: Dispel cancels every temporary magic effect Bug #4002: Build broken on OpenBSD with clang Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border Bug #4004: Manis Virmaulese attacks without saying anything Bug #4010: AiWander: "return to the spawn position" feature does not work properly Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving Bug #4024: Poor music track distribution Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon Bug #4037: Editor: New greetings do not work in-game. Bug #4049: Reloading a saved game while falling prevents damage Bug #4056: Draw animation should not be played when player equips a new weapon Bug #4074: Editor: Merging of LAND/LTEX records Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue Bug #4079: Alchemy skill increases do not take effect until next batch Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used Bug #4095: Error in framelistener when take all items from a dead corpse Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision Bug #4104: Cycling through weapons does not skip broken ones Bug #4105: birthsign generation menu does not show full details Bug #4107: Editor: Left pane in Preferences window is too narrow Bug #4112: Inventory sort order is inconsistent Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient Bug #4131: Pickpocketing behaviour is different from vanilla Bug #4155: NPCs don't equip a second ring in some cases Bug #4156: Snow doesn't create water ripples Bug #4165: NPCs autoequip new clothing with the same price Feature #452: Rain-induced water ripples Feature #824: Fading for doors and teleport commands Feature #933: Editor: LTEX record table Feature #936: Editor: LAND record table Feature #1374: AI: Resurface to breathe Feature #2320: ess-Importer: convert projectiles Feature #2509: Editor: highlighting occurrences of a word in a script Feature #2748: Editor: Should use one resource manager per document Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots. Feature #2923: Option to show the damage of the arrows through tooltip. Feature #3099: Disabling inventory while dragging an item forces you to drop it Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all) Feature #3400: Add keyboard shortcuts for menus Feature #3492: Show success rate while enchanting Feature #3530: Editor: Reload data files Feature #3682: Editor: Default key binding reset Feature #3921: Combat AI: aggro priorities Feature #3941: Allow starting at an unnamed exterior cell with --start Feature #3952: Add Visual Studio 2017 support Feature #3953: Combat AI: use "WhenUsed" enchantments Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion Task #2258: Windows installer: launch OpenMW tickbox Task #4152: The Windows CI script is moving files around that CMake should be dealing with 0.42.0 ------ Bug #1956: Duplicate objects after loading the game, when a mod was edited Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly Bug #2116: Cant fit through some doorways pressed against staircases Bug #2289: Some modal dialogs are not centered on the screen when the window resizes Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high Bug #2645: Cycling weapons is possible while console/pause menu is open Bug #2678: Combat with water creatures do not end upon exiting water Bug #2759: Light Problems in Therana's Chamber in Tel Branora Bug #2771: unhandled sdl event of type 0x302 Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working Bug #2838: Editor: '.' in a record name should be allowed Bug #2909: NPCs appear floating when standing on a slope Bug #3093: Controller movement cannot be used while mouse is moving Bug #3134: Crash possible when using console with open container Bug #3254: AI enemies hit between them. Bug #3344: Editor: Verification results sorting by Type is not alphabetical. Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora Bug #3484: Editor: camera position is not set when changing cell via drag&drop Bug #3508: Slowfall kills Jump momentum Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range Bug #3581: NPCs wander too much Bug #3601: Menu Titles not centered vertically Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453) Bug #3613: Can not map "next weapon" or "next spell" to controller Bug #3617: Enchanted arrows don't explode when hitting the ground Bug #3645: Unable to use steps in Vivec, Palace of Vivec Bug #3650: Tamriel Rebuilt 16.09.1 – Hist Cuirass GND nif is rendered inside a Pink Box Bug #3652: Item icon shadows get stuck in the alchemy GUI Bug #3653: Incorrect swish sounds Bug #3666: NPC collision should not be disabled until death animation has finished Bug #3669: Editor: Text field was missing from book object editing dialogue Bug #3670: Unhandled SDL event of type 0x304 Bug #3671: Incorrect local variable value after picking up bittercup Bug #3686: Travelling followers doesn't increase travel fee Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones. Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures Bug #3691: Enemies do not initiate combat with player followers on sight Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41 Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts Bug #3700: Climbing on rocks and mountains Bug #3704: Creatures don't auto-equip their shields on creation Bug #3705: AI combat engagement logic differs from vanilla Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception Bug #3719: Dropped identification papers can't be picked up again Bug #3722: Command spell doesn't bring enemies out of combat Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry. Bug #3755: Followers stop following after loading from savegame Bug #3772: ModStat lowers attribute to 100 if it was greater Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed Bug #3800: Wrong tooltip maximum width Bug #3801: Drowning widget is bugged Bug #3802: BarterOffer shouldn't limit pcMercantile Bug #3813: Some fatal error Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID Bug #3822: Custom added creatures are not animated Feature #451: Water sounds Feature #2691: Light particles sometimes not shown in inventory character preview Feature #3523: Light source on magic projectiles Feature #3644: Nif NiSphericalCollider Unknown Record Type Feature #3675: ess-Importer: convert mark location Feature #3693: ess-Importer: convert last known exterior cell Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box. Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box Task #3092: const version of ContainerStoreIterator Task #3795: /deps folder not in .gitignore 0.41.0 ------ Bug #1138: Casting water walking doesn't move the player out of the water Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again. Bug #2048: Almvisi and Divine Intervention display wrong spell effect Bug #2054: Show effect-indicator for "instant effect" spells and potions Bug #2150: Clockwork City door animation problem Bug #2288: Playback of weapon idle animation not correct Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities Bug #2493: Repairing occasionally very slow Bug #2716: [OSG] Water surface is too transparent from some angles Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled Bug #3091: Editor: will not save addon if global variable value type is null Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled Bug #3348: Disabled map markers show on minimap Bug #3350: Extending selection to instances with same object results in duplicates. Bug #3353: [Mod] Romance version 3.7 script failed Bug #3376: [Mod] Vampire Embrace script fails to execute Bug #3385: Banners don't animate in stormy weather as they do in the original game Bug #3393: Akulakhan re-enabled after main quest Bug #3427: Editor: OpenMW-CS instances won´t get deleted Bug #3451: Feril Salmyn corpse isn't where it is supposed to be Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip Bug #3499: Idle animations don't always loop Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells. Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game Bug #3521: Armed NPCs don't use correct melee attacks Bug #3535: Changing cell immediately after dying causes character to freeze. Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you Bug #3549: Blood effects occur even when a hit is resisted Bug #3551: NPC Todwendy in german version can't interact Bug #3552: Opening the journal when fonts are missing results in a crash Bug #3555: SetInvisible command should not apply graphic effect Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking Bug #3564: Editor: openmw-cs verification results Bug #3568: Items that should be invisible are shown in the inventory Bug #3574: Alchemy: Alembics and retorts are used in reverse Bug #3575: Diaglog choices don't work in mw 0.40 Bug #3576: Minor differences in AI reaction to hostile spell effects Bug #3577: not local nolore dialog test Bug #3578: Animation Replacer hangs after one cicle/step Bug #3579: Bound Armor skillups and sounds Bug #3583: Targetted GetCurrentAiPackage returns 0 Bug #3584: Persuasion bug Bug #3590: Vendor, Ilen Faveran, auto equips items from stock Bug #3594: Weather doesn't seem to update correctly in Mournhold Bug #3598: Saving doesn't save status of objects Bug #3600: Screen goes black when trying to travel to Sadrith Mora Bug #3608: Water ripples aren't created when walking on water Bug #3626: Argonian NPCs swim like khajiits Bug #3627: Cannot delete "Blessed touch" spell from spellbook Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0) Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside) Feature #1118: AI combat: flee Feature #1596: Editor: Render water Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow Feature #3166: Editor: Instance editing mode - rotate sub mode Feature #3167: Editor: Instance editing mode - scale sub mode Feature #3420: ess-Importer: player control flags Feature #3489: You shouldn't be be able to re-cast a bound equipment spell Feature #3496: Zero-weight boots should play light boot footsteps Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep Feature #3519: Play audio and visual effects for all effects in a spell Feature #3527: Double spell explosion scaling Feature #3534: Play particle textures for spell effects Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge Feature #3540: Allow dodging for creatures with "biped" flag Feature #3545: Drop shadow for items in menu Feature #3558: Implement same spell range for "on touch" spells as original engine Feature #3560: Allow using telekinesis with touch spells on objects Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture 0.40.0 ------ Bug #1320: AiWander - Creatures in cells without pathgrids do not wander Bug #1873: Death events are triggered at the beginning of the death animation Bug #1996: Resting interrupts magic effects Bug #2399: Vampires can rest in broad daylight and survive the experience Bug #2604: Incorrect magicka recalculation Bug #2721: Telekinesis extends interaction range where it shouldn't Bug #2981: When waiting, NPCs can go where they wouldn't go normally. Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup Bug #3071: Slowfall does not stop momentum when jumping Bug #3085: Plugins can not replace parent cell references with a cell reference of different type Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him. Bug #3149: Editor: Weather tables were missing from regions Bug #3201: Netch shoots over your head Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0 Bug #3286: Editor: Script editor tab width Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0 Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button Bug #3340: ESS-Importer does not separate item stacks Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue Bug #3349: AITravel doesn't repeat Bug #3370: NPCs wandering to invalid locations after training Bug #3378: "StopCombat" command does not function in vanilla quest Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu Bug #3388: Monster Respawn tied to Quicksave Bug #3390: Strange visual effect in Dagoth Ur's chamber Bug #3391: Inappropriate Blight weather behavior at end of main quest Bug #3394: Replaced dialogue inherits some of its old data Bug #3397: Actors that start the game dead always have the same death pose Bug #3401: Sirollus Saccus sells not glass arrows Bug #3402: Editor: Weapon data not being properly set Bug #3405: Mulvisic Othril will not use her chitin throwing stars Bug #3407: Tanisie Verethi will immediately detect the player Bug #3408: Improper behavior of ashmire particles Bug #3412: Ai Wander start time resets when saving/loading the game Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck Bug #3423: Sleep interruption inside dungeons too agressive Bug #3424: Pickpocketing sometimes won't work Bug #3432: AiFollow / AiEscort durations handled incorrectly Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases Bug #3437: Weather-conditioned dialogue should not play in interiors Bug #3439: Effects cast by summon stick around after their death Bug #3440: Parallax maps looks weird Bug #3443: Class graphic for custom class should be Acrobat Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod Bug #3448: After dispelled, invisibility icon is still displayed Bug #3453: First couple of seconds of NPC speech is muted Bug #3455: Portable house mods lock player and npc movement up exiting house. Bug #3456: Equipping an item will undo dispel of constant effect invisibility Bug #3458: Constant effect restore health doesn't work during Wait Bug #3466: It is possible to stack multiple scroll effects of the same type Bug #3471: When two mods delete the same references, many references are not disabled by the engine. Bug #3473: 3rd person camera can be glitched Feature #1424: NPC "Face" function Feature #2974: Editor: Multiple Deletion of Subrecords Feature #3044: Editor: Render path grid v2 Feature #3362: Editor: Configurable key bindings Feature #3375: Make sun / moon reflections weather dependent Feature #3386: Editor: Edit pathgrid 0.39.0 ------ Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects Bug #1544: "Drop" drops equipped item in a separate stack Bug #1587: Collision detection glitches Bug #1629: Container UI locks up in Vivec at Jeanne's Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading Bug #2295: Internal texture not showing, nipixeldata Bug #2363: Corpses don't disappear Bug #2369: Respawns should be timed individually Bug #2393: Сharacter is stuck in the tree Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations Bug #2467: Creatures do not respawn Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls Bug #2610: FixMe script still needs to be implemented Bug #2689: Riekling raider pig constantly screams while running Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0 Bug #2737: Camera shaking when side stepping around object Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking Bug #2806: Stack overflow in LocalScripts::getNext Bug #2807: Collision detection allows player to become stuck inside objects Bug #2814: Stairs to Marandus have improper collision Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log Bug #3101: Regression: White guar does not move Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf Bug #3125: Improper dialogue window behavior when talking to creatures Bug #3130: Some wandering NPCs disappearing, cannot finish quests Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled. Bug #3135: Journal entry for The Pigrim's Path missing name Bug #3136: Dropped bow is displaced Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file. Bug #3142: Duplicate Resist Magic message Bug #3143: Azura missing her head Bug #3146: Potion effect showing when ingredient effects are not known Bug #3155: When executing chop attack with a spear, hands turn partly invisible Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards Bug #3163: Editor: Objects dropped to scene do not always save Bug #3173: Game Crashes After Casting Recall Spell Bug #3174: Constant effect enchantments play spell animation on dead bodies Bug #3175: Spell effects do not wear down when caster dies Bug #3176: NPCs appearing randomly far away from towns Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest) Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked Bug #3207: Editor: New objects do not render Bug #3212: Arrow of Ranged Silence Bug #3213: Looking at Floor After Magical Transport Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion Bug #3222: Falling through the water in Vivec Bug #3223: Crash at the beginning with MOD (The Symphony) Bug #3228: Purple screen when leveling up. Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch Bug #3234: Armor mesh stuck on body in inventory menu Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player. Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified" Bug #3258: Woman biped skeleton Bug #3259: No alternating punches Bug #3262: Crash in class selection menu Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class Bug #3327: Stuck in table after loading when character was sneaking when quicksave Feature #652: Editor: GMST verifier Feature #929: Editor: Info record verifier Feature #1279: Editor: Render cell border markers Feature #2482: Background cell loading and caching of loaded cells Feature #2484: Editor: point lighting Feature #2801: Support NIF bump map textures in osg Feature #2926: Editor: Optional line wrap in script editor wrap lines Feature #3000: Editor: Reimplement 3D scene camera system Feature #3035: Editor: Make scenes a drop target for referenceables Feature #3043: Editor: Render cell markers v2 Feature #3164: Editor: Instance Selection Menu Feature #3165: Editor: Instance editing mode - move sub mode Feature #3244: Allow changing water Level of Interiors behaving like exteriors Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar Support #3179: Fatal error on startup 0.38.0 ------ Bug #1699: Guard will continuously run into mudcrab Bug #1934: Saw in Dome of Kasia doesnt harm the player Bug #1962: Rat floats when killed near the door Bug #1963: Kwama eggsacks pulse too fast Bug #2198: NPC voice sound source should be placed at their head Bug #2210: OpenMW installation wizard crashes... Bug #2211: Editor: handle DELE subrecord at the end of a record Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid Bug #2697: "The Swimmer" moves away after leading you to underwater cave Bug #2724: Loading previous save duplicates containers and harvestables Bug #2769: Inventory doll - Cursor not respecting order of clothes Bug #2865: Scripts silently fail when moving NPCs between cells. Bug #2873: Starting a new game leads to CTD / Fatal Error Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran). Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal" Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded Bug #2972: Resurrecting the player via console does not work when health was 0 Bug #2986: Projectile weapons work underwater Bug #2988: "Expected subrecord" bugs showing up. Bug #2991: Can't use keywords in strings for MessageBox Bug #2993: Tribunal:The Shrine of the Dead – Urvel Dulni can't stop to follow the player. Bug #3008: NIFFile Error while loading meshes with a NiLODNode Bug #3010: Engine: items should sink to the ground when dropped under water Bug #3011: NIFFile Error while loading meshes with a NiPointLight Bug #3016: Engine: something wrong with scripting - crash / fatal error Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough) Bug #3036: Owned tooltip color affects spell tooltips incorrrectly Bug #3037: Fatal error loading old ES_Landscape.esp in Store::search Bug #3038: Player sounds come from underneath Bug #3040: Execution of script failed: There is a message box already Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended Bug #3048: Fatal Error Bug #3051: High field of view results in first person rendering glitches Bug #3053: Crash on new game at character class selection Bug #3058: Physiched sleeves aren't rendered correctly. Bug #3060: NPCs use wrong landing sound Bug #3062: Mod support regression: Andromeda's fast travel. Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed Bug #3077: repeated aifollow causes the distance to stack Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required. Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed Bug #3086: Party at Boro's House – Creature with Class don't talk under OpenMW Bug #3089: Dreamers spawn too soon Bug #3100: Certain controls erroneously work as a werewolf Bug #3102: Multiple unique soultrap spell sources clone souls. Bug #3105: Summoned creatures and objects disappear at midnight Bug #3112: gamecontrollerdb file creation with wrong extension Bug #3116: Dialogue Function "Same Race" is avoided Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice Bug #3118: Body Parts are not rendered when used in a pose. Bug #3122: NPC direction is reversed during sneak awareness check Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo Feature #858: Different fov settings for hands and the game world Feature #1176: Handle movement of objects between cells Feature #2507: Editor: choosing colors for syntax highlighting Feature #2867: Editor: hide script error list when there are no errors Feature #2885: Accept a file format other than nif Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened Feature #2996: Editor: make it possible to preset the height of the script check area in a script view Feature #3014: Editor: Tooltips in 3D scene Feature #3064: Werewolf field of view Feature #3074: Quicksave indicator Task #287: const version of Ptr Task #2542: Editor: redo user settings system 0.37.0 ------ Bug #385: Light emitting objects have a too short distance of activation Bug #455: Animation doesn't resize creature's bounding box Bug #602: Only collision model is updated when modifying objects trough console Bug #639: Sky horizon at nighttime Bug #672: incorrect trajectory of the moons Bug #814: incorrect NPC width Bug #827: Inaccurate raycasting for dead actors Bug #996: Can see underwater clearly when at right height/angle Bug #1317: Erene Llenim in Seyda Neen does not walk around Bug #1330: Cliff racers fail to hit the player Bug #1366: Combat AI can't aim down (in order to hit small creatures) Bug #1511: View distance while under water is much too short Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells Bug #1612: First person models clip through walls Bug #1647: Crash switching from full screen to windows mode - D3D9 Bug #1650: No textures with directx on windows Bug #1730: Scripts names starting with digit(s) fail to compile Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial Bug #1784: First person weapons always in the same position Bug #1813: Underwater flora lighting up entire area. Bug #1871: Handle controller extrapolation flags Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers Bug #2014: Antialiasing setting does nothing on Linux Bug #2037: Some enemies attack the air when spotting the player Bug #2052: NIF rotation matrices including scales are not supported Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis Bug #2111: Raindrops in front of fire look wrong Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade Bug #2148: Verminous fabricants have little coloured box beneath their feet Bug #2149: Sparks in Clockwork City should bounce off the floor Bug #2151: Clockwork City dicer trap doesn't activate when you're too close Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker Bug #2187: NIF file with more than 255 NiBillboardNodes does not load Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS Bug #2270: Objects flicker transparently Bug #2280: Latest 32bit windows build of openmw runns out of vram Bug #2281: NPCs don't scream when they die Bug #2286: Jumping animation restarts when equipping mid-air Bug #2287: Weapon idle animation stops when turning Bug #2355: Light spell doesn't work in 1st person view Bug #2362: Lantern glas opaque to flame effect from certain viewing angles Bug #2364: Light spells are not as bright as in Morrowind Bug #2383: Remove the alpha testing override list Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr" Bug #2457: Player followers should not report crimes Bug #2458: crash in some fighting situations Bug #2464: Hiding an emitter node should make that emitter stop firing particles Bug #2466: Can't load a save created with OpenMW-0.35.0-win64 Bug #2468: music from title screen continues after loading savegame Bug #2494: Map not consistent between saves Bug #2504: Dialog scroll should always start at the top Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor Bug #2513: Mannequins in mods appear as dead bodies Bug #2524: Editor: TopicInfo "custom" condition section is missing Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names Bug #2543: Editor: there is a problem with spell effects Bug #2544: Editor fails to save NPC information correctly. Bug #2545: Editor: delete record in Objects (referenceables) table messes up data Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable Bug #2547: Editor: some NPC data is not displayed, thus not editable Bug #2551: Editor: missing data in cell definition Bug #2553: Editor: value filter does not work for float values Bug #2555: Editor: undo leaves the record status as Modified Bug #2559: Make Detect Enchantment marks appear on top of the player arrow Bug #2563: position consoling npc doesn't work without cell reload Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview Bug #2568: Editor: Setting default window size is ignored Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor Bug #2579: Editor: filters not updated when adding or cloning records Bug #2580: Editor: omwaddon makes OpenMW crash Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields Bug #2582: Editor: object verifier should check for non-existing scripts being referenced Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash Bug #2586: Editor: some dialogue only editable items do not refresh after undo Bug #2588: Editor: Cancel button exits program Bug #2589: Editor: Regions table - mapcolor does not change correctly Bug #2591: Placeatme - spurious 5th parameter raises error Bug #2593: COC command prints multiple times when GUI is hidden Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please Bug #2607: water behind an invisible NPC becomes invisible as well Bug #2611: Editor: Sort problem in Objects table when few nested rows are added Bug #2621: crash when a creature has no model Bug #2624: Editor: missing columns in tables Bug #2627: Character sheet doesn't properly update when backing out of CharGen Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs Bug #2668: Editor: reputation value in the input field is not stored Bug #2696: Horkers use land idle animations under water Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map Bug #2714: Editor: Can't reorder rows with the same topic in different letter case Bug #2720: Head tracking for creatures not implemented Bug #2722: Alchemy should only include effects shared by at least 2 ingredients Bug #2723: "ori" console command is not working Bug #2726: Ashlanders in front of Ghostgate start wandering around Bug #2727: ESM writer does not handle encoding when saving the TES3 header Bug #2728: Editor: Incorrect position of an added row in Info tables Bug #2731: Editor: Deleting a record triggers a Qt warning Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed Bug #2734: Editor: The Search doesn't work Bug #2738: Additive moon blending Bug #2746: NIF node names should be case insensitive Bug #2752: Fog depth/density not handled correctly Bug #2753: Editor: line edit in dialogue subview tables shows after a single click Bug #2755: Combat AI changes target too frequently Bug #2761: Can't attack during block animations Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9 Bug #2768: Current screen resolution not selected in options when starting OpenMW Bug #2773: Editor: Deleted scripts are editable Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't Bug #2779: Slider bars continue to move if you don't release mouse button Bug #2781: sleep interruption is a little off (is this an added feature?) Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files Bug #2786: Kwama Queen head is inverted under OpenMW Bug #2788: additem and removeitem incorrect gold behavior Bug #2790: --start doesn't trace down Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects. Bug #2792: glitched merchantile/infinite free items Bug #2794: Need to ignore quotes in names of script function Bug #2797: Editor: Crash when removing the first row in a nested table Bug #2800: Show an error message when S3TC support is missing Bug #2811: Targetted Open spell effect persists. Bug #2819: Editor: bodypart's race filter not displayed correctly Bug #2820: Editor: table sorting is inverted Bug #2821: Editor: undo/redo command labels are incorrect Bug #2826: locking beds that have been locked via magic psuedo-freezes the game Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword Bug #2832: Cell names are not localized on the world map Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low. Bug #2840: Save/load menu is not entirely localized Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks Bug #2855: Mouse wheel in journal is not disabled by "Options" panel. Bug #2856: Heart of Lorkhan doesn't visually respond to attacks Bug #2863: Inventory highlights wrong category after load Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory. Bug #2866: Editor: use checkbox instead of combobox for boolean values Bug #2875: special cases of fSleepRandMod not behaving properly. Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside Bug #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it Bug #2884: NPC chats about wrong player race Bug #2886: Adding custom races breaks existing numbering of PcRace Bug #2888: Editor: value entered in "AI Wander Idle" is not kept Bug #2889: Editor: creatures made with the CS (not cloned) are always dead Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge Bug #2893: Editor: making a creature use textual dialogue doesn't work. Bug #2901: Editor: gold for trading can not be set for creatures Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water Bug #2914: Magicka not recalculated on character generation Bug #2915: When paralyzed, you can still enter and exit sneak Bug #2917: chameleon does not work for creatures Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts Bug #2930: Editor: AIWander Idle can not be set for a creature Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values Bug #2938: Editor: Can't add a start script. Bug #2944: Spell chance for power to show as 0 on hud when used Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox Bug #2956: Editor: freezes while editing Filter Bug #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings Bug #2962: OpenMW: Assertion `it != invStore.end()' failed Bug #2964: Recursive script execution can corrupt script runtime data Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait Bug #2978: Editor: Cannot edit alchemy ingredient properties Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game Bug #3007: PlaceItem takes radians instead of degrees + angle reliability Feature #706: Editor: Script Editor enhancements Feature #872: Editor: Colour values in tables Feature #880: Editor: ID auto-complete Feature #928: Editor: Partial sorting in info tables Feature #942: Editor: Dialogue for editing/viewing content file meta information Feature #1057: NiStencilProperty Feature #1278: Editor: Mouse picking in worldspace widget Feature #1280: Editor: Cell border arrows Feature #1401: Editor: Cloning enhancements Feature #1463: Editor: Fine grained configuration of extended revert/delete commands Feature #1591: Editor: Make fields in creation bar drop targets where applicable Feature #1998: Editor: Magic effect record verifier Feature #1999: Editor Sound Gen record verifier Feature #2000: Editor: Pathgrid record verifier Feature #2528: Game Time Tracker Feature #2534: Editor: global search does not auomatically focus the search input field Feature #2535: OpenMW: allow comments in openmw.cfg Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo Feature #2549: Editor: add a horizontal slider to scroll between opened tables Feature #2558: Editor: provide a shortcut for closing the subview that has the focus Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus Feature #2620: Editor: make the verify-view refreshable Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables) Feature #2717: Editor: Add severity column to report tables Feature #2729: Editor: Various dialogue button bar improvements Feature #2739: Profiling overlay Feature #2740: Resource manager optimizations Feature #2741: Make NIF files into proper resources Feature #2742: Use the skinning data in NIF files as-is Feature #2743: Small feature culling Feature #2744: Configurable near clip distance Feature #2745: GUI scaling option Feature #2747: Support anonymous textures Feature #2749: Loading screen optimizations Feature #2751: Character preview optimization Feature #2804: Editor: Merge Tool Feature #2818: Editor: allow copying a record ID to the clipboard Feature #2946: Editor: add script line number in results of search Feature #2963: Editor: Mouse button bindings in 3D scene Feature #2983: Sun Glare fader Feature #2999: Scaling of journal and books Task #2665: Support building with Qt5 Task #2725: Editor: Remove Display_YesNo Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView Task #2750: Bullet shape instancing optimization Task #2793: Replace grid size setting with half grid size setting Task #3003: Support FFMPEG 2.9 (Debian request) 0.36.1 ------ Bug #2590: Start scripts not added correctly 0.36.0 ------ Bug #923: Editor: Operations-Multithreading is broken Bug #1317: Erene Llenim in Seyda Neen does not walk around Bug #1405: Water rendering glitch near Seyda Neen lighthouse Bug #1621: "Error Detecting Morrowind Installation" in the default directory Bug #2216: Creating a clone of the player stops you moving. Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode Bug #2407: Default to (0, 0) when "unknown cell" is encountered. Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35 Bug #2429: Editor - cloning omits some values or sets different values than the original has Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21) Bug #2432: Error on startup with Uvirith's Legacy enabled Bug #2435: Editor: changed entries in the objects window are not shown as such Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file Bug #2447: Editor doesn't save terrain information Bug #2451: Editor not listing files with accented characters Bug #2453: Chargen: sex, race and hair sliders not initialized properly Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb Bug #2465: tainted gold stack Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly Bug #2498: Editor: crash when issuing undo command after the table subview is closed Bug #2500: Editor: object table - can't undo delete record Bug #2518: OpenMW detect spell returns false positives Bug #2521: NPCs don't react to stealing when inventory menu is open. Bug #2525: Can't click on red dialogue choice [rise of house telvanni][60fffec] Bug #2530: GetSpellEffects not working as in vanilla Bug #2557: Crash on first launch after choosing "Run installation wizard" Feature #139: Editor: Global Search & Replace Feature #1219: Editor: Add dialogue mode only columns Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon) Feature #2119: "Always Sneak" key bind Feature #2262: Editor: Handle moved instances Feature #2425: Editor: Add start script table Feature #2426: Editor: start script record verifier Feature #2480: Launcher: Multiselect entries in the Data Files list Feature #2505: Editor: optionally show a line number column in the script editor Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option Feature #2514: Editor: focus on ID input field on clone/add Feature #2519: it is not possible to change icons that appear on the map after casting the Detect spells Task #2460: OS X: Use Application Support directory as user data path Task #2516: Editor: Change References / Referenceables terminology 0.35.1 ------ Bug #781: incorrect trajectory of the sun Bug #1079: Wrong starting position in "Character Stuff Wonderland" Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime Bug #1533: Divine Intervention goes to the wrong place. Bug #1714: No visual indicator for time passed during training Bug #1916: Telekinesis does not allow safe opening of traps Bug #2227: Editor: addon file name inconsistency Bug #2271: Player can melee enemies from water with impunity Bug #2275: Objects with bigger scale move further using Move script Bug #2285: Aryon's Dominator enchantment does not work properly Bug #2290: No punishment for stealing gold from owned containers Bug #2328: Launcher does not respond to Ctrl+C Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items Bug #2338: Arrows reclaimed from corpses do not stack sometimes Bug #2344: Launcher - Settings importer running correctly? Bug #2346: Launcher - Importing plugins into content list screws up the load order Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list Bug #2353: Detect Animal detects dead creatures Bug #2354: Cmake does not respect LIB_SUFFIX Bug #2356: Active magic set inactive when switching magic items Bug #2361: ERROR: ESM Error: Previous record contains unread bytes Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog Bug #2388: Regression: Can't toggle map on/off Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files. Bug #2402: Editor: skills saved incorrectly Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game Bug #2419: MOD MCA crash to desktop Bug #2420: Game crashes when character enters a certain area Bug #2421: infinite loop when using cycle weapon without having a weapon Feature #2221: Cannot dress dead NPCs Feature #2349: Check CMake sets correct MSVC compiler settings for release build. Feature #2397: Set default values for global mandatory records. Feature #2412: Basic joystick support 0.35.0 ------ Bug #244: Clipping/static in relation to the ghostgate/fence sound. Bug #531: Missing transparent menu items Bug #811: Content Lists in openmw.cfg are overwritten Bug #925: OpenCS doesn't launch because it thinks its already started Bug #969: Water shader strange behaviour on AMD card Bug #1049: Partially highlighted word in dialogue may cause incorrect line break Bug #1069: omwlauncher.exe crashes due to file lock Bug #1192: It is possible to jump on top of hostile creatures in combat Bug #1342: Loud ambient sounds Bug #1431: Creatures can climb the player Bug #1605: Guard in CharGen doesn't turn around to face you when reaching stairs Bug #1624: Moon edges don't transition properly Bug #1634: Items dropped by PC have collision Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults? Bug #1638: Cannot climb staircases Bug #1648: Enchanted equipment badly handled at game reload Bug #1663: Crash when casting spell at enemy near you Bug #1683: Scale doesn't apply to animated collision nodes Bug #1702: Active enchanted item forgotten Bug #1730: Scripts names starting with digit(s) fail to compile Bug #1743: Moons are transparent Bug #1745: Shadows crash: Assertion `mEffects.empty()' failed. Bug #1785: Can't equip two-handed weapon and shield Bug #1809: Player falls too easily Bug #1825: Sword of Perithia can´t run in OpenMW Bug #1899: The launcher resets any alterations you´ve made in the mod list order, Bug #1964: Idle voices/dialogs not triggered correctly Bug #1980: Please, change default click behavior in OpenMW Launchers Data Files list Bug #1984: Vampire corpses standing up when looting the first item Bug #1985: Calm spell does nothing Bug #1986: Spell name lights up on mouseover but spell cost does not Bug #1989: Tooltip still shown when menu toggled off Bug #2010: Raindrops Displayed While Underwater Bug #2023: Walking into plants causes massive framedrop Bug #2031: [MOD: Shrines - Restore Health and Cancel Options]: Restore health option doesn't work Bug #2039: Lake Fjalding pillar of fire not rendered Bug #2040: AI_follow should stop further from the target Bug #2076: Slaughterfish AI Bug #2077: Direction of long jump can be changed much more than it is possible in vanilla Bug #2078: error during rendering: Object '' not found (const) Bug #2105: Lockpicking causes screen sync glitch Bug #2113: [MOD: Julan Ashlander Companion] Julan does not act correctly within the Ghostfence. Bug #2123: Window glow mod: Collision issues Bug #2133: Missing collision for bridges in Balmora when using Morrowind Rebirth 2.81 Bug #2135: Casting a summon spell while the summon is active does not reset the summon. Bug #2144: Changing equipment will unequip drawn arrows/bolts Bug #2169: Yellow on faces when using opengl renderer and mods from overhaul on windows Bug #2175: Pathgrid mods do not overwrite the existing pathgrid Bug #2176: Morrowind -Russian localization end add-on ChaosHeart. Error in framelistener;object ;frenzying toush; not found Bug #2181: Mod Morrowind crafting merchants die. Bug #2182: mods changing skill progression double the bonus for class specialization Bug #2183: Editor: Skills "use value" only allows integer between 0 and 99 Bug #2184: Animated Morrowind Expanded produces an error on Open MW Launch Bug #2185: Conditional Operator formats Bug #2193: Quest: Gateway Ghost Bug #2194: Cannot summon multiples of the same creature Bug #2195: Pathgrid in the (0,0) exterior cell not loaded Bug #2200: Outdoor NPCs can stray away and keep walking into a wall Bug #2201: Creatures do not receive fall damage Bug #2202: The enchantment the item can hold is calculated incorrectly Bug #2203: Having the mod Living Cities of Vvardenfall running causes the game world to fail to load after leaving the prison ship Bug #2204: Abot's Water Life - Book rendered incorrectly Bug #2205: sound_waterfall script no longer compiles Bug #2206: Dialogue script fails to compile (extra .) Bug #2207: Script using – instead of - character does not compile Bug #2208: Failing dialogue scripts in french Morrowind.esm Bug #2214: LGNPC Vivec Redoran 1.62 and The King Rat (Size and inventory Issues) Bug #2215: Beast races can use enchanted boots Bug #2218: Incorrect names body parts in 3D models for open helmet with skinning Bug #2219: Orcs in Ghorak Manor in Caldera don't attack if you pick their pockets. Bug #2220: Chargen race preview head incorrect orientation Bug #2223: Reseting rock falling animation Bug #2224: Fortify Attribute effects do not stack when Spellmaking. Bug #2226: OpenCS pseudo-crash Bug #2230: segfaulting when entering Ald'ruhn with a specific mod: "fermeture la nuit" (closed by night) Bug #2233: Area effect spells on touch do not have the area effect Bug #2234: Dwarven Crossbow clips through the ground when dropped Bug #2235: class SettingsBase<> reverses the order of entries with multiple keys. Bug #2236: Weird two handed longsword + torch interaction Bug #2237: Shooting arrows while sneaking do not agro Bug #2238: Bipedal creatures not using weapons are not handled properly Bug #2245: Incorrect topic highlighting in HT_SpyBaladas quest Bug #2252: Tab completion incomplete for places using COC from the console. Bug #2255: Camera reverts to first person on load Bug #2259: enhancement: the save/load progress bar is not very progressive Bug #2263: TogglePOV can not be bound to Alt key Bug #2267: dialogue disabling via mod Bug #2268: Highlighting Files with load order problems in Data Files tab of Launcher Bug #2276: [Mod]ShotN issues with Karthwasten Bug #2283: Count argument for PlaceAt functions not working Bug #2284: Local map notes should be visible on door marker leading to the cell with the note Bug #2293: There is a graphical glitch at the end of the spell's animation in 3rd Person (looking over the shoulder) view Bug #2294: When using Skyrim UI Overhaul, the tops of pinnable menus are invisible Bug #2302: Random leveled items repeat way too often in a single dungeon Bug #2306: Enchanted arrows should not be retrievable from corpses Bug #2308: No sound effect when drawing the next throwing knife Bug #2309: Guards chase see the player character even if they're invisible Bug #2319: Inverted controls and other issues after becoming a vampire Bug #2324: Spells cast when crossing cell border are imprinted on the local map Bug #2330: Actors with Drain Health effect retain health after dying Bug #2331: tgm (god mode) won't allow the player to cast spells if the player doesn't have enough mana Bug #2332: Error in framelistener: Need a skeleton to attach the arrow to Feature #114: ess-Importer Feature #504: Editor: Delete selected rows from result windows Feature #1024: Addition of remaining equipping hotkeys Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY) Feature #1125: AI fast-forward Feature #1228: Drowning while knocked out Feature #1325: Editor: Opening window and User Settings window cleanup Feature #1537: Ability to change the grid size from 3x3 to 5x5 (or more with good pc) Feature #1546: Leveled list script functions Feature #1659: Test dialogue scripts in --script-all Feature #1720: NPC lookAt controller Feature #2178: Load initial particle system state from NIF files Feature #2197: Editor: When clicking on a script error in the report window set cursor in script editor to the respective line/column Feature #2261: Warn when loading save games with mod mismatch Feature #2313: ess-Importer: convert global map exploration overlay Feature #2318: Add commandline option to load a save game Task #810: Rename "profile" to "content list" Task #2196: Label local/global openmw.cfg files via comments 0.34.0 ------ Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed Bug #986: Launcher: renaming profile names is broken Bug #1061: "Browse to CD..." launcher crash Bug #1135: Launcher crashes if user does not have write permission Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx Bug #1288: Fix the Alignment of the Resolution Combobox Bug #1343: BIK videos occasionally out of sync with audio Bug #1684: Morrowind Grass Mod graphical glitches Bug #1734: NPC in fight with invisible/sneaking player Bug #1982: Long class names are cut off in the UI Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs Bug #2015: Running while levitating does not affect speed but still drains fatigue Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited. Bug #2045: ToggleMenus command should close dialogue windows Bug #2046: Crash: light_de_streetlight_01_223 Bug #2047: Buglamp tooltip minor correction Bug #2050: Roobrush floating texture bits Bug #2053: Slaves react negatively to PC picking up slave's bracers Bug #2055: Dremora corpses use the wrong model Bug #2056: Mansilamat Vabdas's corpse is floating in the water Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest Bug #2059: Silenced enemies try to cast spells anyway Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly Bug #2063: Tribunal: Quest 'The Warlords' doesn't work Bug #2064: Sneak attack on hostiles causes bounty Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview Bug #2070: Loading ESP in OpenMW works but fails in OpenCS Bug #2071: CTD in 0.33 Bug #2073: Storm atronach animation stops now and then Bug #2075: Molag Amur Region, Map shows water on solid ground Bug #2080: game won't work with fair magicka regen Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell Bug #2088: OpenMW is unable to play OGG files. Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests Bug #2095: Coordinate and rotation editing in the Reference table does not work. Bug #2096: Some overflow fun and bartering exploit Bug #2098: [D3D] Game crash on maximize Bug #2099: Activate, player seems not to work Bug #2104: Only labels are sensitive in buttons Bug #2107: "Slowfall" effect is too weak Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head Bug #2125: Unnamed NiNodes in weapons problem in First Person Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ Bug #2128: Crash when picking character's face Bug #2129: Disable the third-person zoom feature by default Bug #2130: Ash storm particles shown too long during transition to clear sky Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record Bug #2139: Mouse movement should be ignored during intro video Bug #2143: Editor: Saving is broken Bug #2145: OpenMW - crash while exiting x64 debug build Bug #2152: You can attack Almalexia during her final monologue Bug #2154: Visual effects behave weirdly after loading/taking a screenshot Bug #2155: Vivec has too little magicka Bug #2156: Azura's spirit fades away too fast Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon. Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly. Bug #2170: Mods using conversations to update PC inconsistant Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X Feature #238: Add UI to run INI-importer from the launcher Feature #854: Editor: Add user setting to show status bar Feature #987: Launcher: first launch instructions for CD need to be more explicit Feature #1232: There is no way to set the "encoding" option using launcher UI. Feature #1281: Editor: Render cell markers Feature #1918: Editor: Functionality for Double-Clicking in Tables Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips Feature #2097: Editor: Edit position of references in 3D scene Feature #2121: Editor: Add edit mode button to scene toolbar Task #1965: Editor: Improve layout of user settings dialogue 0.33.1 ------ Bug #2108: OpenCS fails to build 0.33.0 ------ Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed Bug #1148: Some books'/scrolls' contents are displayed incorrectly Bug #1290: Editor: status bar is not updated when record filter is changed Bug #1292: Editor: Documents are not removed on closing the last view Bug #1301: Editor: File->Exit only checks the document it was issued from. Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times Bug #1436: NPCs react from too far distance Bug #1472: PC is placed on top of following NPC when changing cell Bug #1487: Tall PC can get stuck in staircases Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air Bug #1655: Use Appropriate Application Icons on Windows Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground. Bug #1705: Rain is broken in third person Bug #1706: Thunder and lighting still occurs while the game is paused during the rain Bug #1708: No long jumping Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter Bug #1712: Rest on Water Bug #1715: "Cancel" button is not always on the same side of menu Bug #1725: Editor: content file can be opened multiple times from the same dialogue Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium. Bug #1733: Unhandled ffmpeg sample formats Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos Bug #1750: Editor: record edits result in duplicate entries Bug #1789: Editor: Some characters cannot be used in addon name Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar Bug #1838: Editor: Preferences window appears off screen Bug #1839: Editor: Record filter title should be moved two pixels to the right Bug #1849: Subrecord error in MAO_Containers Bug #1854: Knocked-out actors don't fully act knocked out Bug #1855: "Soul trapped" sound doesn't play Bug #1857: Missing sound effect for enchanted items with empty charge Bug #1859: Missing console command: ResetActors (RA) Bug #1861: Vendor category "MagicItems" is unhandled Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization Bug #1864: Editor: Region field for cell record in dialogue subview not working Bug #1869: Editor: Change label "Musics" to "Music" Bug #1870: Goblins killed while knocked down remain in knockdown-pose Bug #1874: CellChanged events should not trigger when crossing exterior cell border Bug #1877: Spriggans killed instantly if hit while regening Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic Bug #1881: Stuck in ceiling when entering castle karstaags tower Bug #1884: Unlit torches still produce a burning sound Bug #1885: Can type text in price field in barter window Bug #1887: Equipped items do not emit sounds Bug #1889: draugr lord aesliip will attack you and remain non-hostile Bug #1892: Guard asks player to pay bounty of 0 gold Bug #1895: getdistance should only return max float if ref and target are in different worldspaces Bug #1896: Crash Report Bug #1897: Conjured Equipment cant be re-equipped if removed Bug #1898: Only Gidar Verothan follows you during establish the mine quest Bug #1900: Black screen when you open the door and breath underwater Bug #1904: Crash on casting recall spell Bug #1906: Bound item checks should use the GMSTs Bug #1907: Bugged door. Mournhold, The Winged Guar Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn Bug #1909: Weird Quest Flow Infidelities quest Bug #1910: Follower fighting with gone npc Bug #1911: Npcs will drown themselves Bug #1912: World map arrow stays static when inside a building Bug #1920: Ulyne Henim disappears when game is loaded inside Vas Bug #1922: alchemy-> potion of paralyze Bug #1923: "levitation magic cannot be used here" shows outside of tribunal Bug #1927: AI prefer melee over magic. Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added Bug #1935: Stacks of items are worth more when sold individually Bug #1940: Launcher does not list addon files if base game file is renamed to a different case Bug #1946: Mod "Tel Nechim - moved" breaks savegames Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill Bug #1950: followers from east empire company quest will fight each other if combat happens with anything Bug #1958: Journal can be scrolled indefinitely with a mouse wheel Bug #1959: Follower not leaving party on quest end Bug #1960: Key bindings not always saved correctly Bug #1961: Spell merchants selling racial bonus spells Bug #1967: segmentation fault on load saves Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps Bug #1970: PC suffers silently when taking damage from lava Bug #1971: Dwarven Sceptre collision area is not removed after killing one Bug #1974: Dalin/Daris Norvayne follows player indefinitely Bug #1975: East Empire Company faction rank breaks during Raven Rock questline Bug #1979: 0 strength = permanently over encumbered Bug #1993: Shrine blessing in Maar Gan doesn't work Bug #2008: Enchanted items do not recharge Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly Bug #2016: Dagoth Ur already dead in Facility Cavern Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded. Bug #2019: Animation of 'Correct UV Mudcrabs' broken Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients Bug #2025: Missing mouse-over text for non affordable items Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall" Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding Bug #3066: Editor doesn't check if IDs and other strings are longer than their hardcoded field length Feature #471: Editor: Special case implementation for top-level window with single sub-window Feature #472: Editor: Sub-Window re-use settings Feature #704: Font colors import from fallback settings Feature #879: Editor: Open sub-views in a new top-level window Feature #932: Editor: magic effect table Feature #937: Editor: Path Grid table Feature #938: Editor: Sound Gen table Feature #1117: Death and LevelUp music Feature #1226: Editor: Request UniversalId editing from table columns Feature #1545: Targeting console on player Feature #1597: Editor: Render terrain Feature #1695: Editor: add column for CellRef's global variable Feature #1696: Editor: use ESM::Cell's RefNum counter Feature #1697: Redden player's vision when hit Feature #1856: Spellcasting for non-biped creatures Feature #1879: Editor: Run OpenMW with the currently edited content list Task #1851: Move AI temporary state out of AI packages Task #1865: Replace char type in records 0.32.0 ------ Bug #1132: Unable to jump when facing a wall Bug #1341: Summoned Creatures do not immediately disappear when killed. Bug #1430: CharGen Revamped script does not compile Bug #1451: NPCs shouldn't equip weapons prior to fighting Bug #1461: Stopped start scripts do not restart on load Bug #1473: Dead NPC standing and in 2 pieces Bug #1482: Abilities are depleted when interrupted during casting Bug #1503: Behaviour of NPCs facing the player Bug #1506: Missing character, French edition: three-points Bug #1528: Inventory very slow after 2 hours Bug #1540: Extra arguments should be ignored for script functions Bug #1541: Helseth's Champion: Tribunal Bug #1570: Journal cannot be opened while in inventory screen Bug #1573: PC joins factions at random Bug #1576: NPCs aren't switching their weapons when out of ammo Bug #1579: Guards detect creatures in far distance, instead on sight Bug #1588: The Siege of the Skaal Village: bloodmoon Bug #1593: The script compiler isn't recognising some names that contain a - Bug #1606: Books: Question marks instead of quotation marks Bug #1608: Dead bodies prevent door from opening/closing. Bug #1609: Imperial guards in Sadrith Mora are not using their spears Bug #1610: The bounty number is not displayed properly with high numbers Bug #1620: Implement correct formula for auto-calculated NPC spells Bug #1630: Boats standing vertically in Vivec Bug #1635: Arrest dialogue is executed second time after I select "Go to jail" Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults? Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly. Bug #1646: PC skill stats are not updated immediately when changing equipment Bug #1652: Non-aggressive creature Bug #1653: Quickloading while the container window is open crashes the game Bug #1654: Priority of checks in organic containers Bug #1656: Inventory items merge issue when repairing Bug #1657: Attacked state of NPCs is not saved properly Bug #1660: Rank dialogue condition ignored Bug #1668: Game starts on day 2 instead of day 1 Bug #1669: Critical Strikes while fighting a target who is currently fighting me Bug #1672: OpenCS doesn't save the projects Bug #1673: Fatigue decreasing by only one point when running Bug #1675: Minimap and localmap graphic glitches Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu Bug #1677: Sleeping in a rented bed is considered a crime Bug #1685: NPCs turn towards player even if invisible/sneaking Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed? Bug #1690: Double clicking on a inventory window header doesn't close it. Bug #1693: Spell Absorption does not absorb shrine blessings Bug #1694: journal displays learned topics as quests Bug #1700: Sideways scroll of text boxes Bug #1701: Player enchanting requires player hold money, always 100% sucessful. Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not. Bug #1709: Remesa Othril is hostile to Hlaalu members Bug #1713: Crash on load after death Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective. Bug #1722: Crash after creating enchanted item, reloading saved game Bug #1723: Content refs that are stacked share the same index after unstacking Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal Bug #1727: Targets almost always resist soultrap scrolls Bug #1728: Casting a soultrap spell on invalid target yields no message Bug #1729: Chop attack doesn't work if walking diagonally Bug #1732: Error handling for missing script function arguments produces weird message Bug #1736: Alt-tabbing removes detail from overworld map. Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds. Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable Bug #1741: The wait dialogue doesn't black the screen out properly during waiting. Bug #1742: ERROR: Object 'sDifficulty' not found (const) Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly Bug #1746: Bow/marksman weapon condition does not degrade with use Bug #1749: Constant Battle Music Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily Bug #1753: Cost of training is not added to merchant's inventory Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training. Bug #1756: Caught Blight after being cured of Corprus Bug #1758: Crash Upon Loading New Cell Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence Bug #1761: Equiped torches lost on reload Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano Bug #1763: Custom Spell Magicka Cost Bug #1765: Azuras Star breaks on recharging item Bug #1767: GetPCRank did not handle ignored explicit references Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon. Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm Bug #1776: dagoth uthol runs in slow motion Bug #1778: Incorrect values in spellmaking window Bug #1779: Icon of Master Propylon Index is not visible Bug #1783: Invisible NPC after looting corpse Bug #1787: Health Calculation Bug #1788: Skeletons, ghosts etc block doors when we try to open Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place. Bug #1792: Potions should show more effects Bug #1793: Encumbrance while bartering Bug #1794: Fortify attribute not affecting fatigue Bug #1795: Too much magicka Bug #1796: "Off by default" torch burning Bug #1797: Fish too slow Bug #1798: Rest until healed shouldn't show with full health and magicka Bug #1802: Mark location moved Bug #1804: stutter with recent builds Bug #1810: attack gothens dremora doesnt agro the others. Bug #1811: Regression: Crash Upon Loading New Cell Bug #1812: Mod: "QuickChar" weird button placement Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont. Bug #1817: Persuasion results do not show using unpatched MW ESM Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does. Bug #1829: On-Target Spells Rendered Behind Water Surface Effects Bug #1830: Galsa Gindu's house is on fire Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException) Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you Bug #1840: Infinite recursion in ActionTeleport Bug #1843: Escorted people change into player's cell after completion of escort stage Bug #1845: Typing 'j' into 'Name' fields opens the journal Bug #1846: Text pasted into the console still appears twice (Windows) Bug #1847: "setfatigue 0" doesn't render NPC unconscious Bug #1848: I can talk to unconscious actors Bug #1866: Crash when player gets killed by a creature summoned by him Bug #1868: Memory leaking when openmw window is minimized Feature #47: Magic Effects Feature #642: Control NPC mouth movement using current Say sound Feature #939: Editor: Resources tables Feature #961: AI Combat for magic (spells, potions and enchanted items) Feature #1111: Collision script instructions (used e.g. by Lava) Feature #1120: Command creature/humanoid magic effects Feature #1121: Elemental shield magic effects Feature #1122: Light magic effect Feature #1139: AI: Friendly hits Feature #1141: AI: combat party Feature #1326: Editor: Add tooltips to all graphical buttons Feature #1489: Magic effect Get/Mod/Set functions Feature #1505: Difficulty slider Feature #1538: Targeted scripts Feature #1571: Allow creating custom markers on the local map Feature #1615: Determine local variables from compiled scripts instead of the values in the script record Feature #1616: Editor: Body part record verifier Feature #1651: Editor: Improved keyboard navigation for scene toolbar Feature #1666: Script blacklisting Feature #1711: Including the Git revision number from the command line "--version" switch. Feature #1721: NPC eye blinking Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered Feature #1790: Mouse wheel scrolling for the journal Feature #1850: NiBSPArrayController Task #768: On windows, settings folder should be "OpenMW", not "openmw" Task #908: Share keyframe data Task #1716: Remove defunct option for building without FFmpeg 0.31.0 ------ Bug #245: Cloud direction and weather systems differ from Morrowind Bug #275: Local Map does not always show objects that span multiple cells Bug #538: Update CenterOnCell (COC) function behavior Bug #618: Local and World Map Textures are sometimes Black Bug #640: Water behaviour at night Bug #668: OpenMW doesn't support non-latin paths on Windows Bug #746: OpenMW doesn't check if the background music was already played Bug #747: Door is stuck if cell is left before animation finishes Bug #772: Disabled statics are visible on map Bug #829: OpenMW uses up all available vram, when playing for extended time Bug #869: Dead bodies don't collide with anything Bug #894: Various character creation issues Bug #897/#1369: opencs Segmentation Fault after "new" or "load" Bug #899: Various jumping issues Bug #952: Reflection effects are one frame delayed Bug #993: Able to interact with world during Wait/Rest dialog Bug #995: Dropped items can be placed inside the wall Bug #1008: Corpses always face up upon reentering the cell Bug #1035: Random colour patterns appearing in automap Bug #1037: Footstep volume issues Bug #1047: Creation of wrong links in dialogue window Bug #1129: Summoned creature time life duration seems infinite Bug #1134: Crimes can be committed against hostile NPCs Bug #1136: Creature run speed formula is incorrect Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell Bug #1155: NPCs killing each other Bug #1166: Bittercup script still does not work Bug #1178: .bsa file names are case sensitive. Bug #1179: Crash after trying to load game after being killed Bug #1180: Changing footstep sound location Bug #1196: Jumping not disabled when showing messageboxes Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works Bug #1216: Broken dialog topics in russian Morrowind Bug #1217: Container content changes based on the current position of the mouse Bug #1234: Loading/saving issues with dynamic records Bug #1277: Text pasted into the console appears twice Bug #1284: Crash on New Game Bug #1303: It's possible to skip the chargen Bug #1304: Slaughterfish should not detect the player unless the player is in the water Bug #1311: Editor: deleting Record Filter line does not reset the filter Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running. Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them. Bug #1335: Actors ignore vertical axis when deciding to attack Bug #1338: Unknown toggle option for shadows Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard. Bug #1348: Regression: Bug #1098 has returned with a vengeance Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated Bug #1352: Disabling an ESX file does not disable dependent ESX files Bug #1355: CppCat Checks OpenMW Bug #1356: Incorrect voice type filtering for sleep interrupts Bug #1357: Restarting the game clears saves Bug #1360: Seyda Neen silk rider dialog problem Bug #1361: Some lights don't work Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu Bug #1370: Animation compilation mod does not work properly Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog Bug #1378: Installs to /usr/local are not working Bug #1380: Loading a save file fail if one of the content files is disabled Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp" Bug #1386: Arkngthand door will not open Bug #1388: Segfault when modifying View Distance in Menu options Bug #1389: Crash when loading a save after dying Bug #1390: Apostrophe characters not displayed [French version] Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI. Bug #1393: Coin icon during the level up dialogue are off of the background Bug #1394: Alt+F4 doesn't work on Win version Bug #1395: Changing rings switches only the last one put on Bug #1396: Pauldron parts aren't showing when the robe is equipped Bug #1402: Dialogue of some shrines have wrong button orientation Bug #1403: Items are floating in the air when they're dropped onto dead bodies. Bug #1404: Forearms are not rendered on Argonian females Bug #1407: Alchemy allows making potions from two of the same item Bug #1408: "Max sale" button gives you all the items AND all the trader's gold Bug #1409: Rest "Until Healed" broken for characters with stunted magicka. Bug #1412: Empty travel window opens while playing through start game Bug #1413: Save game ignores missing writing permission Bug #1414: The Underground 2 ESM Error Bug #1416: Not all splash screens in the Splash directory are used Bug #1417: Loading saved game does not terminate Bug #1419: Skyrim: Home of the Nords error Bug #1422: ClearInfoActor Bug #1423: ForceGreeting closes existing dialogue windows Bug #1425: Cannot load save game Bug #1426: Read skill books aren't stored in savegame Bug #1427: Useless items can be set under hotkeys Bug #1429: Text variables in journal Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing Bug #1435: Stealing priceless items is without punishment Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air Bug #1440: Topic selection menu should be wider Bug #1441: Dropping items on the rug makes them inaccessible Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime Bug #1444: Arrows and bolts are not dropped where the cursor points Bug #1445: Security trainers offering acrobatics instead Bug #1447: Character dash not displayed, French edition Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue Bug #1454: Script error in SkipTutorial Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE Bug #1457: Heart of Lorkan comes after you when attacking it Bug #1458: Modified Keybindings are not remembered Bug #1459: Dura Gra-Bol doesn't respond to PC attack Bug #1462: Interior cells not loaded with Morrowind Patch active Bug #1469: Item tooltip should show the base value, not real value Bug #1477: Death count is not stored in savegame Bug #1478: AiActivate does not trigger activate scripts Bug #1481: Weapon not rendered when partially submerged in water Bug #1483: Enemies are attacking even while dying Bug #1486: ESM Error: Don't know what to do with INFO Bug #1490: Arrows shot at PC can end up in inventory Bug #1492: Monsters respawn on top of one another Bug #1493: Dialogue box opens with follower NPC even if NPC is dead Bug #1494: Paralysed cliffracers remain airbourne Bug #1495: Dialogue box opens with follower NPC even the game is paused Bug #1496: GUI messages are not cleared when loading another saved game Bug #1499: Underwater sound sometimes plays when transitioning from interior. Bug #1500: Targetted spells and water. Bug #1502: Console error message on info refusal Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius Bug #1516: PositionCell doesn't move actors to current cell Bug #1518: ForceGreeting broken for explicit references Bug #1522: Crash after attempting to play non-music file Bug #1523: World map empty after loading interior save Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood Bug #1527: Werewolf: Detect life detects wrong type of actor Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal) Bug #1530: Selected text in the console has the same color as the background Bug #1539: Barilzar's Mazed Band: Tribunal Bug #1542: Looping taunts from NPC`s after death: Tribunal Bug #1543: OpenCS crash when using drag&drop in script editor Bug #1547: Bamz-Amschend: Centurion Archers combat problem Bug #1548: The Missing Hand: Tribunal Bug #1549: The Mad God: Tribunal, Dome of Serlyn Bug #1557: A bounty is calculated from actual item cost Bug #1562: Invisible terrain on top of Red Mountain Bug #1564: Cave of the hidden music: Bloodmoon Bug #1567: Editor: Deleting of referenceables does not work Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen. Bug #1574: Solstheim: Drauger cant inflict damage on player Bug #1578: Solstheim: Bonewolf running animation not working Bug #1585: Particle effects on PC are stopped when paralyzed Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed Bug #1590: Failed to save game: compile error Bug #1598: Segfault when making Drain/Fortify Skill spells Bug #1599: Unable to switch to fullscreen Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed Bug #1618: Death notice fails to show up Bug #1628: Alt+Tab Segfault Feature #32: Periodic Cleanup/Refill Feature #41: Precipitation and weather particles Feature #568: Editor: Configuration setup Feature #649: Editor: Threaded loading Feature #930: Editor: Cell record saving Feature #934: Editor: Body part table Feature #935: Editor: Enchantment effect table Feature #1162: Dialogue merging Feature #1174: Saved Game: add missing creature state Feature #1177: Saved Game: fog of war state Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed Feature #1314: Make NPCs and creatures fight each other Feature #1315: Crime: Murder Feature #1321: Sneak skill enhancements Feature #1323: Handle restocking items Feature #1332: Saved Game: levelled creatures Feature #1347: modFactionReaction script instruction Feature #1362: Animated main menu support Feature #1433: Store walk/run toggle Feature #1449: Use names instead of numbers for saved game files and folders Feature #1453: Adding Delete button to the load menu Feature #1460: Enable Journal screen while in dialogue Feature #1480: Play Battle music when in combat Feature #1501: Followers unable to fast travel with you Feature #1520: Disposition and distance-based aggression/ShouldAttack Feature #1595: Editor: Object rendering in cells Task #940: Move license to locations where applicable Task #1333: Remove cmake git tag reading Task #1566: Editor: Object rendering refactoring 0.30.0 ------ Bug #416: Extreme shaking can occur during cell transitions while moving Bug #1003: Province Cyrodiil: Ogre Exception in Stirk Bug #1071: Crash when given a non-existent content file Bug #1080: OpenMW allows resting/using a bed while in combat Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine Bug #1100: Taking items from a corpse is considered stealing Bug #1126: Some creatures can't get close enough to attack Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors Bug #1181: loading a saved game does not reset the player control status Bug #1185: Collision issues in Addamasartus Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen" Bug #1191: Picking up papers without inventory in new game Bug #1195: NPCs do not equip torches in certain interiors Bug #1197: mouse wheel makes things scroll too fast Bug #1200: door blocked by monsters Bug #1201: item's magical charges are only refreshed when they are used Bug #1203: Scribs do not defend themselves Bug #1204: creatures life is not empty when they are dead Bug #1205: armor experience does not progress when hits are taken Bug #1206: blood particules always red. Undeads and mechanicals should have a different one. Bug #1209: Tarhiel never falls Bug #1210: journal adding script is ran again after having saved/loaded Bug #1224: Names of custom classes are not properly handled in save games Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm Bug #1235: Indoors walk stutter Bug #1236: Aborting intro movie brings up the menu Bug #1239: NPCs get stuck when walking past each other Bug #1240: BTB - Settings 14.1 and Health Bar. Bug #1241: BTB - Character and Khajiit Prejudice Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load Bug #1254: Guild ranks do not show in dialogue Bug #1255: When opening a container and selecting "Take All", the screen flashes blue Bug #1260: Level Up menu doesn't show image when using a custom class Bug #1265: Quit Menu Has Misaligned Buttons Bug #1270: Active weapon icon is not updated when weapon is repaired Bug #1271: NPC Stuck in hovering "Jumping" animation Bug #1272: Crash when attempting to load Big City esm file. Bug #1276: Editor: Dropping a region into the filter of a cell subview fails Bug #1286: Dialogue topic list clips with window frame Bug #1291: Saved game: store faction membership Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close. Bug #1294: Pasting in console adds text to end, not at cursor Bug #1295: Conversation loop when asking about "specific place" in Vivec Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies" Bug #1297: Saved game: map markers Bug #1302: ring_keley script causes vector::_M_range_check exception Bug #1309: Bug on "You violated the law" dialog Bug #1319: Creatures sometimes rendered incorrectly Feature #50: Ranged Combat Feature #58: Sneaking Skill Feature #73: Crime and Punishment Feature #135: Editor: OGRE integration Feature #541: Editor: Dialogue Sub-Views Feature #853: Editor: Rework User Settings Feature #944: Editor: lighting modes Feature #945: Editor: Camera navigation mode Feature #953: Trader gold Feature #1140: AI: summoned creatures Feature #1142: AI follow: Run stance Feature #1154: Not all NPCs get aggressive when one is attacked Feature #1169: Terrain threading Feature #1172: Loading screen and progress bars during saved/loading game Feature #1173: Saved Game: include weather state Feature #1207: Class creation form does not remember Feature #1220: Editor: Preview Subview Feature #1223: Saved Game: Local Variables Feature #1229: Quicksave, quickload, autosave Feature #1230: Deleting saves Feature #1233: Bribe gold is placed into NPCs inventory Feature #1252: Saved Game: quick key bindings Feature #1273: Editor: Region Map context menu Feature #1274: Editor: Region Map drag & drop Feature #1275: Editor: Scene subview drop Feature #1282: Non-faction member crime recognition. Feature #1289: NPCs return to default position Task #941: Remove unused cmake files 0.29.0 ------ Bug #556: Video soundtrack not played when music volume is set to zero Bug #829: OpenMW uses up all available vram, when playing for extended time Bug #848: Wrong amount of footsteps playing in 1st person Bug #888: Ascended Sleepers have movement issues Bug #892: Explicit references are allowed on all script functions Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly Bug #1009: Lake Fjalding AI related slowdown. Bug #1041: Music playback issues on OS X >= 10.9 Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window Bug #1060: Some message boxes are cut off at the bottom Bug #1062: Bittercup script does not work ('end' variable) Bug #1074: Inventory paperdoll obscures armour rating Bug #1077: Message after killing an essential NPC disappears too fast Bug #1078: "Clutterbane" shows empty charge bar Bug #1083: UndoWerewolf fails Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered Bug #1090: Start scripts fail when going to a non-predefined cell Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed. Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior Bug #1105: Magicka is depleted when using uncastable spells Bug #1106: Creatures should be able to run Bug #1107: TR cliffs have way too huge collision boxes in OpenMW Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded. Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop) Bug #1115: Memory leak when spying on Fargoth Bug #1137: Script execution fails (drenSlaveOwners script) Bug #1143: Mehra Milo quest (vivec informants) is broken Bug #1145: Issues with moving gold between inventory and containers Bug #1146: Issues with picking up stacks of gold Bug #1147: Dwemer Crossbows are held incorrectly Bug #1158: Armor rating should always stay below inventory mannequin Bug #1159: Quick keys can be set during character generation Bug #1160: Crash on equip lockpick when Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file Feature #30: Loading/Saving (still missing a few parts) Feature #101: AI Package: Activate Feature #103: AI Package: Follow, FollowCell Feature #138: Editor: Drag & Drop Feature #428: Player death Feature #505: Editor: Record Cloning Feature #701: Levelled creatures Feature #708: Improved Local Variable handling Feature #709: Editor: Script verifier Feature #764: Missing journal backend features Feature #777: Creature weapons/shields Feature #789: Editor: Referenceable record verifier Feature #924: Load/Save GUI (still missing loading screen and progress bars) Feature #946: Knockdown Feature #947: Decrease fatigue when running, swimming and attacking Feature #956: Melee Combat: Blocking Feature #957: Area magic Feature #960: Combat/AI combat for creatures Feature #962: Combat-Related AI instructions Feature #1075: Damage/Restore skill/attribute magic effects Feature #1076: Soultrap magic effect Feature #1081: Disease contraction Feature #1086: Blood particles Feature #1092: Interrupt resting Feature #1101: Inventory equip scripts Feature #1116: Version/Build number in Launcher window Feature #1119: Resistance/weakness to normal weapons magic effect Feature #1123: Slow Fall magic effect Feature #1130: Auto-calculate spells Feature #1164: Editor: Case-insensitive sorting in tables 0.28.0 ------ Bug #399: Inventory changes are not visible immediately Bug #417: Apply weather instantly when teleporting Bug #566: Global Map position marker not updated for interior cells Bug #712: Looting corpse delay Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod Bug #805: Two TR meshes appear black (v0.24RC) Bug #841: Third-person activation distance taken from camera rather than head Bug #845: NPCs hold torches during the day Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24 Bug #856: Maormer race by Mac Kom - The heads are way up Bug #864: Walk locks during loading in 3rd person Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog Bug #882: Hircine's Ring doesn't always work Bug #909: [Tamriel Rebuilt] crashes in Akamora Bug #922: Launcher writing merged openmw.cfg files Bug #943: Random magnitude should be calculated per effect Bug #948: Negative fatigue level should be allowed Bug #949: Particles in world space Bug #950: Hard crash on x64 Linux running --new-game (on startup) Bug #951: setMagicka and setFatigue have no effect Bug #954: Problem with equipping inventory items when using a keyboard shortcut Bug #955: Issues with equipping torches Bug #966: Shield is visible when casting spell Bug #967: Game crashes when equipping silver candlestick Bug #970: Segmentation fault when starting at Bal Isra Bug #977: Pressing down key in console doesn't go forward in history Bug #979: Tooltip disappears when changing inventory Bug #980: Barter: item category is remembered, but not shown Bug #981: Mod: replacing model has wrong position/orientation Bug #982: Launcher: Addon unchecking is not saved Bug #983: Fix controllers to affect objects attached to the base node Bug #985: Player can talk to NPCs who are in combat Bug #989: OpenMW crashes when trying to include mod with capital .ESP Bug #991: Merchants equip items with harmful constant effect enchantments Bug #994: Don't cap skills/attributes when set via console Bug #998: Setting the max health should also set the current health Bug #1005: Torches are visible when casting spells and during hand to hand combat. Bug #1006: Many NPCs have 0 skill Bug #1007: Console fills up with text Bug #1013: Player randomly loses health or dies Bug #1014: Persuasion window is not centered in maximized window Bug #1015: Player status window scroll state resets on status change Bug #1016: Notification window not big enough for all skill level ups Bug #1020: Saved window positions are not rescaled appropriately on resolution change Bug #1022: Messages stuck permanently on screen when they pile up Bug #1023: Journals doesn't open Bug #1026: Game loses track of torch usage. Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level Bug #1029: Quick keys menu: Select compatible replacement when tool used up Bug #1042: TES3 header data wrong encoding Bug #1045: OS X: deployed OpenCS won't launch Bug #1046: All damaged weaponry is worth 1 gold Bug #1048: Links in "locked" dialogue are still clickable Bug #1052: Using color codes when naming your character actually changes the name's color Bug #1054: Spell effects not visible in front of water Bug #1055: Power-Spell animation starts even though you already casted it that day Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability Bug #1063: Crash upon checking out game start ship area in Seyda Neen Bug #1064: openmw binaries link to unnecessary libraries Bug #1065: Landing from a high place in water still causes fall damage Bug #1072: Drawing weapon increases torch brightness Bug #1073: Merchants sell stacks of gold Feature #43: Visuals for Magic Effects Feature #51: Ranged Magic Feature #52: Touch Range Magic Feature #53: Self Range Magic Feature #54: Spell Casting Feature #70: Vampirism Feature #100: Combat AI Feature #171: Implement NIF record NiFlipController Feature #410: Window to restore enchanted item charge Feature #647: Enchanted item glow Feature #723: Invisibility/Chameleon magic effects Feature #737: Resist Magicka magic effect Feature #758: GetLOS Feature #926: Editor: Info-Record tables Feature #958: Material controllers Feature #959: Terrain bump, specular, & parallax mapping Feature #990: Request: unlock mouse when in any menu Feature #1018: Do not allow view mode switching while performing an action Feature #1027: Vertex morph animation (NiGeomMorpherController) Feature #1031: Handle NiBillboardNode Feature #1051: Implement NIF texture slot DarkTexture Task #873: Unify OGRE initialisation 0.27.0 ------ Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp Bug #794: incorrect display of decimal numbers Bug #840: First-person sneaking camera height Bug #887: Ambient sounds playing while paused Bug #902: Problems with Polish character encoding Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key Bug #910: Some CDs not working correctly with Unshield installer Bug #917: Quick character creation plugin does not work Bug #918: Fatigue does not refill Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2) Feature #57: Acrobatics Skill Feature #462: Editor: Start Dialogue Feature #546: Modify ESX selector to handle new content file scheme Feature #588: Editor: Adjust name/path of edited content files Feature #644: Editor: Save Feature #710: Editor: Configure script compiler context Feature #790: God Mode Feature #881: Editor: Allow only one instance of OpenCS Feature #889: Editor: Record filtering Feature #895: Extinguish torches Feature #898: Breath meter enhancements Feature #901: Editor: Default record filter Feature #913: Merge --master and --plugin switches 0.26.0 ------ Bug #274: Inconsistencies in the terrain Bug #557: Already-dead NPCs do not equip clothing/items. Bug #592: Window resizing Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren) Bug #664: Heart of lorkhan acts like a dead body (container) Bug #767: Wonky ramp physics & water Bug #780: Swimming out of water Bug #792: Wrong ground alignment on actors when no clipping Bug #796: Opening and closing door sound issue Bug #797: No clipping hinders opening and closing of doors Bug #799: sliders in enchanting window Bug #838: Pressing key during startup procedure freezes the game Bug #839: Combat/magic stances during character creation Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment Bug #844: Resting "until healed" option given even with full stats Bug #846: Equipped torches are invisible. Bug #847: Incorrect formula for autocalculated NPC initial health Bug #850: Shealt weapon sound plays when leaving magic-ready stance Bug #852: Some boots do not produce footstep sounds Bug #860: FPS bar misalignment Bug #861: Unable to print screen Bug #863: No sneaking and jumping at the same time Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start. Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance. Bug #868: Idle animations are repeated Bug #874: Underwater swimming close to the ground is jerky Bug #875: Animation problem while swimming on the surface and looking up Bug #876: Always a starting upper case letter in the inventory Bug #878: Active spell effects don't update the layout properly when ended Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load Bug #896: New game sound issue Feature #49: Melee Combat Feature #71: Lycanthropy Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList Feature #622: Multiple positions for inventory window Feature #627: Drowning Feature #786: Allow the 'Activate' key to close the countdialog window Feature #798: Morrowind installation via Launcher (Linux/Max OS only) Feature #851: First/Third person transitions with mouse wheel Task #689: change PhysicActor::enableCollisions Task #707: Reorganise Compiler 0.25.0 ------ Bug #411: Launcher crash on OS X < 10.8 Bug #604: Terrible performance drop in the Census and Excise Office. Bug #676: Start Scripts fail to load Bug #677: OpenMW does not accept script names with - Bug #766: Extra space in front of topic links Bug #793: AIWander Isn't Being Passed The Repeat Parameter Bug #795: Sound playing with drawn weapon and crossing cell-border Bug #800: can't select weapon for enchantment Bug #801: Player can move while over-encumbered Bug #802: Dead Keys not working Bug #808: mouse capture Bug #809: ini Importer does not work without an existing cfg file Bug #812: Launcher will run OpenMW with no ESM or ESP selected Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected Bug #817: Dead NPCs and Creatures still have collision boxes Bug #820: Incorrect sorting of answers (Dialogue) Bug #826: mwinimport dumps core when given an unknown parameter Bug #833: getting stuck in door Bug #835: Journals/books not showing up properly. Feature #38: SoundGen Feature #105: AI Package: Wander Feature #230: 64-bit compatibility for OS X Feature #263: Hardware mouse cursors Feature #449: Allow mouse outside of window while paused Feature #736: First person animations Feature #750: Using mouse wheel in third person mode Feature #822: Autorepeat for slider buttons 0.24.0 ------ Bug #284: Book's text misalignment Bug #445: Camera able to get slightly below floor / terrain Bug #582: Seam issue in Red Mountain Bug #632: Journal Next Button shows white square Bug #653: IndexedStore ignores index Bug #694: Parser does not recognize float values starting with . Bug #699: Resource handling broken with Ogre 1.9 trunk Bug #718: components/esm/loadcell is using the mwworld subsystem Bug #729: Levelled item list tries to add nonexistent item Bug #730: Arrow buttons in the settings menu do not work. Bug #732: Erroneous behavior when binding keys Bug #733: Unclickable dialogue topic Bug #734: Book empty line problem Bug #738: OnDeath only works with implicit references Bug #740: Script compiler fails on scripts with special names Bug #742: Wait while no clipping Bug #743: Problem with changeweather console command Bug #744: No wait dialogue after starting a new game Bug #748: Player is not able to unselect objects with the console Bug #751: AddItem should only spawn a message box when called from dialogue Bug #752: The enter button has several functions in trade and looting that is not impelemted. Bug #753: Fargoth's Ring Quest Strange Behavior Bug #755: Launcher writes duplicate lines into settings.cfg Bug #759: Second quest in mages guild does not work Bug #763: Enchantment cast cost is wrong Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly Bug #773: AIWander Isn't Being Passed The Correct idle Values Bug #778: The journal can be opened at the start of a new game Bug #779: Divayth Fyr starts as dead Bug #787: "Batch count" on detailed FPS counter gets cut-off Bug #788: chargen scroll layout does not match vanilla Feature #60: Atlethics Skill Feature #65: Security Skill Feature #74: Interaction with non-load-doors Feature #98: Render Weapon and Shield Feature #102: AI Package: Escort, EscortCell Feature #182: Advanced Journal GUI Feature #288: Trading enhancements Feature #405: Integrate "new game" into the menu Feature #537: Highlight dialogue topic links Feature #658: Rotate, RotateWorld script instructions and local rotations Feature #690: Animation Layering Feature #722: Night Eye/Blind magic effects Feature #735: Move, MoveWorld script instructions. Feature #760: Non-removable corpses 0.23.0 ------ Bug #522: Player collides with placeable items Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open Bug #561: Tooltip word wrapping delay Bug #578: Bribing works incorrectly Bug #601: PositionCell fails on negative coordinates Bug #606: Some NPCs hairs not rendered with Better Heads addon Bug #609: Bad rendering of bone boots Bug #613: Messagebox causing assert to fail Bug #631: Segfault on shutdown Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard Bug #635: Scale NPCs depending on race Bug #643: Dialogue Race select function is inverted Bug #646: Twohanded weapons don't work properly Bug #654: Crash when dropping objects without a collision shape Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell Bug #660: "g" in "change" cut off in Race Menu Bug #661: Arrille sells me the key to his upstairs room Bug #662: Day counter starts at 2 instead of 1 Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window. Bug #666: Looking up/down problem Bug #667: Active effects border visible during loading Bug #669: incorrect player position at new game start Bug #670: race selection menu: sex, face and hair left button not totally clickable Bug #671: new game: player is naked Bug #674: buying or selling items doesn't change amount of gold Bug #675: fatigue is not set to its maximum when starting a new game Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly Bug #680: different gold coins in Tel Mara Bug #682: Race menu ignores playable flag for some hairs and faces Bug #685: Script compiler does not accept ":" after a function name Bug #688: dispose corpse makes cross-hair to disappear Bug #691: Auto equipping ignores equipment conditions Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder Bug #696: Draugr incorrect head offset Bug #697: Sail transparency issue Bug #700: "On the rocks" mod does not load its UV coordinates correctly. Bug #702: Some race mods don't work Bug #711: Crash during character creation Bug #715: Growing Tauryon Bug #725: Auto calculate stats Bug #728: Failure to open container and talk dialogue Bug #731: Crash with Mush-Mere's "background" topic Feature #55/657: Item Repairing Feature #62/87: Enchanting Feature #99: Pathfinding Feature #104: AI Package: Travel Feature #129: Levelled items Feature #204: Texture animations Feature #239: Fallback-Settings Feature #535: Console object selection improvements Feature #629: Add levelup description in levelup layout dialog Feature #630: Optional format subrecord in (tes3) header Feature #641: Armor rating Feature #645: OnDeath script function Feature #683: Companion item UI Feature #698: Basic Particles Task #648: Split up components/esm/loadlocks Task #695: mwgui cleanup 0.22.0 ------ Bug #311: Potential infinite recursion in script compiler Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit. Bug #382: Weird effect in 3rd person on water Bug #387: Always use detailed shape for physics raycasts Bug #420: Potion/ingredient effects do not stack Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips Bug #434/Bug #605: Object movement between cells not properly implemented Bug #502: Duplicate player collision model at origin Bug #509: Dialogue topic list shifts inappropriately Bug #513: Sliding stairs Bug #515: Launcher does not support non-latin strings Bug #525: Race selection preview camera wrong position Bug #526: Attributes / skills should not go below zero Bug #529: Class and Birthsign menus options should be preselected Bug #530: Lock window button graphic missing Bug #532: Missing map menu graphics Bug #545: ESX selector does not list ESM files properly Bug #547: Global variables of type short are read incorrectly Bug #550: Invisible meshes collision and tooltip Bug #551: Performance drop when loading multiple ESM files Bug #552: Don't list CG in options if it is not available Bug #555: Character creation windows "OK" button broken Bug #558: Segmentation fault when Alt-tabbing with console opened Bug #559: Dialog window should not be available before character creation is finished Bug #560: Tooltip borders should be stretched Bug #562: Sound should not be played when an object cannot be picked up Bug #565: Water animation speed + timescale Bug #572: Better Bodies' textures don't work Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod) Bug #574: Moving left/right should not cancel auto-run Bug #575: Crash entering the Chamber of Song Bug #576: Missing includes Bug #577: Left Gloves Addon causes ESMReader exception Bug #579: Unable to open container "Kvama Egg Sack" Bug #581: Mimicking vanilla Morrowind water Bug #583: Gender not recognized Bug #586: Wrong char gen behaviour Bug #587: "End" script statements with spaces don't work Bug #589: Closing message boxes by pressing the activation key Bug #590: Ugly Dagoth Ur rendering Bug #591: Race selection issues Bug #593: Persuasion response should be random Bug #595: Footless guard Bug #599: Waterfalls are invisible from a certain distance Bug #600: Waterfalls rendered incorrectly, cut off by water Bug #607: New beast bodies mod crashes Bug #608: Crash in cell "Mournhold, Royal Palace" Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt Bug #613: Messagebox causing assert to fail Bug #615: Meshes invisible from above water Bug #617: Potion effects should be hidden until discovered Bug #619: certain moss hanging from tree has rendering bug Bug #621: Batching bloodmoon's trees Bug #623: NiMaterialProperty alpha unhandled Bug #628: Launcher in latest master crashes the game Bug #633: Crash on startup: Better Heads Bug #636: Incorrect Char Gen Menu Behavior Feature #29: Allow ESPs and multiple ESMs Feature #94: Finish class selection-dialogue Feature #149: Texture Alphas Feature #237: Run Morrowind-ini importer from launcher Feature #286: Update Active Spell Icons Feature #334: Swimming animation Feature #335: Walking animation Feature #360: Proper collision shapes for NPCs and creatures Feature #367: Lights that behave more like original morrowind implementation Feature #477: Special local scripting variables Feature #528: Message boxes should close when enter is pressed under certain conditions. Feature #543: Add bsa files to the settings imported by the ini importer Feature #594: coordinate space and utility functions Feature #625: Zoom in vanity mode Task #464: Refactor launcher ESX selector into a re-usable component Task #624: Unified implementation of type-variable sub-records 0.21.0 ------ Bug #253: Dialogs don't work for Russian version of Morrowind Bug #267: Activating creatures without dialogue can still activate the dialogue GUI Bug #354: True flickering lights Bug #386: The main menu's first entry is wrong (in french) Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations Bug #495: Activation Range Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available Bug #500: Disposition for most NPCs is 0/100 Bug #501: Getdisposition command wrongly returns base disposition Bug #506: Journal UI doesn't update anymore Bug #507: EnableRestMenu is not a valid command - change it to EnableRest Bug #508: Crash in Ald Daedroth Shrine Bug #517: Wrong price calculation when untrading an item Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin Bug #524: Beast races are able to wear shoes Bug #527: Background music fails to play Bug #533: The arch at Gnisis entrance is not displayed Bug #534: Terrain gets its correct shape only some time after the cell is loaded Bug #536: The same entry can be added multiple times to the journal Bug #539: Race selection is broken Bug #544: Terrain normal map corrupt when the map is rendered Feature #39: Video Playback Feature #151: ^-escape sequences in text output Feature #392: Add AI related script functions Feature #456: Determine required ini fallback values and adjust the ini importer accordingly Feature #460: Experimental DirArchives improvements Feature #540: Execute scripts of objects in containers/inventories in active cells Task #401: Review GMST fixing Task #453: Unify case smashing/folding Task #512: Rewrite utf8 component 0.20.0 ------ Bug #366: Changing the player's race during character creation does not change the look of the player character Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell Bug #437: Stop animations when paused Bug #438: Time displays as "0 a.m." when it should be "12 a.m." Bug #439: Text in "name" field of potion/spell creation window is persistent Bug #440: Starting date at a new game is off by one day Bug #442: Console window doesn't close properly sometimes Bug #448: Do not break container window formatting when item names are very long Bug #458: Topics sometimes not automatically added to known topic list Bug #476: Auto-Moving allows player movement after using DisablePlayerControls Bug #478: After sleeping in a bed the rest dialogue window opens automtically again Bug #492: On creating potions the ingredients are removed twice Feature #63: Mercantile skill Feature #82: Persuasion Dialogue Feature #219: Missing dialogue filters/functions Feature #369: Add a FailedAction Feature #377: Select head/hair on character creation Feature #391: Dummy AI package classes Feature #435: Global Map, 2nd Layer Feature #450: Persuasion Feature #457: Add more script instructions Feature #474: update the global variable pcrace when the player's race is changed Task #158: Move dynamically generated classes from Player class to World Class Task #159: ESMStore rework and cleanup Task #163: More Component Namespace Cleanup Task #402: Move player data from MWWorld::Player to the player's NPC record Task #446: Fix no namespace in BulletShapeLoader 0.19.0 ------ Bug #374: Character shakes in 3rd person mode near the origin Bug #404: Gamma correct rendering Bug #407: Shoes of St. Rilm do not work Bug #408: Rugs has collision even if they are not supposed to Bug #412: Birthsign menu sorted incorrectly Bug #413: Resolutions presented multiple times in launcher Bug #414: launcher.cfg file stored in wrong directory Bug #415: Wrong esm order in openmw.cfg Bug #418: Sound listener position updates incorrectly Bug #423: wrong usage of "Version" entry in openmw.desktop Bug #426: Do not use hardcoded splash images Bug #431: Don't use markers for raycast Bug #432: Crash after picking up items from an NPC Feature #21/#95: Sleeping/resting Feature #61: Alchemy Skill Feature #68: Death Feature #69/#86: Spell Creation Feature #72/#84: Travel Feature #76: Global Map, 1st Layer Feature #120: Trainer Window Feature #152: Skill Increase from Skill Books Feature #160: Record Saving Task #400: Review GMST access 0.18.0 ------ Bug #310: Button of the "preferences menu" are too small Bug #361: Hand-to-hand skill is always 100 Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to Bug #372: playSound3D uses original coordinates instead of current coordinates. Bug #373: Static OGRE build faulty Bug #375: Alt-tab toggle view Bug #376: Screenshots are disable Bug #378: Exception when drinking self-made potions Bug #380: Cloth visibility problem Bug #384: Weird character on doors tooltip. Bug #398: Some objects do not collide in MW, but do so in OpenMW Feature #22: Implement level-up Feature #36: Hide Marker Feature #88: Hotkey Window Feature #91: Level-Up Dialogue Feature #118: Keyboard and Mouse-Button bindings Feature #119: Spell Buying Window Feature #133: Handle resources across multiple data directories Feature #134: Generate a suitable default-value for --data-local Feature #292: Object Movement/Creation Script Instructions Feature #340: AIPackage data structures Feature #356: Ingredients use Feature #358: Input system rewrite Feature #370: Target handling in actions Feature #379: Door markers on the local map Feature #389: AI framework Feature #395: Using keys to open doors / containers Feature #396: Loading screens Feature #397: Inventory avatar image and race selection head preview Task #339: Move sounds into Action 0.17.0 ------ Bug #225: Valgrind reports about 40MB of leaked memory Bug #241: Some physics meshes still don't match Bug #248: Some textures are too dark Bug #300: Dependency on proprietary CG toolkit Bug #302: Some objects don't collide although they should Bug #308: Freeze in Balmora, Meldor: Armorer Bug #313: openmw without a ~/.config/openmw folder segfault. Bug #317: adding non-existing spell via console locks game Bug #318: Wrong character normals Bug #341: Building with Ogre Debug libraries does not use debug version of plugins Bug #347: Crash when running openmw with --start="XYZ" Bug #353: FindMyGUI.cmake breaks path on Windows Bug #359: WindowManager throws exception at destruction Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation Feature #33: Allow objects to cross cell-borders Feature #59: Dropping Items (replaced stopgap implementation with a proper one) Feature #93: Main Menu Feature #96/329/330/331/332/333: Player Control Feature #180: Object rotation and scaling. Feature #272: Incorrect NIF material sharing Feature #314: Potion usage Feature #324: Skill Gain Feature #342: Drain/fortify dynamic stats/attributes magic effects Feature #350: Allow console only script instructions Feature #352: Run scripts in console on startup Task #107: Refactor mw*-subsystems Task #325: Make CreatureStats into a class Task #345: Use Ogre's animation system Task #351: Rewrite Action class to support automatic sound playing 0.16.0 ------ Bug #250: OpenMW launcher erratic behaviour Bug #270: Crash because of underwater effect on OS X Bug #277: Auto-equipping in some cells not working Bug #294: Container GUI ignores disabled inventory menu Bug #297: Stats review dialog shows all skills and attribute values as 0 Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses Bug #299: Crash in World::disable Bug #306: Non-existent ~/.config/openmw "crash" the launcher. Bug #307: False "Data Files" location make the launcher "crash" Feature #81: Spell Window Feature #85: Alchemy Window Feature #181: Support for x.y script syntax Feature #242: Weapon and Spell icons Feature #254: Ingame settings window Feature #293: Allow "stacking" game modes Feature #295: Class creation dialog tooltips Feature #296: Clicking on the HUD elements should show/hide the respective window Feature #301: Direction after using a Teleport Door Feature #303: Allow object selection in the console Feature #305: Allow the use of = as a synonym for == Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts Task #176: Restructure enabling/disabling of MW-references Task #283: Integrate ogre.cfg file in settings file Task #290: Auto-Close MW-reference related GUI windows 0.15.0 ------ Bug #5: Physics reimplementation (fixes various issues) Bug #258: Resizing arrow's background is not transparent Bug #268: Widening the stats window in X direction causes layout problems Bug #269: Topic pane in dialgoue window is too small for some longer topics Bug #271: Dialog choices are sorted incorrectly Bug #281: The single quote character is not rendered on dialog windows Bug #285: Terrain not handled properly in cells that are not predefined Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs Feature #15: Collision with Terrain Feature #17: Inventory-, Container- and Trade-Windows Feature #44: Floating Labels above Focussed Objects Feature #80: Tooltips Feature #83: Barter Dialogue Feature #90: Book and Scroll Windows Feature #156: Item Stacking in Containers Feature #213: Pulsating lights Feature #218: Feather & Burden Feature #256: Implement magic effect bookkeeping Feature #259: Add missing information to Stats window Feature #260: Correct case for dialogue topics Feature #280: GUI texture atlasing Feature #291: Ability to use GMST strings from GUI layout files Task #255: Make MWWorld::Environment into a singleton 0.14.0 ------ Bug #1: Meshes rendered with wrong orientation Bug #6/Task #220: Picking up small objects doesn't always work Bug #127: tcg doesn't work Bug #178: Compablity problems with Ogre 1.8.0 RC 1 Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI Bug #227: Terrain crashes when moving away from predefined cells Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces Bug #235: TGA texture loading problem Bug #246: wireframe mode does not work in water Feature #8/#232: Water Rendering Feature #13: Terrain Rendering Feature #37: Render Path Grid Feature #66: Factions Feature #77: Local Map Feature #78: Compass/Mini-Map Feature #97: Render Clothing/Armour Feature #121: Window Pinning Feature #205: Auto equip Feature #217: Contiainer should track changes to its content Feature #221: NPC Dialogue Window Enhancements Feature #233: Game settings manager Feature #240: Spell List and selected spell (no GUI yet) Feature #243: Draw State Task #113: Morrowind.ini Importer Task #215: Refactor the sound code Task #216: Update MyGUI 0.13.0 ------ Bug #145: Fixed sound problems after cell change Bug #179: Pressing space in console triggers activation Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux Bug #189: ASCII 16 character added to console on it's activation on Mac OS X Bug #190: Case Folding fails with music files Bug #192: Keypresses write Text into Console no matter which gui element is active Bug #196: Collision shapes out of place Bug #202: ESMTool doesn't not work with localised ESM files anymore Bug #203: Torch lights only visible on short distance Bug #207: Ogre.log not written Bug #209: Sounds do not play Bug #210: Ogre crash at Dren plantation Bug #214: Unsupported file format version Bug #222: Launcher is writing openmw.cfg file to wrong location Feature #9: NPC Dialogue Window Feature #16/42: New sky/weather implementation Feature #40: Fading Feature #48: NPC Dialogue System Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet) Feature #161: Load REC_PGRD records Feature #195: Wireframe-mode Feature #198/199: Various sound effects Feature #206: Allow picking data path from launcher if non is set Task #108: Refactor window manager class Task #172: Sound Manager Cleanup Task #173: Create OpenEngine systems in the appropriate manager classes Task #184: Adjust MSVC and gcc warning levels Task #185: RefData rewrite Task #201: Workaround for transparency issues Task #208: silenced esm_reader.hpp warning 0.12.0 ------ Bug #154: FPS Drop Bug #169: Local scripts continue running if associated object is deleted Bug #174: OpenMW fails to start if the config directory doesn't exist Bug #187: Missing lighting Bug #188: Lights without a mesh are not rendered Bug #191: Taking screenshot causes crash when running installed Feature #28: Sort out the cell load problem Feature #31: Allow the player to move away from pre-defined cells Feature #35: Use alternate storage location for modified object position Feature #45: NPC animations Feature #46: Creature Animation Feature #89: Basic Journal Window Feature #110: Automatically pick up the path of existing MW-installations Feature #183: More FPS display settings Task #19: Refactor engine class Task #109/Feature #162: Automate Packaging Task #112: Catch exceptions thrown in input handling functions Task #128/#168: Cleanup Configuration File Handling Task #131: NPC Activation doesn't work properly Task #144: MWRender cleanup Task #155: cmake cleanup 0.11.1 ------ Bug #2: Resources loading doesn't work outside of bsa files Bug #3: GUI does not render non-English characters Bug #7: openmw.cfg location doesn't match Bug #124: The TCL alias for ToggleCollision is missing. Bug #125: Some command line options can't be used from a .cfg file Bug #126: Toggle-type script instructions are less verbose compared with original MW Bug #130: NPC-Record Loading fails for some NPCs Bug #167: Launcher sets invalid parameters in ogre config Feature #10: Journal Feature #12: Rendering Optimisations Feature #23: Change Launcher GUI to a tabbed interface Feature #24: Integrate the OGRE settings window into the launcher Feature #25: Determine openmw.cfg location (Launcher) Feature #26: Launcher Profiles Feature #79: MessageBox Feature #116: Tab-Completion in Console Feature #132: --data-local and multiple --data Feature #143: Non-Rendering Performance-Optimisations Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs Feature #157: Version Handling Task #14: Replace tabs with 4 spaces Task #18: Move components from global namespace into their own namespace Task #123: refactor header files in components/esm 0.10.0 ------ * NPC dialogue window (not functional yet) * Collisions with objects * Refactor the PlayerPos class * Adjust file locations * CMake files and test linking for Bullet * Replace Ogre raycasting test for activation with something more precise * Adjust player movement according to collision results * FPS display * Various Portability Improvements * Mac OS X support is back! 0.9.0 ----- * Exterior cells loading, unloading and management * Character Creation GUI * Character creation * Make cell names case insensitive when doing internal lookups * Music player * NPCs rendering 0.8.0 ----- * GUI * Complete and working script engine * In game console * Sky rendering * Sound and music * Tons of smaller stuff 0.7.0 ----- * This release is a complete rewrite in C++. * All D code has been culled, and all modules have been rewritten. * The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase. 0.6.0 ----- * Coded a GUI system using MyGUI * Skinned MyGUI to look like Morrowind (work in progress) * Integrated the Monster script engine * Rewrote some functions into script code * Very early MyGUI < > Monster binding * Fixed Windows sound problems (replaced old openal32.dll) 0.5.0 ----- * Collision detection with Bullet * Experimental walk & fall character physics * New key bindings: * t toggle physics mode (walking, flying, ghost), * n night eye, brightens the scene * Fixed incompatability with DMD 1.032 and newer compilers * * (thanks to tomqyp) * Various minor changes and updates 0.4.0 ----- * Switched from Audiere to OpenAL * * (BIG thanks to Chris Robinson) * Added complete Makefile (again) as a alternative build tool * More realistic lighting (thanks again to Chris Robinson) * Various localization fixes tested with Russian and French versions * Temporary workaround for the Unicode issue: invalid UTF displayed as '?' * Added ns option to disable sound, for debugging * Various bug fixes * Cosmetic changes to placate gdc Wall 0.3.0 ----- * Built and tested on Windows XP * Partial support for FreeBSD (exceptions do not work) * You no longer have to download Monster separately * Made an alternative for building without DSSS (but DSSS still works) * Renamed main program from 'morro' to 'openmw' * Made the config system more robust * Added oc switch for showing Ogre config window on startup * Removed some config files, these are auto generated when missing. * Separated plugins.cfg into linux and windows versions. * Updated Makefile and sources for increased portability * confirmed to work against OIS 1.0.0 (Ubuntu repository package) 0.2.0 ----- * Compiles with gdc * Switched to DSSS for building D code * Includes the program esmtool 0.1.0 ----- first release